Player Matchup

Kumbhakarna
Kumbhakarna
Diamond V
 
Kumbhakarna
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
Apocaliypse
Medusa
Masters
Level 160
God Stats
5W - 10L
1,387 SR
Queue Stats
270W - 274L
2,316 MMR
Solo
Hun Batz
Hun Batz
Diamond III
TiempoLimite
Hun Batz
Diamond III
Level 157
God Stats
4W - 5L
1,660 SR
Queue Stats
110W - 94L
2,431 MMR
Solo
Chaac
Chaac
Platinum III
Tropikaus
Chaac
Platinum III
Level 160
God Stats
2W - 2L
1,609 SR
Queue Stats
263W - 270L
1,806 MMR
Solo
Raijin
Raijin
Diamond IV
iPredictionz
Raijin
Diamond IV
Level 160
God Stats
3W - 5L
1,739 SR
Queue Stats
102W - 75L
2,345 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,579 SR
2,080 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,572 SR
1,956 MMR
Cupid
Cupid
Masters
 
Cupid
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond II
KPoker
Da Ji
Diamond II
Level 115
God Stats
6W - 4L
1,600 SR
Queue Stats
112W - 103L
2,215 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Nιкσ
Cthulhu
Diamond V
Level 160
God Stats
1W - 2L
1,393 SR
Queue Stats
33W - 33L
2,143 MMR
Party 1
Sol
Sol
Diamond IV
ToreFlay
Sol
Diamond IV
Level 151
God Stats
10W - 11L
1,535 SR
Queue Stats
90W - 87L
2,174 MMR
Party 1
Athena
Athena
Platinum IV
pedrinho0
Athena
Platinum IV
Level 160
God Stats
7W - 1L
1,832 SR
Queue Stats
321W - 324L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 4 / 5
6,762
483
2,413
12,397
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
11
1 / 6 / 3
6,774
484
8,745
12,231
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
TiempoLimite
Hun Batz
12
2 / 4 / 4
7,568
541
4,474
11,492
4,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Tropikaus
Chaac
12
0 / 4 / 0
7,062
504
3,158
9,255
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Raijin
13
4 / 4 / 0
7,823
559
7,112
8,495
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
TyrKhepriHades

VS

Bans
Morgan Le FayRatatoskrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 2 / 6
8,526
609
8,172
9,129
3,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
KPoker
Da Ji
15
12 / 1 / 4
9,947
711
9,555
11,796
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Nιкσ
Cthulhu
14
1 / 0 / 6
8,688
621
5,470
7,941
8,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 5
8,656
618
6,069
9,190
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
pedrinho0
Athena
12
2 / 1 / 10
8,369
598
8,030
14,373
12,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
7
Kills
22
22
Deaths
7
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
4
5
0.63
W
Cupid
 
Cupid
4
2
6
3.5
L
Medusa
1
6
3
0.42
W
Da Ji
KPoker
Da Ji
12
1
4
14
W
Cthulhu
Nιкσ
Cthulhu
1
0
6
4
L
Hun Batz
TiempoLimite
Hun Batz
2
4
4
1
W
3
3
5
1.83
L
Chaac
Tropikaus
Chaac
0
4
0
0
L
Raijin
4
4
0
1
W
Athena
pedrinho0
Athena
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,902
Damage
37,296
53,870
Taken
52,429
25,455
Mitigated
33,149
11,583
Healing
18,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,413
668
0
1,725
12,397
7,696
0
4,413
7,984
18,884
0
W
Cupid
 
Cupid
8,172
5,543
728
2,781
9,129
3,562
385
919
8,210
0
65,794
L
Medusa
8,745
3,988
0
2,990
12,231
4,507
0
3,691
8,540
0
52,727
W
Da Ji
KPoker
Da Ji
9,555
2,868
0
5,562
11,796
4,961
0
1,961
9,835
0
65,769
W
Cthulhu
Nιкσ
Cthulhu
5,470
1,117
161
2,902
7,941
8,076
29
164
7,777
52,091
0
L
Hun Batz
TiempoLimite
Hun Batz
4,474
1,871
0
3,412
11,492
4,641
0
3,737
7,755
0
53,262
W
6,069
1,677
0
4,066
9,190
3,605
544
4,324
4,866
68,664
7,951
L
Chaac
Tropikaus
Chaac
3,158
908
0
2,880
9,255
5,249
0
3,323
5,932
0
55,621
L
Raijin
7,112
606
0
576
8,495
3,362
0
3,061
5,434
59,818
0
W
Athena
pedrinho0
Athena
8,030
2,921
0
2,069
14,373
12,945
19
2,444
11,929
23,458
3,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,989
Gold Earned
44,186
431
Minions Killed
471
0
Camps Cleared
0
1,411,394
Distance Traveled
1,517,105
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,762
483
37
3
0
287,369
10
W
Cupid
8,526
609
109
8
0
288,946
6
L
Medusa
6,774
484
78
6
0
249,999
2
W
Da Ji
9,947
711
90
6
0
320,205
8
W
Cthulhu
8,688
621
106
8
0
320,792
5
L
Hun Batz
7,568
541
104
7
0
324,365
5
W
Sol
8,656
618
136
10
0
274,131
3
L
Chaac
7,062
504
100
7
0
295,023
3
L
Raijin
7,823
559
112
8
0
254,638
5
W
Athena
8,369
598
30
2
0
313,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role