Player Matchup

Chaac
Chaac
MrKfcrules
Chaac
Level 147
God Stats
2W - 0L
1,428 SR
Queue Stats
85W - 71L
1,548 Elo+
Party 1
Izanami
Izanami
Seventyz
Izanami
Level 24
God Stats
2W - 0L
1,648 SR
Queue Stats
10W - 5L
1,636 Elo+
Party 1
Maui
Maui
SkunkWizard
Maui
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
TheLeopardSnail
Danzaburou
Level 121
God Stats
1W - 1L
1,551 SR
Queue Stats
95W - 81L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
greenacid21
Baron Samedi
Level 124
God Stats
2W - 0L
1,807 SR
Queue Stats
91W - 76L
1,558 Elo+
Party 1
Team Averages
Level 103
1,587 SR
1,584 Elo+

VS

Team Averages
Level 95
1,604 SR
1,443 Elo+
Olorun
Olorun
B_PO3OBOM
Olorun
Level 25
God Stats
1W - 1L
1,688 SR
Queue Stats
27W - 40L
1,369 Elo+
Party 2
Nu Wa
Nu Wa
Guffywolverine
Nu Wa
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 136L
1,457 Elo+
Party 3
Kuzenbo
Kuzenbo
NoirHeartseer
Kuzenbo
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 297L
1,431 Elo+
Solo
Sol
Sol
PRIrizarry
Sol
Level 159
God Stats
4W - 1L
1,831 SR
Queue Stats
224W - 223L
1,463 Elo+
Party 3
Pele
Pele
S_H_A_D_0_W_moon
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
5 / 3 / 11
8,729
873
12,206
12,228
6,805
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Seventyz
Izanami
16
4 / 1 / 15
8,774
877
15,077
8,872
5,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 18
8,686
869
3,687
11,983
11,358
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
TheLeopardSnail
Danzaburou
15
11 / 3 / 7
9,601
960
12,277
14,050
7,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
greenacid21
Baron Samedi
16
6 / 2 / 16
9,067
907
15,308
13,474
8,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B_PO3OBOM
Olorun
14
2 / 4 / 6
8,309
831
6,022
13,910
6,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 7 / 3
7,492
749
9,429
11,344
4,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
12
0 / 6 / 5
6,911
691
3,245
16,382
18,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 4 / 5
8,564
856
12,474
11,048
4,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 6 / 7
8,181
818
9,147
12,983
7,526
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
35
26
Kills
9
10
Deaths
27
67
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
B_PO3OBOM
Olorun
2
4
6
1.25
L
2
7
3
0.5
W
Chaac
5
3
11
3.5
L
Kuzenbo
0
6
5
0.42
L
3
4
5
1.38
L
2
6
7
0.92
W
Izanami
Seventyz
Izanami
4
1
15
11.5
W
0
1
18
9
W
Danzaburou
TheLeopardSnail
Danzaburou
11
3
7
4.83
W
Baron Samedi
greenacid21
Baron Samedi
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,555
Damage
40,317
60,607
Taken
65,667
39,157
Mitigated
42,320
35,411
Healing
20,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
B_PO3OBOM
Olorun
6,022
3,342
3,869
6,868
13,910
6,884
364
4,590
9,320
14,885
0
L
9,429
1,947
247
901
11,344
4,438
0
2,959
8,385
17,860
0
W
Chaac
12,206
2,225
1,739
4,981
12,228
6,805
295
5,957
6,271
0
22,890
L
Kuzenbo
3,245
1,124
375
2,327
16,382
18,724
0
4,341
12,041
7,155
0
L
12,474
2,282
1,214
3,743
11,048
4,748
1,707
3,094
7,954
23,579
0
L
9,147
1,661
0
1,284
12,983
7,526
636
4,011
8,972
75
16,094
W
Izanami
Seventyz
Izanami
15,077
10,938
0
2,202
8,872
5,060
1,387
4,057
4,815
0
34,457
W
3,687
344
3,394
4,380
11,983
11,358
309
5,115
6,868
5,555
0
W
Danzaburou
TheLeopardSnail
Danzaburou
12,277
5,754
1,012
5,330
14,050
7,723
2,728
7,343
6,707
0
24,098
W
Baron Samedi
greenacid21
Baron Samedi
15,308
947
6,471
5,902
13,474
8,211
752
8,773
4,701
26,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,857
Gold Earned
39,457
122
Minions Killed
93
0
Camps Cleared
0
965,636
Distance Traveled
795,986
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,309
831
26
3
0
146,447
1
L
Nu Wa
7,492
749
12
1
0
140,402
0
W
Chaac
8,729
873
33
3
0
195,833
0
L
Kuzenbo
6,911
691
6
1
0
183,088
1
L
Sol
8,564
856
31
3
0
168,241
1
L
Pele
8,181
818
18
2
0
157,808
0
W
Izanami
8,774
877
43
4
0
167,850
0
W
Maui
8,686
869
3
0
0
212,923
0
W
Danzaburou
9,601
960
26
3
0
189,910
3
W
Baron Samedi
9,067
907
17
2
0
199,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role