Player Matchup

Shiva
Shiva
Bertsword
Shiva
Level 83
God Stats
2W - 2L
1,552 SR
Queue Stats
8W - 11L
1,278 Elo+
Party 2
Maui
Maui
lotus13
Maui
Level 123
God Stats
1W - 1L
1,804 SR
Queue Stats
13W - 24L
1,261 Elo+
Party 2
Ishtar
Ishtar
maidtech
Ishtar
Level 88
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 9L
1,117 Elo+
Party 2
Team Averages
Level 98
1,636 SR
1,219 Elo+

VS

Team Averages
Level 78
1,527 SR
1,440 Elo+
Fenrir
Fenrir
Alvertex10
Fenrir
Level 82
God Stats
33W - 34L
1,489 SR
Queue Stats
347W - 510L
1,420 Elo+
Party 1
Ares
Ares
RockStone12756
Ares
Level 67
God Stats
15W - 11L
1,515 SR
Queue Stats
15W - 11L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
XXcarlesXXHD
Zhong Kui
Level 85
God Stats
13W - 9L
1,578 SR
Queue Stats
460W - 651L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bertsword
Shiva
13
1 / 9 / 3
10,150
677
8,906
26,968
23,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
lotus13
Maui
14
5 / 7 / 2
11,270
751
13,438
23,533
11,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
maidtech
Ishtar
14
2 / 14 / 3
10,290
686
9,000
23,959
9,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alvertex10
Fenrir
17
14 / 5 / 11
12,561
837
22,455
17,263
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 1 / 23
11,305
754
9,968
15,650
15,961
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
XXcarlesXXHD
Zhong Kui
18
13 / 2 / 12
12,948
863
31,117
17,347
12,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
8
Kills
30
30
Deaths
8
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alvertex10
Fenrir
14
5
11
3.9
L
Shiva
Bertsword
Shiva
1
9
3
0.28
W
3
1
23
14.5
W
Zhong Kui
XXcarlesXXHD
Zhong Kui
13
2
12
9.5
L
Maui
lotus13
Maui
5
7
2
0.86
L
Ishtar
maidtech
Ishtar
2
14
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,344
Damage
63,540
74,460
Taken
50,260
44,729
Mitigated
38,667
4,343
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alvertex10
Fenrir
22,455
4,030
0
4,295
17,263
10,079
1,008
5,171
10,958
0
47,683
L
Shiva
Bertsword
Shiva
8,906
1,942
730
1,726
26,968
23,998
0
16,938
9,664
109
22,004
W
9,968
341
0
2,977
15,650
15,961
287
4,191
11,102
22,832
0
W
Zhong Kui
XXcarlesXXHD
Zhong Kui
31,117
1,885
0
6,993
17,347
12,627
2,021
4,149
12,688
68,285
0
L
Maui
lotus13
Maui
13,438
2,088
0
769
23,533
11,700
0
11,454
11,759
38,051
0
L
Ishtar
maidtech
Ishtar
9,000
4,758
0
1,118
23,959
9,031
0
12,880
10,762
0
29,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
36,814
119
Minions Killed
150
1
Camps Cleared
12
625,665
Distance Traveled
836,494
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,561
837
41
3
6
275,154
1
L
Shiva
10,150
677
28
2
1
214,286
1
W
Ares
11,305
754
13
1
0
278,471
2
W
Zhong Kui
12,948
863
96
6
6
282,869
1
L
Maui
11,270
751
55
4
0
230,555
0
L
Ishtar
10,290
686
36
2
0
180,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role