Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MockDR
Nu Wa
Level 144
God Stats
2W - 3L
1,682 SR
Queue Stats
114W - 103L
1,537 Elo+
Party 1
Nemesis
Nemesis
Mockmocoma
Nemesis
Level 154
God Stats
2W - 2L
1,492 SR
Queue Stats
148W - 123L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
WhiteShadow730
Baron Samedi
Level 129
God Stats
5W - 3L
1,658 SR
Queue Stats
481W - 457L
1,537 Elo+
Solo
Ao Kuang
Ao Kuang
nikolashdv
Ao Kuang
Level 144
God Stats
6W - 4L
1,523 SR
Queue Stats
729W - 673L
1,586 Elo+
Solo
Team Averages
Level 141
1,571 SR
1,548 Elo+

VS

Team Averages
Level 128
1,472 SR
1,642 Elo+
Hera
Hera
NotYetRated
Hera
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 2
Baron Samedi
Baron Samedi
Pleoxe
Baron Samedi
Level 129
God Stats
1W - 0L
1,562 SR
Queue Stats
50W - 44L
1,550 Elo+
Solo
Khepri
Khepri
Waterfles
Khepri
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 2
Pele
Pele
ZoomInKey
Pele
Level 157
God Stats
2W - 4L
1,297 SR
Queue Stats
169W - 173L
1,532 Elo+
Solo
Arachne
Arachne
hondzio
Arachne
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 132L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 3 / 6
9,228
710
8,832
22,588
18,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
MockDR
Nu Wa
16
4 / 4 / 4
9,625
740
13,073
13,592
6,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Mockmocoma
Nemesis
14
0 / 4 / 5
8,348
642
9,838
26,526
12,130
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
WhiteShadow730
Baron Samedi
16
2 / 4 / 7
9,175
706
14,081
17,600
19,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
nikolashdv
Ao Kuang
14
3 / 4 / 3
9,603
739
7,135
23,224
24,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
10,780
829
22,930
6,234
3,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Pleoxe
Baron Samedi
16
4 / 2 / 11
10,127
779
16,517
12,975
9,668
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Waterfles
Khepri
16
0 / 2 / 15
9,202
708
6,751
15,595
18,195
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
18
6 / 2 / 11
10,596
815
29,109
19,232
11,484
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
hondzio
Arachne
17
4 / 3 / 7
9,828
756
18,241
13,860
9,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
75
10
Kills
19
19
Deaths
10
25
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
6
1.33
L
Nu Wa
MockDR
Nu Wa
4
4
4
1.5
L
Nemesis
Mockmocoma
Nemesis
0
4
5
0.63
W
5
1
12
11
W
Baron Samedi
Pleoxe
Baron Samedi
4
2
11
4.75
W
Khepri
Waterfles
Khepri
0
2
15
3.75
L
Baron Samedi
WhiteShadow730
Baron Samedi
2
4
7
1.38
W
Pele
6
2
11
5.75
W
Arachne
hondzio
Arachne
4
3
7
2.5
L
Ao Kuang
nikolashdv
Ao Kuang
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,959
Damage
93,548
103,530
Taken
67,896
81,586
Mitigated
52,632
53,158
Healing
30,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,832
1,789
4,639
7,683
22,588
18,003
115
9,964
12,624
0
18,222
L
Nu Wa
MockDR
Nu Wa
13,073
2,296
1,508
2,558
13,592
6,866
636
7,287
6,305
36,625
0
L
Nemesis
Mockmocoma
Nemesis
9,838
2,705
2,111
7,905
26,526
12,130
520
9,327
17,199
0
19,452
W
22,930
6,425
2,263
1,363
6,234
3,642
1,609
3,785
2,449
49,507
0
W
Baron Samedi
Pleoxe
Baron Samedi
16,517
2,342
9,624
5,810
12,975
9,668
1,158
5,822
7,153
33,735
0
W
Khepri
Waterfles
Khepri
6,751
428
56
924
15,595
18,195
319
7,935
7,660
12,985
0
L
Baron Samedi
WhiteShadow730
Baron Samedi
14,081
313
10,874
5,361
17,600
19,968
378
8,073
9,527
34,512
0
W
Pele
29,109
4,415
901
5,286
19,232
11,484
2,636
9,255
9,977
0
54,537
W
Arachne
hondzio
Arachne
18,241
10,809
771
3,270
13,860
9,643
2,533
7,492
6,368
0
27,764
L
Ao Kuang
nikolashdv
Ao Kuang
7,135
1,610
2,940
7,579
23,224
24,619
0
11,547
11,677
20,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,979
Gold Earned
50,533
179
Minions Killed
170
0
Camps Cleared
0
1,152,214
Distance Traveled
1,293,097
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,228
710
27
2
0
259,258
1
L
Nu Wa
9,625
740
49
4
0
207,135
0
L
Nemesis
8,348
642
20
2
0
242,205
5
W
Hera
10,780
829
58
4
0
247,707
1
W
Baron Samedi
10,127
779
34
3
0
237,482
2
W
Khepri
9,202
708
9
1
0
272,272
1
L
Baron Samedi
9,175
706
57
4
0
219,356
0
W
Pele
10,596
815
44
3
0
266,745
0
W
Arachne
9,828
756
25
2
0
268,891
0
L
Ao Kuang
9,603
739
26
2
0
224,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role