Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DpLclock05
Anhur
Level 145
God Stats
0W - 1L
1,605 SR
Queue Stats
11W - 6L
1,735 Elo+
Party 1
Maui
Maui
Korvisio
Maui
Level 155
God Stats
4W - 4L
1,804 SR
Queue Stats
260W - 129L
1,606 Elo+
Solo
Odin
Odin
MachucaZero
Odin
Level 129
God Stats
1W - 1L
1,475 SR
Queue Stats
33W - 29L
1,545 Elo+
Party 1
Team Averages
Level 136
1,577 SR
1,577 Elo+

VS

Team Averages
Level 117
1,584 SR
1,496 Elo+
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Handcore
Chang'e
Level 119
God Stats
2W - 3L
1,481 SR
Queue Stats
143W - 117L
1,606 Elo+
Solo
Bacchus
Bacchus
kevG0D
Bacchus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,379 Elo+
Solo
Medusa
Medusa
n4th4n96
Medusa
Level 114
God Stats
7W - 0L
1,939 SR
Queue Stats
112W - 112L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 4 / 0
6,882
1,147
5,109
9,650
5,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
 
Anubis
10
0 / 0 / 1
4,210
702
0
0
0
Anhur
11
0 / 3 / 1
6,214
1,036
5,218
9,186
3,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
11
0 / 1 / 1
6,665
1,111
3,314
8,508
8,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 2 / 1
6,083
1,014
4,516
9,236
8,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

331

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 0 / 7
7,103
1,184
10,171
5,298
2,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
 
Nox
12
2 / 0 / 6
6,770
1,128
5,627
2,724
1,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Handcore
Chang'e
12
0 / 0 / 10
6,916
1,153
5,794
4,140
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
kevG0D
Bacchus
12
1 / 0 / 9
7,278
1,213
5,724
6,608
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
n4th4n96
Medusa
12
4 / 1 / 6
7,585
1,264
7,093
2,916
1,274
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
1
Kills
10
10
Deaths
1
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
0
0.25
L
Anubis
 
Anubis
0
0
1
0.5
W
Thor
 
Thor
3
0
7
6.5
W
Nox
 
Nox
2
0
6
5
L
Anhur
0
3
1
0.17
W
Chang'e
Handcore
Chang'e
0
0
10
5
L
Maui
0
1
1
0.5
L
0
2
1
0.25
W
Bacchus
kevG0D
Bacchus
1
0
9
5.5
W
Medusa
n4th4n96
Medusa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,157
Damage
34,409
36,580
Taken
21,686
26,549
Mitigated
14,859
4,474
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,109
664
760
1,597
9,650
5,953
0
3,626
5,762
25,149
1,817
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Thor
 
Thor
10,171
2,537
0
1,756
5,298
2,843
0
2,068
3,111
0
13,552
W
Nox
 
Nox
5,627
90
0
0
2,724
1,333
0
1,244
1,395
10,162
0
L
Anhur
5,218
2,387
0
404
9,186
3,860
0
4,050
4,922
0
14,552
W
Chang'e
Handcore
Chang'e
5,794
385
1,964
1,928
4,140
1,628
0
1,291
2,769
23,772
0
L
Maui
3,314
768
0
706
8,508
8,722
0
4,385
3,972
8,235
0
L
4,516
864
0
1,007
9,236
8,014
0
5,084
4,075
0
10,102
W
Bacchus
kevG0D
Bacchus
5,724
489
0
1,143
6,608
7,781
0
2,707
3,714
10,626
0
W
Medusa
n4th4n96
Medusa
7,093
2,431
0
148
2,916
1,274
0
837
1,993
0
20,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
35,652
102
Minions Killed
112
3
Camps Cleared
8
470,076
Distance Traveled
621,402
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,882
1,147
51
9
3
98,080
0
L
Anubis
4,210
702
0
0
0
0
0
W
Thor
7,103
1,184
9
2
1
128,180
3
W
Nox
6,770
1,128
18
3
1
126,153
0
L
Anhur
6,214
1,036
29
5
0
116,749
1
W
Chang'e
6,916
1,153
33
6
4
121,831
2
L
Maui
6,665
1,111
16
3
0
119,462
0
L
Odin
6,083
1,014
6
1
0
135,785
1
W
Bacchus
7,278
1,213
13
2
0
126,281
2
W
Medusa
7,585
1,264
39
7
2
118,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role