Player Matchup

Cthulhu
Cthulhu
NoLACKs
Cthulhu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 22L
1,423 Elo+
Solo
Heimdallr
Heimdallr
OmniVision_Frey
Heimdallr
Level 61
God Stats
5W - 8L
1,378 SR
Queue Stats
28W - 46L
1,270 Elo+
Solo
Nu Wa
Nu Wa
Redd15
Nu Wa
Level 62
God Stats
1W - 1L
1,245 SR
Queue Stats
8W - 9L
1,262 Elo+
Solo
Team Averages
Level 63
1,374 SR
1,318 Elo+

VS

Team Averages
Level 85
1,425 SR
1,305 Elo+
Danzaburou
Danzaburou
MRFICTITI0US
Danzaburou
Level 126
God Stats
4W - 12L
1,331 SR
Queue Stats
223W - 335L
1,385 Elo+
Solo
Chang'e
Chang'e
kurutsu
Chang'e
Level 62
God Stats
6W - 5L
1,559 SR
Queue Stats
28W - 44L
1,315 Elo+
Solo
Kuzenbo
Kuzenbo
yungbecky
Kuzenbo
Level 67
God Stats
23W - 46L
1,384 SR
Queue Stats
38W - 104L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NoLACKs
Cthulhu
17
4 / 1 / 3
11,572
681
12,467
15,522
13,962
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
OmniVision_Frey
Heimdallr
16
2 / 5 / 4
11,813
695
16,768
14,011
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Nu Wa
Redd15
Nu Wa
14
1 / 11 / 5
10,843
638
10,618
14,918
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MRFICTITI0US
Danzaburou
16
6 / 6 / 8
11,786
693
16,516
17,856
8,525
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
kurutsu
Chang'e
14
4 / 0 / 9
10,645
626
8,725
12,184
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
yungbecky
Kuzenbo
17
5 / 1 / 10
11,154
656
6,743
15,913
23,573
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
7
Kills
15
17
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
MRFICTITI0US
Danzaburou
6
6
8
1.67
W
Cthulhu
NoLACKs
Cthulhu
4
1
3
5.5
W
Heimdallr
OmniVision_Frey
Heimdallr
2
5
4
0.8
W
Nu Wa
Redd15
Nu Wa
1
11
5
0.32
L
Chang'e
kurutsu
Chang'e
4
0
9
8.5
L
Kuzenbo
yungbecky
Kuzenbo
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,853
Damage
31,984
44,451
Taken
45,953
27,648
Mitigated
37,339
6,469
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
MRFICTITI0US
Danzaburou
16,516
5,562
0
2,746
17,856
8,525
0
9,547
8,309
0
50,417
W
Cthulhu
NoLACKs
Cthulhu
12,467
598
1,278
3,492
15,522
13,962
0
5,188
10,334
31,452
0
W
Heimdallr
OmniVision_Frey
Heimdallr
16,768
5,458
0
1,699
14,011
7,403
1,092
4,499
8,652
109
64,861
W
Nu Wa
Redd15
Nu Wa
10,618
2,489
0
0
14,918
6,283
1,372
6,249
8,669
37,036
0
L
Chang'e
kurutsu
Chang'e
8,725
1,224
4,608
5,436
12,184
5,241
0
6,921
5,263
27,205
0
L
Kuzenbo
yungbecky
Kuzenbo
6,743
1,989
663
835
15,913
23,573
0
7,337
8,576
24,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
33,585
209
Minions Killed
161
8
Camps Cleared
5
787,174
Distance Traveled
964,887
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,786
693
75
4
1
270,571
2
W
Cthulhu
11,572
681
45
3
0
333,875
2
W
Heimdallr
11,813
695
101
6
7
265,075
2
W
Nu Wa
10,843
638
63
4
1
188,224
0
L
Chang'e
10,645
626
51
3
2
300,344
4
L
Kuzenbo
11,154
656
35
2
2
393,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role