Player Matchup

Lancelot
Lancelot
Darker_world
Lancelot
Level 100
God Stats
27W - 10L
1,606 SR
Queue Stats
125W - 80L
1,629 Elo+
Party 2
King Arthur
King Arthur
FLY_SOCIATY
King Arthur
Level 108
God Stats
13W - 17L
1,574 SR
Queue Stats
13W - 17L
1,342 Elo+
Solo
Chronos
Chronos
coachtank777-eel
Chronos
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,295 Elo+
Party 2
Team Averages
Level 85
1,560 SR
1,422 Elo+

VS

Team Averages
Level 56
1,389 SR
1,328 Elo+
Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Aaronep191
Hades
Level 29
God Stats
12W - 25L
1,309 SR
Queue Stats
14W - 29L
1,242 Elo+
Party 1
Izanami
Izanami
Gridlock30588
Izanami
Level 34
God Stats
0W - 2L
1,357 SR
Queue Stats
7W - 14L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darker_world
Lancelot
18
6 / 6 / 7
12,683
746
13,466
17,687
8,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
FLY_SOCIATY
King Arthur
18
6 / 3 / 9
12,934
761
17,097
22,509
11,122
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 4 / 9
12,264
721
13,227
16,534
7,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 6 / 5
12,125
713
11,512
12,988
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hades
16
6 / 3 / 5
12,144
714
17,929
17,852
12,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
16
3 / 7 / 4
11,777
693
8,685
18,184
7,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
16
Kills
13
13
Deaths
16
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
6
5
1.08
L
Hades
6
3
5
2.83
W
Lancelot
Darker_world
Lancelot
6
6
7
1.58
W
King Arthur
FLY_SOCIATY
King Arthur
6
3
9
3.5
L
Izanami
3
7
4
0.71
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,790
Damage
38,126
56,730
Taken
49,024
27,138
Mitigated
25,799
11,642
Healing
9,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,512
479
500
907
12,988
5,593
192
3,784
9,204
35,973
0
L
Hades
17,929
1,859
195
5,594
17,852
12,507
294
4,455
13,397
47,350
0
W
Lancelot
Darker_world
Lancelot
13,466
2,650
0
2,369
17,687
8,416
685
8,407
9,104
0
52,559
W
King Arthur
FLY_SOCIATY
King Arthur
17,097
2,376
0
6,991
22,509
11,122
146
10,095
12,049
0
49,780
L
Izanami
8,685
5,719
0
2,105
18,184
7,699
1,173
4,443
13,741
0
37,856
W
13,227
4,955
0
2,282
16,534
7,600
2,016
10,801
5,485
37,306
3,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,881
Gold Earned
36,046
202
Minions Killed
189
8
Camps Cleared
7
901,014
Distance Traveled
837,455
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,125
713
68
4
2
272,249
2
L
Hades
12,144
714
52
3
3
302,194
4
W
Lancelot
12,683
746
77
5
3
298,849
4
W
King Arthur
12,934
761
56
3
3
319,686
1
L
Izanami
11,777
693
69
4
2
263,012
2
W
Chronos
12,264
721
69
4
2
282,479
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role