Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
LtheProphet
Thor
Level 156
God Stats
0W - 3L
1,279 SR
Queue Stats
237W - 241L
1,478 Elo+
Party 3
Pele
Pele
THAIS_FRAINER
Pele
Level 143
God Stats
2W - 4L
1,647 SR
Queue Stats
274W - 311L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
YHold_my_BeerY
Kuzenbo
Level 34
God Stats
0W - 1L
1,284 SR
Queue Stats
12W - 28L
1,295 Elo+
Party 1
Team Averages
Level 102
1,442 SR
1,446 Elo+

VS

Team Averages
Level 134
1,608 SR
1,460 Elo+
Poseidon
Poseidon
 
Poseidon
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Carnage977
Pele
Level 100
God Stats
9W - 7L
1,525 SR
Queue Stats
271W - 257L
1,454 Elo+
Solo
Skadi
Skadi
Victor357357
Skadi
Level 129
God Stats
3W - 0L
1,622 SR
Queue Stats
57W - 62L
1,446 Elo+
Party 2
Eset
Eset
likala01
Eset
Level 158
God Stats
9W - 2L
1,892 SR
Queue Stats
263W - 320L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
xx3Demonxx
Gilgamesh
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 7 / 5
8,346
835
9,618
11,292
5,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
14
0 / 3 / 5
6,928
693
9,270
12,764
13,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 6 / 5
6,729
673
7,064
10,959
7,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

14
4 / 8 / 4
8,560
856
10,410
14,196
6,537
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 3 / 6
8,371
837
7,704
14,211
21,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
7 / 3 / 14
9,044
904
11,062
10,652
4,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 18
8,447
845
9,673
10,568
6,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
9 / 1 / 12
9,945
995
18,289
11,111
5,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
17
6 / 2 / 16
9,492
949
11,957
9,028
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
xx3Demonxx
Gilgamesh
14
2 / 4 / 19
8,998
900
6,619
15,979
17,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
106
11
Kills
27
27
Deaths
12
25
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
7
5
0.93
L
Cthulhu
 
Cthulhu
0
3
5
0.83
W
Poseidon
 
Poseidon
7
3
14
4.67
W
3
2
18
6
L
0
6
5
0.42
L
4
8
4
0.75
W
9
1
12
15
L
3
3
6
2
W
Eset
6
2
16
7
W
Gilgamesh
xx3Demonxx
Gilgamesh
2
4
19
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,066
Damage
57,600
63,422
Taken
57,338
54,321
Mitigated
38,476
11,148
Healing
20,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,618
1,141
482
487
11,292
5,776
0
4,486
6,806
0
14,518
L
Cthulhu
 
Cthulhu
9,270
601
1,318
1,056
12,764
13,388
0
4,204
8,560
19,669
0
W
Poseidon
 
Poseidon
11,062
1,548
839
2,745
10,652
4,913
397
3,228
7,424
25,578
0
W
9,673
1,738
1,508
1,843
10,568
6,722
824
3,103
7,465
0
21,449
L
7,064
504
1,362
907
10,959
7,015
0
4,918
6,041
0
12,109
L
10,410
943
1,390
1,184
14,196
6,537
0
4,234
9,962
0
21,053
W
18,289
7,903
1,556
2,050
11,111
5,446
2,542
4,797
6,314
0
26,404
L
7,704
2,583
928
2,034
14,211
21,605
0
5,177
9,034
14,565
0
W
Eset
11,957
546
3,318
2,303
9,028
3,720
476
2,737
6,291
24,298
0
W
Gilgamesh
xx3Demonxx
Gilgamesh
6,619
1,144
2,410
1,911
15,979
17,675
312
3,109
12,870
0
10,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,934
Gold Earned
45,926
81
Minions Killed
119
0
Camps Cleared
0
800,161
Distance Traveled
947,562
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,346
835
14
1
0
149,063
1
L
Cthulhu
6,928
693
15
2
0
160,616
0
W
Poseidon
9,044
904
36
4
0
173,821
0
W
Pele
8,447
845
20
2
0
195,420
1
L
Thor
6,729
673
12
1
0
142,718
0
L
Pele
8,560
856
26
3
0
163,792
0
W
Skadi
9,945
995
30
3
0
177,490
1
L
Kuzenbo
8,371
837
14
1
0
183,972
1
W
Eset
9,492
949
28
3
0
212,724
1
W
Gilgamesh
8,998
900
5
1
0
188,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role