Player Matchup

Cu Chulainn
Cu Chulainn
Masters
DRlLLZ
Cu Chulainn
Masters
Level 127
God Stats
43W - 16L
1,784 SR
Queue Stats
454W - 170L
2,211 MMR
Party 1
Chronos
Chronos
Masters
GrimyGremlin
Chronos
Masters
Level 65
God Stats
1W - 2L
1,208 SR
Queue Stats
276W - 81L
2,777 MMR
Party 1
Guan Yu
Guan Yu
Masters
lilMMR
Guan Yu
Masters
Level 64
God Stats
4W - 2L
1,755 SR
Queue Stats
263W - 63L
2,885 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 85
1,582 SR
2,624 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,601 SR
1,738 MMR
Cerberus
Cerberus
Diamond IV
DOK BuyAble
Cerberus
Diamond IV
Level 158
God Stats
6W - 6L
1,554 SR
Queue Stats
696W - 847L
2,007 MMR
Solo
Hun Batz
Hun Batz
Gold I
H3AdxxTrAMa
Hun Batz
Gold I
Level 133
God Stats
15W - 16L
1,612 SR
Queue Stats
120W - 145L
1,708 MMR
Solo
Poseidon
Poseidon
Bronze III
MochaQuarantini
Poseidon
Bronze III
Level 123
God Stats
0W - 1L
1,638 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DRlLLZ
Cu Chulainn
15
3 / 1 / 6
10,426
695
15,964
17,524
15,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Chronos
GrimyGremlin
Chronos
15
1 / 1 / 6
10,024
668
17,229
13,894
6,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
lilMMR
Guan Yu
16
5 / 1 / 3
11,898
793
10,910
13,273
14,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabBaba YagaSobekAtlasFenrir

VS

Bans
AchillesThothCabrakanSolGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DOK BuyAble
Cerberus
14
2 / 1 / 1
10,031
669
8,296
22,867
24,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
H3AdxxTrAMa
Hun Batz
14
1 / 2 / 0
9,079
605
11,073
13,862
8,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
13
0 / 6 / 3
9,047
603
8,545
13,000
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DOK BuyAble
Cerberus
2
1
1
2.5
W
Cu Chulainn
DRlLLZ
Cu Chulainn
3
1
6
6
W
Chronos
GrimyGremlin
Chronos
1
1
6
4
L
Hun Batz
H3AdxxTrAMa
Hun Batz
1
2
0
0.5
L
Poseidon
0
6
3
0.25
W
Guan Yu
lilMMR
Guan Yu
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,103
Damage
27,914
44,691
Taken
49,729
36,635
Mitigated
37,817
17,370
Healing
15,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DOK BuyAble
Cerberus
8,296
792
0
8,451
22,867
24,828
0
8,642
13,610
22,011
0
W
Cu Chulainn
DRlLLZ
Cu Chulainn
15,964
3,050
0
4,492
17,524
15,543
77
6,921
10,417
462
38,770
W
Chronos
GrimyGremlin
Chronos
17,229
7,718
0
2,229
13,894
6,519
2,768
5,091
8,803
58,923
6,707
L
Hun Batz
H3AdxxTrAMa
Hun Batz
11,073
2,763
0
4,187
13,862
8,605
0
4,619
8,904
0
31,650
L
Poseidon
8,545
1,389
0
2,373
13,000
4,384
0
2,511
10,101
41,859
0
W
Guan Yu
lilMMR
Guan Yu
10,910
1,510
4,693
5,956
13,273
14,573
67
5,172
7,921
779
31,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,348
Gold Earned
28,157
179
Minions Killed
170
9
Camps Cleared
3
896,582
Distance Traveled
879,650
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,031
669
36
2
1
295,759
6
W
Cu Chulainn
10,426
695
45
3
4
303,323
5
W
Chronos
10,024
668
89
6
4
269,167
3
L
Hun Batz
9,079
605
51
3
1
316,088
1
L
Poseidon
9,047
603
83
6
1
267,803
3
W
Guan Yu
11,898
793
45
3
1
324,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role