Player Matchup

Chang'e
Chang'e
CleanBanger
Chang'e
Level 103
God Stats
17W - 20L
1,461 SR
Queue Stats
157W - 162L
1,530 Elo+
Party 1
Thor
Thor
JetSki72
Thor
Level 89
God Stats
0W - 4L
1,209 SR
Queue Stats
211W - 228L
1,558 Elo+
Party 1
Olorun
Olorun
Mercury560
Olorun
Level 112
God Stats
3W - 5L
1,563 SR
Queue Stats
268W - 273L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
TitaniumDucky
Baron Samedi
Level 127
God Stats
12W - 10L
1,528 SR
Queue Stats
156W - 154L
1,491 Elo+
Party 1
Neith
Neith
unbasix
Neith
Level 109
God Stats
14W - 11L
1,551 SR
Queue Stats
293W - 317L
1,537 Elo+
Party 1
Team Averages
Level 108
1,462 SR
1,528 Elo+

VS

Team Averages
Level 132
1,566 SR
1,544 Elo+
Amaterasu
Amaterasu
Adm1ral 69spree
Amaterasu
Level 124
God Stats
8W - 7L
1,531 SR
Queue Stats
111W - 98L
1,493 Elo+
Solo
Vamana
Vamana
Pastobb7u7
Vamana
Level 129
God Stats
5W - 4L
1,699 SR
Queue Stats
84W - 71L
1,573 Elo+
Solo
Tyr
Tyr
TheAnal4venger
Tyr
Level 159
God Stats
102W - 74L
1,594 SR
Queue Stats
222W - 192L
1,564 Elo+
Solo
Eset
Eset
TorukMaktao
Eset
Level 128
God Stats
3W - 1L
1,506 SR
Queue Stats
68W - 62L
1,579 Elo+
Party 2
Olorun
Olorun
Zackeryss
Olorun
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CleanBanger
Chang'e
19
3 / 6 / 8
14,006
1,000
22,846
38,455
20,831
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
19
4 / 11 / 6
13,977
998
20,004
37,841
37,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Mercury560
Olorun
19
1 / 5 / 13
13,449
961
13,313
25,034
17,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
TitaniumDucky
Baron Samedi
20
3 / 7 / 9
14,421
1,030
24,728
29,666
18,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
unbasix
Neith
20
4 / 9 / 10
15,101
1,079
21,233
30,223
18,536
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Adm1ral 69spree
Amaterasu
20
6 / 5 / 19
15,664
1,119
22,215
31,605
21,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
Pastobb7u7
Vamana
20
7 / 4 / 18
15,195
1,085
38,356
31,103
33,663
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
10 / 3 / 18
15,911
1,137
30,290
25,175
30,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 0 / 21
16,066
1,148
35,898
10,592
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Zackeryss
Olorun
20
8 / 3 / 16
15,335
1,095
28,464
14,822
7,324
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
130
15
Kills
38
38
Deaths
15
46
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Adm1ral 69spree
Amaterasu
6
5
19
3.1
L
Chang'e
CleanBanger
Chang'e
3
6
8
1.17
L
Thor
4
11
6
0.64
L
Olorun
Mercury560
Olorun
1
5
13
1.5
W
Vamana
Pastobb7u7
Vamana
7
4
18
4
W
10
3
18
6.33
L
Baron Samedi
TitaniumDucky
Baron Samedi
3
7
9
1.07
W
7
0
21
17.5
W
Olorun
Zackeryss
Olorun
8
3
16
5.33
L
Neith
unbasix
Neith
4
9
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,124
Damage
155,223
161,219
Taken
113,297
111,952
Mitigated
97,666
39,639
Healing
30,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Adm1ral 69spree
Amaterasu
22,215
5,645
1,657
10,597
31,605
21,496
0
16,259
14,989
3,552
33,886
L
Chang'e
CleanBanger
Chang'e
22,846
1,762
6,878
9,444
38,455
20,831
0
15,419
22,465
41,835
0
L
Thor
20,004
5,178
0
1,904
37,841
37,098
0
14,862
21,394
0
26,417
L
Olorun
Mercury560
Olorun
13,313
6,118
3,411
4,602
25,034
17,129
0
6,144
18,694
36,382
3,263
W
Vamana
Pastobb7u7
Vamana
38,356
19,809
0
3,747
31,103
33,663
0
16,201
13,363
0
61,164
W
30,290
2,230
0
5,662
25,175
30,289
0
13,195
11,414
0
48,945
L
Baron Samedi
TitaniumDucky
Baron Samedi
24,728
2,663
4,910
5,460
29,666
18,358
0
14,176
15,275
53,466
0
W
35,898
2,310
1,395
1,708
10,592
4,894
0
4,817
5,485
63,437
0
W
Olorun
Zackeryss
Olorun
28,464
20,764
693
4,993
14,822
7,324
0
8,883
5,786
59,249
0
L
Neith
unbasix
Neith
21,233
9,772
0
3,030
30,223
18,536
0
13,939
15,823
0
67,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,954
Gold Earned
78,171
296
Minions Killed
281
8
Camps Cleared
10
1,272,111
Distance Traveled
1,404,329
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
15,664
1,119
33
2
0
272,516
0
L
Chang'e
14,006
1,000
46
3
1
272,473
2
L
Thor
13,977
998
17
1
0
228,079
0
L
Olorun
13,449
961
49
4
2
270,751
0
W
Vamana
15,195
1,085
55
4
4
281,315
0
W
Tyr
15,911
1,137
46
3
3
325,752
0
L
Baron Samedi
14,421
1,030
68
5
2
244,810
0
W
Eset
16,066
1,148
84
6
2
296,627
2
W
Olorun
15,335
1,095
63
5
1
228,119
0
L
Neith
15,101
1,079
116
8
3
255,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role