Player Matchup

Chang'e
Chang'e
LGCCWW
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,223 Elo+
Solo
Bastet
Bastet
Ouroboros6134
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo
Cerberus
Cerberus
Promeacleus
Cerberus
Level 107
God Stats
2W - 4L
1,555 SR
Queue Stats
127W - 133L
1,552 Elo+
Party 1
Anhur
Anhur
SockThulu
Anhur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,457 Elo+
Party 1
Baba Yaga
Baba Yaga
TigressStorm
Baba Yaga
Level 106
God Stats
4W - 3L
1,665 SR
Queue Stats
216W - 236L
1,499 Elo+
Solo
Team Averages
Level 66
1,544 SR
1,493 Elo+

VS

Team Averages
Level 97
1,500 SR
1,503 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CJT007
Nemesis
Level 86
God Stats
11W - 19L
1,318 SR
Queue Stats
728W - 738L
1,538 Elo+
Solo
Da Ji
Da Ji
RPGAvenger
Da Ji
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 136L
1,501 Elo+
Party 2
Bastet
Bastet
SirGood
Bastet
Level 26
God Stats
1W - 0L
1,682 SR
Queue Stats
39W - 33L
1,495 Elo+
Solo
Terra
Terra
WeefWeef
Terra
Level 108
God Stats
1W - 1L
1,503 SR
Queue Stats
130W - 125L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LGCCWW
Chang'e
16
2 / 7 / 5
9,817
654
12,017
16,787
7,209
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 10 / 2
9,281
619
8,320
19,089
9,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cerberus
Promeacleus
Cerberus
17
1 / 7 / 8
9,917
661
9,998
25,264
32,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
SockThulu
Anhur
17
3 / 8 / 5
10,530
702
12,650
18,275
7,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
TigressStorm
Baba Yaga
18
3 / 6 / 7
10,580
705
22,786
16,584
8,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
6 / 1 / 21
11,811
787
16,701
11,362
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
CJT007
Nemesis
19
6 / 3 / 26
11,588
773
17,172
19,393
14,283
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
17
7 / 3 / 22
11,158
744
14,657
19,322
24,725
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
SirGood
Bastet
19
18 / 5 / 16
13,146
876
32,594
26,201
12,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
WeefWeef
Terra
18
1 / 1 / 28
11,861
791
10,542
16,292
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
151
11
Kills
38
38
Deaths
13
27
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
21
16.5
W
Nemesis
CJT007
Nemesis
6
3
26
6.33
L
Chang'e
LGCCWW
Chang'e
2
7
5
0.64
L
2
10
2
0.3
L
Cerberus
Promeacleus
Cerberus
1
7
8
0.71
W
Da Ji
7
3
22
6
W
Bastet
SirGood
Bastet
18
5
16
5.2
L
Anhur
SockThulu
Anhur
3
8
5
0.69
L
Baba Yaga
TigressStorm
Baba Yaga
3
6
7
1.08
W
Terra
WeefWeef
Terra
1
1
28
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,771
Damage
91,666
95,999
Taken
92,570
65,362
Mitigated
74,817
20,376
Healing
45,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,701
7,646
2,559
3,874
11,362
6,001
3,079
5,881
5,307
0
43,026
W
Nemesis
CJT007
Nemesis
17,172
5,717
2,772
4,494
19,393
14,283
1,424
8,923
10,116
0
32,129
L
Chang'e
LGCCWW
Chang'e
12,017
3,677
2,531
3,145
16,787
7,209
0
1,040
15,747
22,572
0
L
8,320
3,231
0
1,430
19,089
9,215
0
1,971
17,118
0
12,756
L
Cerberus
Promeacleus
Cerberus
9,998
1,100
766
5,723
25,264
32,412
0
4,737
20,527
24,694
0
W
Da Ji
14,657
4,166
1,363
2,128
19,322
24,725
506
10,192
8,765
0
20,105
W
Bastet
SirGood
Bastet
32,594
11,476
1,491
8,914
26,201
12,950
1,332
10,619
15,274
0
54,553
L
Anhur
SockThulu
Anhur
12,650
5,649
437
2,208
18,275
7,642
0
1,695
16,580
0
23,780
L
Baba Yaga
TigressStorm
Baba Yaga
22,786
1,500
240
3,896
16,584
8,884
0
1,099
15,485
50,293
0
W
Terra
WeefWeef
Terra
10,542
1,999
11,374
6,525
16,292
16,858
1,371
7,664
8,307
22,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,125
Gold Earned
59,564
191
Minions Killed
172
0
Camps Cleared
0
1,099,099
Distance Traveled
1,441,942
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,811
787
60
4
0
310,263
0
W
Nemesis
11,588
773
37
2
0
282,592
5
L
Chang'e
9,817
654
30
2
0
210,307
3
L
Bastet
9,281
619
16
1
0
212,331
1
L
Cerberus
9,917
661
56
4
0
224,614
1
W
Da Ji
11,158
744
10
1
0
268,930
5
W
Bastet
13,146
876
32
2
0
287,434
2
L
Anhur
10,530
702
33
2
0
206,889
0
L
Baba Yaga
10,580
705
56
4
0
244,958
1
W
Terra
11,861
791
33
2
0
292,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role