Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
GainexD
Aphrodite
Level 84
God Stats
2W - 1L
1,502 SR
Queue Stats
203W - 205L
1,458 Elo+
Solo
Tsukuyomi
Tsukuyomi
LagosBornRonin
Tsukuyomi
Level 69
God Stats
6W - 1L
1,711 SR
Queue Stats
108W - 123L
1,507 Elo+
Solo
Tyr
Tyr
ManolitoPRO_O
Tyr
Level 125
God Stats
5W - 0L
1,736 SR
Queue Stats
194W - 221L
1,431 Elo+
Solo
Yemoja
Yemoja
nwieds23
Yemoja
Level 147
God Stats
1W - 0L
1,290 SR
Queue Stats
299W - 336L
1,461 Elo+
Solo
Team Averages
Level 117
1,548 SR
1,471 Elo+

VS

Team Averages
Level 77
1,535 SR
1,472 Elo+
Agni
Agni
Defences
Agni
Level 56
God Stats
3W - 11L
1,333 SR
Queue Stats
120W - 134L
1,469 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PENNlNO
Cu Chulainn
Level 58
God Stats
15W - 9L
1,648 SR
Queue Stats
83W - 113L
1,411 Elo+
Party 1
Charybdis
Charybdis
SpaaceTimee
Charybdis
Level 88
God Stats
19W - 22L
1,459 SR
Queue Stats
452W - 464L
1,493 Elo+
Party 2
Bacchus
Bacchus
jjjbean
Bacchus
Level 99
God Stats
2W - 2L
1,526 SR
Queue Stats
121W - 146L
1,457 Elo+
Solo
Set
Set
senpaiuwu99
Set
Level 86
God Stats
2W - 2L
1,707 SR
Queue Stats
161W - 167L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
6 / 3 / 5
10,383
546
20,672
16,817
8,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
GainexD
Aphrodite
16
5 / 2 / 3
10,328
544
12,033
17,835
8,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
LagosBornRonin
Tsukuyomi
14
1 / 3 / 1
8,262
435
6,540
13,985
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
8 / 3 / 3
11,033
581
14,946
17,694
15,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
nwieds23
Yemoja
13
0 / 0 / 4
8,597
452
4,178
17,141
17,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
4 / 2 / 4
9,716
511
17,397
13,912
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PENNlNO
Cu Chulainn
15
2 / 7 / 0
9,304
490
10,112
18,555
8,644
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SpaaceTimee
Charybdis
16
3 / 2 / 1
9,767
514
12,806
16,675
6,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
jjjbean
Bacchus
12
0 / 1 / 5
8,412
443
6,948
15,311
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 8 / 1
8,489
447
10,915
19,397
8,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
20
Kills
11
11
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
3
5
2.83
L
Agni
4
2
4
3
W
Aphrodite
GainexD
Aphrodite
5
2
3
3.25
W
Tsukuyomi
LagosBornRonin
Tsukuyomi
1
3
1
0.5
W
8
3
3
3.17
L
Cu Chulainn
PENNlNO
Cu Chulainn
2
7
0
0.29
L
Charybdis
SpaaceTimee
Charybdis
3
2
1
1.75
L
Bacchus
jjjbean
Bacchus
0
1
5
2.5
W
Yemoja
nwieds23
Yemoja
0
0
4
2
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,369
Damage
58,178
83,472
Taken
83,850
57,886
Mitigated
48,071
35,402
Healing
21,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
20,672
12,211
1,030
2,428
16,817
8,816
0
4,266
12,551
37
93,264
L
Agni
17,397
2,035
76
5,377
13,912
5,485
0
4,848
9,064
72,892
0
W
Aphrodite
GainexD
Aphrodite
12,033
1,594
3,560
9,971
17,835
8,816
396
6,751
11,084
86,336
0
W
Tsukuyomi
LagosBornRonin
Tsukuyomi
6,540
2,289
0
2,452
13,985
6,811
0
4,190
9,795
0
55,055
W
14,946
2,951
0
7,165
17,694
15,878
1,685
1,535
16,159
0
74,176
L
Cu Chulainn
PENNlNO
Cu Chulainn
10,112
2,886
0
3,331
18,555
8,644
1,248
98
18,457
0
69,868
L
Charybdis
SpaaceTimee
Charybdis
12,806
6,425
0
8,712
16,675
6,674
1,686
2,960
13,715
0
86,716
L
Bacchus
jjjbean
Bacchus
6,948
659
0
2,093
15,311
18,396
0
5,226
10,085
18,544
5,811
W
Yemoja
nwieds23
Yemoja
4,178
1,020
4,474
4,322
17,141
17,565
0
7,066
10,075
34,664
0
L
10,915
5,174
21
2,195
19,397
8,872
114
3,116
16,281
0
62,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,603
Gold Earned
45,688
544
Minions Killed
483
0
Camps Cleared
0
1,861,742
Distance Traveled
1,775,490
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,383
546
133
7
0
384,432
4
L
Agni
9,716
511
115
6
0
364,533
4
W
Aphrodite
10,328
544
156
8
0
359,378
4
W
Tsukuyomi
8,262
435
80
4
0
350,396
3
W
Tyr
11,033
581
132
7
0
419,824
5
L
Cu Chulainn
9,304
490
115
6
0
345,054
1
L
Charybdis
9,767
514
125
7
0
352,190
4
L
Bacchus
8,412
443
35
2
0
377,076
0
W
Yemoja
8,597
452
43
2
0
347,712
4
L
Set
8,489
447
93
5
0
336,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role