Player Matchup

King Arthur
King Arthur
AnologExe
King Arthur
Level 29
God Stats
2W - 3L
1,241 SR
Queue Stats
40W - 38L
1,499 Elo+
Party 1
Ratatoskr
Ratatoskr
DefineKappa
Ratatoskr
Level 99
God Stats
11W - 9L
1,576 SR
Queue Stats
163W - 151L
1,499 Elo+
Party 4
Thor
Thor
Kantian
Thor
Level 47
God Stats
4W - 7L
1,336 SR
Queue Stats
73W - 82L
1,443 Elo+
Solo
Ishtar
Ishtar
Moofie21
Ishtar
Level 66
God Stats
6W - 7L
1,546 SR
Queue Stats
91W - 89L
1,497 Elo+
Party 4
Raijin
Raijin
Nimo513
Raijin
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 32L
1,477 Elo+
Party 1
Team Averages
Level 56
1,440 SR
1,483 Elo+

VS

Team Averages
Level 62
1,515 SR
1,477 Elo+
Mercury
Mercury
AntykonfidentJP
Mercury
Level 59
God Stats
5W - 12L
1,398 SR
Queue Stats
65W - 86L
1,485 Elo+
Party 3
Odin
Odin
Bardach
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,495 Elo+
Party 3
Nu Wa
Nu Wa
Dieux8
Nu Wa
Level 84
God Stats
20W - 28L
1,512 SR
Queue Stats
81W - 97L
1,453 Elo+
Party 2
Jormungandr
Jormungandr
Konsument420
Jormungandr
Level 26
God Stats
2W - 1L
1,678 SR
Queue Stats
6W - 8L
1,475 Elo+
Party 3
Hou Yi
Hou Yi
Mazaakeen
Hou Yi
Level 112
God Stats
4W - 7L
1,485 SR
Queue Stats
184W - 190L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AnologExe
King Arthur
20
3 / 1 / 8
15,178
584
18,572
23,863
34,599
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ratatoskr
DefineKappa
Ratatoskr
20
2 / 1 / 6
13,518
520
6,990
23,626
27,954
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Kantian
Thor
20
4 / 1 / 5
15,109
581
11,425
19,654
11,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ishtar
Moofie21
Ishtar
20
2 / 0 / 5
13,207
508
14,531
14,188
7,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Nimo513
Raijin
20
10 / 2 / 3
15,834
609
24,164
19,402
10,838
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 3
13,189
507
10,684
24,787
12,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
Bardach
Odin
17
1 / 2 / 0
10,693
411
8,936
19,313
27,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
Dieux8
Nu Wa
19
1 / 5 / 2
11,996
461
12,169
12,286
5,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Konsument420
Jormungandr
15
0 / 3 / 1
10,133
390
9,185
21,958
28,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hou Yi
Mazaakeen
Hou Yi
17
1 / 6 / 0
10,590
407
12,370
19,966
8,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
21
Kills
5
5
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AnologExe
King Arthur
3
1
8
7
L
2
5
3
0.7
L
Odin
Bardach
Odin
1
2
0
0.5
W
Ratatoskr
DefineKappa
Ratatoskr
2
1
6
5
L
Nu Wa
Dieux8
Nu Wa
1
5
2
0.4
W
Thor
Kantian
Thor
4
1
5
6.5
L
Jormungandr
Konsument420
Jormungandr
0
3
1
0.17
L
Hou Yi
Mazaakeen
Hou Yi
1
6
0
0.17
W
Ishtar
Moofie21
Ishtar
2
0
5
4.5
W
Raijin
Nimo513
Raijin
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,682
Damage
53,344
100,733
Taken
98,310
91,932
Mitigated
81,038
34,966
Healing
16,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AnologExe
King Arthur
18,572
2,649
0
3,498
23,863
34,599
116
2,718
19,860
254
107,649
L
10,684
6,124
0
767
24,787
12,014
0
3,497
21,290
0
157,234
L
Odin
Bardach
Odin
8,936
1,837
0
3,288
19,313
27,166
947
3,283
16,030
62
70,691
W
Ratatoskr
DefineKappa
Ratatoskr
6,990
1,382
689
6,058
23,626
27,954
1,934
6,891
16,683
0
87,431
L
Nu Wa
Dieux8
Nu Wa
12,169
3,126
117
1,129
12,286
5,411
0
5,724
6,562
98,850
0
W
Thor
Kantian
Thor
11,425
2,551
0
10,004
19,654
11,127
1,900
1,958
17,696
30
141,956
L
Jormungandr
Konsument420
Jormungandr
9,185
2,256
282
3,827
21,958
28,434
0
6,257
15,701
38,322
0
L
Hou Yi
Mazaakeen
Hou Yi
12,370
5,192
0
6,745
19,966
8,013
1,086
5,687
14,279
0
102,935
W
Ishtar
Moofie21
Ishtar
14,531
9,993
0
10,495
14,188
7,414
2,052
5,832
8,356
0
155,898
W
Raijin
Nimo513
Raijin
24,164
1,450
197
4,025
19,402
10,838
420
7,063
12,285
162,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,846
Gold Earned
56,601
940
Minions Killed
705
0
Camps Cleared
0
2,558,930
Distance Traveled
2,379,078
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
15,178
584
188
7
0
510,747
5
L
Mercury
13,189
507
201
8
0
560,190
1
L
Odin
10,693
411
119
5
0
444,997
5
W
Ratatoskr
13,518
520
110
4
0
579,249
6
L
Nu Wa
11,996
461
152
6
0
462,278
4
W
Thor
15,109
581
202
8
0
513,209
13
L
Jormungandr
10,133
390
43
2
0
500,173
6
L
Hou Yi
10,590
407
190
7
0
411,440
2
W
Ishtar
13,207
508
200
8
0
468,034
3
W
Raijin
15,834
609
240
9
0
487,691
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role