Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CutYourNosehair
Morgan Le Fay
Level 59
God Stats
12W - 7L
1,599 SR
Queue Stats
138W - 154L
1,427 Elo+
Solo
Mercury
Mercury
Gremary
Mercury
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Team Averages
Level 101
1,520 SR
1,485 Elo+

VS

Team Averages
Level 111
1,580 SR
1,459 Elo+
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FOoRRA232
Sol
Level 124
God Stats
6W - 6L
1,834 SR
Queue Stats
114W - 132L
1,462 Elo+
Solo
Cthulhu
Cthulhu
IsaacH88
Cthulhu
Level 63
God Stats
6W - 6L
1,258 SR
Queue Stats
28W - 33L
1,424 Elo+
Party 1
Hades
Hades
ThaAanAtos
Hades
Level 130
God Stats
10W - 9L
1,588 SR
Queue Stats
745W - 793L
1,486 Elo+
Solo
Loki
Loki
ozzyozzy
Loki
Level 81
God Stats
17W - 10L
1,718 SR
Queue Stats
40W - 38L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 0
6,090
554
7,251
7,717
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
 
Ganesha
9
0 / 2 / 2
6,022
547
3,769
9,340
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
 
Guan Yu
9
0 / 3 / 0
5,527
502
4,838
9,841
7,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
CutYourNosehair
Morgan Le Fay
9
0 / 4 / 0
4,888
444
5,033
6,377
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Gremary
Mercury
8
0 / 4 / 0
4,662
424
1,279
8,322
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 0 / 1
5,614
510
2,723
8,134
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 0 / 2
7,084
644
9,184
8,822
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
IsaacH88
Cthulhu
9
0 / 2 / 2
4,923
448
3,135
6,634
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hades
11
1 / 0 / 4
6,494
590
6,025
8,909
3,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
11
7 / 0 / 2
6,742
613
6,308
7,124
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
0
2
L
Ganesha
 
Ganesha
0
2
2
0.5
L
Guan Yu
 
Guan Yu
0
3
0
0
W
Apollo
 
Apollo
0
0
1
0.5
L
Morgan Le Fay
CutYourNosehair
Morgan Le Fay
0
4
0
0
W
5
0
2
6
L
Mercury
Gremary
Mercury
0
4
0
0
W
Cthulhu
IsaacH88
Cthulhu
0
2
2
0.5
W
Hades
1
0
4
3
W
Loki
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,170
Damage
27,375
41,597
Taken
39,623
24,069
Mitigated
16,259
13,357
Healing
22,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,251
4,184
0
3,914
7,717
1,950
0
932
6,545
46,590
0
L
Ganesha
 
Ganesha
3,769
472
82
2,753
9,340
8,406
0
4,984
3,964
21,344
2,513
L
Guan Yu
 
Guan Yu
4,838
1,162
136
4,200
9,841
7,976
0
5,339
4,502
0
39,129
W
Apollo
 
Apollo
2,723
1,803
0
4,336
8,134
2,820
0
4,459
3,675
0
41,102
L
Morgan Le Fay
CutYourNosehair
Morgan Le Fay
5,033
532
0
437
6,377
2,801
0
4,086
2,221
36,861
0
W
9,184
2,845
0
5,844
8,822
3,573
1,563
4,587
4,235
60,032
0
L
Mercury
Gremary
Mercury
1,279
463
0
1,835
8,322
2,936
0
2,301
6,021
0
23,418
W
Cthulhu
IsaacH88
Cthulhu
3,135
176
113
1,710
6,634
3,433
0
4,580
2,054
16,280
0
W
Hades
6,025
1,219
237
6,604
8,909
3,873
405
0
8,214
41,695
0
W
Loki
6,308
2,714
0
3,759
7,124
2,560
0
2,136
4,988
0
39,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,189
Gold Earned
30,857
289
Minions Killed
349
0
Camps Cleared
0
1,035,103
Distance Traveled
1,038,042
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,090
554
111
10
0
194,360
2
L
Ganesha
6,022
547
6
1
0
223,836
1
L
Guan Yu
5,527
502
69
6
0
175,101
3
W
Apollo
5,614
510
71
6
0
213,098
3
L
Morgan Le Fay
4,888
444
55
5
0
203,015
1
W
Sol
7,084
644
103
9
0
199,663
1
L
Mercury
4,662
424
48
4
0
238,791
1
W
Cthulhu
4,923
448
30
3
0
201,550
1
W
Hades
6,494
590
81
7
0
172,240
1
W
Loki
6,742
613
64
6
0
251,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role