Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Derperon
Ra
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,536 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FresherUser7066
Ah Muzen Cab
Level 29
God Stats
1W - 5L
1,761 SR
Queue Stats
1W - 6L
1,525 Elo+
Solo
Achilles
Achilles
Mrzangets
Achilles
Level 57
God Stats
26W - 28L
1,512 SR
Queue Stats
296W - 322L
1,505 Elo+
Solo
Merlin
Merlin
Sahedy
Merlin
Level 25
God Stats
1W - 1L
1,756 SR
Queue Stats
14W - 11L
1,498 Elo+
Party 2
Team Averages
Level 65
1,606 SR
1,513 Elo+

VS

Team Averages
Level 99
1,603 SR
1,629 Elo+
Eset
Eset
 
Eset
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ClungeBobSqPnts
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,675 Elo+
Party 1
Medusa
Medusa
Imeryll
Medusa
Level 148
God Stats
2W - 0L
1,716 SR
Queue Stats
68W - 24L
1,743 Elo+
Party 1
Hades
Hades
TítsMakeMeHappy
Hades
Level 27
God Stats
1W - 0L
1,593 SR
Queue Stats
12W - 3L
1,723 Elo+
Party 1
Jing Wei
Jing Wei
zivzi
Jing Wei
Level 141
God Stats
4W - 0L
1,703 SR
Queue Stats
64W - 61L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 2
6,177
882
3,282
8,250
7,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 3 / 2
5,704
815
3,129
4,541
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
FresherUser7066
Ah Muzen Cab
11
1 / 5 / 3
5,939
848
7,169
9,011
3,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Mrzangets
Achilles
11
0 / 3 / 1
5,229
747
3,365
8,447
6,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
Sahedy
Merlin
11
1 / 3 / 1
5,476
782
4,687
6,799
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 0 / 9
5,783
826
3,954
5,140
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 0 / 3
7,075
1,011
7,404
8,130
6,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
Imeryll
Medusa
13
4 / 1 / 7
6,890
984
11,392
7,324
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 7
6,515
931
5,675
6,979
3,925
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
zivzi
Jing Wei
12
0 / 3 / 8
5,922
846
2,738
7,295
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
15
15
Deaths
5
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
2
3
W
Eset
 
Eset
0
0
9
4.5
W
8
0
3
9.5
L
1
3
2
0.67
L
Ah Muzen Cab
FresherUser7066
Ah Muzen Cab
1
5
3
0.5
W
Medusa
Imeryll
Medusa
4
1
7
7.5
L
Achilles
Mrzangets
Achilles
0
3
1
0.17
L
Merlin
Sahedy
Merlin
1
3
1
0.5
W
3
1
7
6.5
W
Jing Wei
zivzi
Jing Wei
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
31,163
37,048
Taken
34,868
20,697
Mitigated
18,770
5,395
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,282
799
0
660
8,250
7,564
0
2,301
5,910
6,041
0
W
Eset
 
Eset
3,954
395
720
400
5,140
1,900
282
1,710
3,430
14,726
0
W
7,404
2,742
793
2,389
8,130
6,863
0
1,879
6,251
94
13,643
L
3,129
221
433
438
4,541
1,344
0
696
3,637
15,735
0
L
Ah Muzen Cab
FresherUser7066
Ah Muzen Cab
7,169
1,719
0
1,090
9,011
3,417
0
2,129
6,709
0
15,614
W
Medusa
Imeryll
Medusa
11,392
5,220
0
2,822
7,324
3,223
402
2,073
5,251
0
32,467
L
Achilles
Mrzangets
Achilles
3,365
1,052
509
1,900
8,447
6,099
0
3,562
4,695
0
9,292
L
Merlin
Sahedy
Merlin
4,687
562
0
365
6,799
2,273
0
1,035
5,583
14,580
0
W
5,675
840
490
3,254
6,979
3,925
563
2,731
4,248
22,500
0
W
Jing Wei
zivzi
Jing Wei
2,738
2,191
0
769
7,295
2,859
627
2,705
4,590
0
14,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
32,185
92
Minions Killed
185
0
Camps Cleared
0
757,007
Distance Traveled
794,805
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,177
882
6
1
0
169,215
0
W
Eset
5,783
826
36
5
0
155,573
3
W
Horus
7,075
1,011
23
3
0
163,051
2
L
Ra
5,704
815
25
4
0
133,441
0
L
Ah Muzen Cab
5,939
848
16
2
0
151,559
0
W
Medusa
6,890
984
57
8
0
160,728
1
L
Achilles
5,229
747
11
2
0
148,921
1
L
Merlin
5,476
782
34
5
0
153,871
3
W
Hades
6,515
931
39
6
0
165,764
1
W
Jing Wei
5,922
846
30
4
0
149,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role