Player Matchup

Hercules
Hercules
Platinum V
LegnaS2
Hercules
Platinum V
Level 134
God Stats
5W - 5L
1,543 SR
Queue Stats
191W - 196L
1,592 MMR
Solo
Scylla
Scylla
Gold IV
LєviAckєrman
Scylla
Gold IV
Level 106
God Stats
4W - 3L
1,537 SR
Queue Stats
189W - 173L
1,542 MMR
Solo
Da Ji
Da Ji
Platinum II
PezãoBR
Da Ji
Platinum II
Level 160
God Stats
22W - 18L
1,616 SR
Queue Stats
650W - 682L
1,951 MMR
Solo
Sobek
Sobek
Gold III
SuMaster
Sobek
Gold III
Level 160
God Stats
5W - 4L
1,589 SR
Queue Stats
124W - 122L
1,537 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
g0mito
Cernunnos
Platinum IV
Level 145
God Stats
36W - 21L
1,601 SR
Queue Stats
276W - 266L
1,759 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,577 SR
1,676 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,589 SR
1,624 MMR
Jormungandr
Jormungandr
Bronze III
HeBolei
Jormungandr
Bronze III
Level 32
God Stats
1W - 1L
1,706 SR
Queue Stats
4W - 3L
1,493 MMR
Solo
The Morrigan
The Morrigan
Platinum III
SrAluado
The Morrigan
Platinum III
Level 160
God Stats
10W - 12L
1,677 SR
Queue Stats
171W - 173L
1,787 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Tiamats
Sun Wukong
Silver I
Level 156
God Stats
3W - 4L
1,534 SR
Queue Stats
31W - 31L
1,608 MMR
Solo
Neith
Neith
Gold II
WarZaca
Neith
Gold II
Level 138
God Stats
5W - 9L
1,527 SR
Queue Stats
642W - 663L
1,595 MMR
Solo
Mercury
Mercury
Gold I
WhyNoty
Mercury
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LegnaS2
Hercules
18
2 / 0 / 7
12,688
577
16,790
20,995
30,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
4 / 0 / 3
11,892
541
12,686
11,915
5,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
PezãoBR
Da Ji
18
7 / 3 / 3
11,974
544
10,701
16,790
8,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
SuMaster
Sobek
15
1 / 2 / 7
10,822
492
4,881
23,738
30,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
g0mito
Cernunnos
20
3 / 0 / 7
12,842
584
16,588
12,307
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThorLancelotThothKali

VS

Bans
SerqetJanusAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HeBolei
Jormungandr
13
0 / 3 / 2
8,935
406
10,714
20,564
23,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
SrAluado
The Morrigan
16
2 / 1 / 1
10,164
462
14,591
6,973
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Tiamats
Sun Wukong
18
0 / 4 / 1
11,350
516
10,167
21,194
23,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
WarZaca
Neith
14
2 / 5 / 0
9,670
440
7,038
14,100
5,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
WhyNoty
Mercury
16
1 / 4 / 3
10,018
455
8,108
19,296
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
5
5
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
HeBolei
Jormungandr
0
3
2
0.33
W
Hercules
LegnaS2
Hercules
2
0
7
5.5
W
4
0
3
5.5
W
Da Ji
PezãoBR
Da Ji
7
3
3
2.83
L
The Morrigan
SrAluado
The Morrigan
2
1
1
2.5
W
Sobek
SuMaster
Sobek
1
2
7
2.25
L
Sun Wukong
Tiamats
Sun Wukong
0
4
1
0.13
L
Neith
WarZaca
Neith
2
5
0
0.4
L
Mercury
WhyNoty
Mercury
1
4
3
0.63
W
Cernunnos
g0mito
Cernunnos
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,646
Damage
50,618
85,745
Taken
82,127
82,900
Mitigated
64,550
39,057
Healing
16,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
HeBolei
Jormungandr
10,714
2,840
462
2,777
20,564
23,616
0
8,130
12,112
49,140
2,371
W
Hercules
LegnaS2
Hercules
16,790
2,878
0
13,027
20,995
30,372
0
5,429
15,346
0
105,419
W
12,686
884
0
4,641
11,915
5,774
546
5,176
6,567
110,640
0
W
Da Ji
PezãoBR
Da Ji
10,701
2,898
0
5,711
16,790
8,606
1,671
4,590
12,108
0
103,306
L
The Morrigan
SrAluado
The Morrigan
14,591
1,409
0
1,750
6,973
3,457
0
1,859
4,907
93,419
623
W
Sobek
SuMaster
Sobek
4,881
640
0
6,906
23,738
30,688
0
7,275
16,311
30,473
0
L
Sun Wukong
Tiamats
Sun Wukong
10,167
718
0
6,226
21,194
23,251
0
2,826
17,276
298
98,025
L
Neith
WarZaca
Neith
7,038
2,373
0
3,720
14,100
5,882
1,514
204
13,845
0
59,803
L
Mercury
WhyNoty
Mercury
8,108
3,169
0
1,218
19,296
8,344
0
4,548
14,537
0
102,964
W
Cernunnos
g0mito
Cernunnos
16,588
7,985
0
8,772
12,307
7,460
3,054
3,133
9,142
0
146,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,218
Gold Earned
50,137
704
Minions Killed
656
0
Camps Cleared
0
2,260,049
Distance Traveled
2,245,388
41
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,935
406
74
3
0
401,944
7
W
Hercules
12,688
577
189
9
0
462,349
7
W
Scylla
11,892
541
162
7
0
452,233
7
W
Da Ji
11,974
544
127
6
0
450,134
7
L
The Morrigan
10,164
462
167
8
0
473,039
5
W
Sobek
10,822
492
31
1
0
450,128
15
L
Sun Wukong
11,350
516
178
8
0
448,793
1
L
Neith
9,670
440
105
5
0
393,453
6
L
Mercury
10,018
455
132
6
0
528,159
2
W
Cernunnos
12,842
584
195
9
0
445,205
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role