Player Matchup

Mercury
Mercury
CF_COMAnDER_MK
Mercury
Level 71
God Stats
3W - 9L
1,303 SR
Queue Stats
193W - 225L
1,462 Elo+
Solo
Merlin
Merlin
Not_verry_gud-_-
Merlin
Level 120
God Stats
15W - 8L
1,674 SR
Queue Stats
234W - 269L
1,459 Elo+
Solo
Sobek
Sobek
fares966
Sobek
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,516 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
x1alph
Ah Muzen Cab
Level 160
God Stats
0W - 2L
1,511 SR
Queue Stats
30W - 34L
1,465 Elo+
Party 1
Fenrir
Fenrir
xAR-AMx
Fenrir
Level 159
God Stats
1W - 2L
1,531 SR
Queue Stats
49W - 71L
1,428 Elo+
Party 1
Team Averages
Level 132
1,504 SR
1,466 Elo+

VS

Team Averages
Level 120
1,620 SR
1,464 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
J95 Th3 Truth
Arachne
Level 75
God Stats
61W - 37L
1,635 SR
Queue Stats
373W - 397L
1,487 Elo+
Solo
Kukulkan
Kukulkan
PROJ Horizon
Kukulkan
Level 156
God Stats
4W - 0L
1,684 SR
Queue Stats
262W - 267L
1,486 Elo+
Solo
Skadi
Skadi
urdaddy101lol
Skadi
Level 107
God Stats
168W - 148L
1,540 SR
Queue Stats
375W - 382L
1,466 Elo+
Solo
Athena
Athena
xKurokaiyo
Athena
Level 102
God Stats
1W - 0L
1,741 SR
Queue Stats
17W - 16L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
10,683
445
5,754
17,132
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 4 / 2
11,192
466
17,755
13,774
7,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
fares966
Sobek
14
1 / 6 / 1
9,751
406
7,727
23,162
34,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
x1alph
Ah Muzen Cab
18
0 / 5 / 2
10,940
456
12,390
21,021
8,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Fenrir
xAR-AMx
Fenrir
18
3 / 6 / 1
11,956
498
12,606
25,830
13,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
6 / 2 / 5
12,882
537
21,667
18,899
8,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
19
3 / 3 / 3
12,334
514
11,235
23,658
13,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
PROJ Horizon
Kukulkan
20
6 / 1 / 4
14,092
587
12,930
15,010
7,926
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 4 / 3
14,063
586
19,088
20,425
9,014
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
xKurokaiyo
Athena
16
2 / 0 / 13
11,499
479
7,364
21,148
31,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
25
26
Deaths
10
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
2
5
4.25
L
1
5
2
0.4
W
Arachne
3
3
3
1.5
L
3
4
2
1
W
Kukulkan
PROJ Horizon
Kukulkan
6
1
4
8
L
Sobek
fares966
Sobek
1
6
1
0.25
W
8
4
3
2.38
L
Ah Muzen Cab
x1alph
Ah Muzen Cab
0
5
2
0.2
L
Fenrir
xAR-AMx
Fenrir
3
6
1
0.58
W
Athena
xKurokaiyo
Athena
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,232
Damage
72,284
100,919
Taken
99,140
72,163
Mitigated
70,245
22,137
Healing
33,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
21,667
11,156
0
5,581
18,899
8,511
2,176
5,934
12,965
0
118,697
L
5,754
1,952
0
3,676
17,132
8,387
0
2,115
14,973
0
62,315
W
Arachne
11,235
7,956
0
15,693
23,658
13,064
1,346
1,962
21,696
0
128,887
L
17,755
350
0
1,012
13,774
7,029
1,964
3,507
10,141
105,755
0
W
Kukulkan
PROJ Horizon
Kukulkan
12,930
999
0
1,122
15,010
7,926
1,350
8,202
6,808
119,324
0
L
Sobek
fares966
Sobek
7,727
621
242
3,960
23,162
34,469
0
6,397
16,690
26,288
780
W
19,088
8,778
0
7,949
20,425
9,014
2,080
6,163
14,262
0
115,678
L
Ah Muzen Cab
x1alph
Ah Muzen Cab
12,390
3,544
0
6,747
21,021
8,693
816
2,930
18,091
0
115,987
L
Fenrir
xAR-AMx
Fenrir
12,606
2,460
0
6,500
25,830
13,585
0
4,197
21,531
0
104,375
W
Athena
xKurokaiyo
Athena
7,364
2,536
0
2,798
21,148
31,730
335
3,640
17,508
30,932
3,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,522
Gold Earned
64,870
653
Minions Killed
756
0
Camps Cleared
0
2,229,233
Distance Traveled
2,241,012
9
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,882
537
181
8
0
432,304
16
L
Mercury
10,683
445
116
5
0
512,977
1
W
Arachne
12,334
514
153
6
0
459,322
1
L
Merlin
11,192
466
177
7
0
337,280
0
W
Kukulkan
14,092
587
212
9
0
429,079
3
L
Sobek
9,751
406
38
2
0
457,725
2
W
Skadi
14,063
586
170
7
0
415,988
0
L
Ah Muzen Cab
10,940
456
179
7
0
447,286
2
L
Fenrir
11,956
498
143
6
0
473,965
4
W
Athena
11,499
479
40
2
0
504,319
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role