Player Matchup

Lancelot
Lancelot
DeadHermit
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,543 Elo+
Solo
The Morrigan
The Morrigan
StrvinMrvin4863
The Morrigan
Level 153
God Stats
1W - 2L
1,490 SR
Queue Stats
63W - 60L
1,514 Elo+
Solo
Ne Zha
Ne Zha
kbonesteel
Ne Zha
Level 119
God Stats
3W - 2L
1,686 SR
Queue Stats
120W - 107L
1,522 Elo+
Solo
Heimdallr
Heimdallr
womstalker
Heimdallr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,465 Elo+
Solo
Mercury
Mercury
xiolssgamer
Mercury
Level 106
God Stats
0W - 1L
1,720 SR
Queue Stats
52W - 59L
1,458 Elo+
Solo
Team Averages
Level 94
1,579 SR
1,500 Elo+

VS

Team Averages
Level 75
1,457 SR
1,441 Elo+
Da Ji
Da Ji
BrightGuyMel
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Skadi
Skadi
Cr8npain64
Skadi
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 56L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
ElPandaFlaco
Kuzenbo
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 294L
1,546 Elo+
Solo
Vulcan
Vulcan
hdnplainsight
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,230 Elo+
Solo
Nemesis
Nemesis
yetislayer12
Nemesis
Level 145
God Stats
2W - 3L
1,286 SR
Queue Stats
262W - 280L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeadHermit
Lancelot
17
2 / 11 / 12
10,612
624
11,741
23,171
18,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
StrvinMrvin4863
The Morrigan
18
3 / 7 / 13
11,611
683
19,173
15,288
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
kbonesteel
Ne Zha
19
7 / 6 / 10
12,414
730
15,722
20,372
9,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
womstalker
Heimdallr
20
4 / 7 / 15
12,630
743
25,117
22,333
11,229
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
xiolssgamer
Mercury
20
10 / 9 / 10
12,478
734
14,497
18,310
8,916
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 16
10,597
623
4,813
19,712
14,126
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
20
11 / 6 / 12
13,937
820
21,032
19,990
11,432
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
ElPandaFlaco
Kuzenbo
19
3 / 5 / 23
12,701
747
15,357
24,211
49,953
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

20
18 / 4 / 12
14,933
878
34,453
20,247
12,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
yetislayer12
Nemesis
20
7 / 3 / 29
14,546
856
12,674
21,929
20,796
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
132
26
Kills
40
40
Deaths
27
60
Assists
92
Player
Kills
Deaths
Assists
KDA
W
1
9
16
1
W
Skadi
11
6
12
2.83
L
Lancelot
DeadHermit
Lancelot
2
11
12
0.73
W
Kuzenbo
ElPandaFlaco
Kuzenbo
3
5
23
2.9
L
The Morrigan
StrvinMrvin4863
The Morrigan
3
7
13
1.36
W
18
4
12
6
L
Ne Zha
kbonesteel
Ne Zha
7
6
10
2
L
Heimdallr
womstalker
Heimdallr
4
7
15
1.64
L
Mercury
xiolssgamer
Mercury
10
9
10
1.67
W
Nemesis
yetislayer12
Nemesis
7
3
29
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,250
Damage
88,329
99,474
Taken
106,089
54,329
Mitigated
109,030
23,440
Healing
31,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,813
1,698
0
435
19,712
14,126
181
3,874
15,838
0
11,552
W
Skadi
21,032
9,657
1,300
2,773
19,990
11,432
3,461
3,985
16,005
0
45,609
L
Lancelot
DeadHermit
Lancelot
11,741
1,820
366
2,857
23,171
18,152
0
11,946
11,225
0
22,199
W
Kuzenbo
ElPandaFlaco
Kuzenbo
15,357
4,516
2,503
4,321
24,211
49,953
803
4,223
19,988
27,251
0
L
The Morrigan
StrvinMrvin4863
The Morrigan
19,173
2,338
2,388
2,749
15,288
6,795
470
6,979
8,309
39,796
0
W
34,453
11,789
3,196
6,112
20,247
12,723
3,024
4,258
15,989
78,197
0
L
Ne Zha
kbonesteel
Ne Zha
15,722
4,362
451
5,443
20,372
9,237
589
9,413
10,959
0
37,564
L
Heimdallr
womstalker
Heimdallr
25,117
13,360
702
5,589
22,333
11,229
650
12,242
10,091
0
58,997
L
Mercury
xiolssgamer
Mercury
14,497
5,359
941
1,954
18,310
8,916
216
9,507
8,803
0
28,572
W
Nemesis
yetislayer12
Nemesis
12,674
4,785
3,723
7,102
21,929
20,796
1,695
5,516
16,407
931
35,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,745
Gold Earned
66,714
228
Minions Killed
182
0
Camps Cleared
0
1,301,563
Distance Traveled
1,625,696
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,597
623
10
1
0
301,937
0
W
Skadi
13,937
820
44
3
0
325,120
0
L
Lancelot
10,612
624
14
1
0
265,815
0
W
Kuzenbo
12,701
747
20
1
0
282,540
1
L
The Morrigan
11,611
683
59
3
0
249,253
1
W
Vulcan
14,933
878
79
5
0
337,723
1
L
Ne Zha
12,414
730
44
3
0
277,219
0
L
Heimdallr
12,630
743
77
5
0
214,507
2
L
Mercury
12,478
734
34
2
0
294,769
1
W
Nemesis
14,546
856
29
2
0
378,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role