Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BRIANATOR_001
Thor
Level 73
God Stats
22W - 24L
1,494 SR
Queue Stats
431W - 444L
1,494 Elo+
Solo
Bellona
Bellona
REX DA GHOD 33
Bellona
Level 122
God Stats
10W - 6L
1,591 SR
Queue Stats
389W - 382L
1,462 Elo+
Solo
Izanami
Izanami
Riot_Control808
Izanami
Level 155
God Stats
1W - 0L
1,113 SR
Queue Stats
204W - 220L
1,322 Elo+
Solo
Hades
Hades
wesley_monsores
Hades
Level 154
God Stats
55W - 27L
1,775 SR
Queue Stats
452W - 392L
1,523 Elo+
Solo
Team Averages
Level 121
1,495 SR
1,460 Elo+

VS

Team Averages
Level 112
1,590 SR
1,478 Elo+
Ravana
Ravana
Bajan_Badass
Ravana
Level 160
God Stats
5W - 5L
1,613 SR
Queue Stats
322W - 299L
1,495 Elo+
Solo
Hades
Hades
Gifted R3M1X
Hades
Level 118
God Stats
101W - 69L
1,623 SR
Queue Stats
556W - 561L
1,549 Elo+
Solo
Ymir
Ymir
LINNAN
Ymir
Level 53
God Stats
5W - 4L
1,543 SR
Queue Stats
12W - 20L
1,267 Elo+
Solo
Mercury
Mercury
Zenibtw
Mercury
Level 107
God Stats
10W - 11L
1,570 SR
Queue Stats
186W - 173L
1,513 Elo+
Solo
Freya
Freya
dragons32421
Freya
Level 122
God Stats
0W - 2L
1,602 SR
Queue Stats
285W - 294L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 2 / 10
7,940
496
10,774
10,609
8,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 0 / 7
9,112
570
8,105
11,577
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 0 / 0
10,970
686
11,862
15,029
13,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 5 / 5
8,500
531
4,243
12,190
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 0 / 6
10,105
632
12,244
12,258
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
0 / 3 / 0
7,833
490
8,263
13,889
8,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
8,071
504
8,816
15,110
7,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
LINNAN
Ymir
10
0 / 4 / 2
6,805
425
3,365
14,714
9,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Zenibtw
Mercury
14
2 / 5 / 1
7,944
497
6,062
14,796
5,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 3
8,017
501
6,520
10,457
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
18
Kills
6
7
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
10
3.5
W
5
0
7
8.5
L
Ravana
0
3
0
0
L
1
3
1
0.5
L
Ymir
LINNAN
Ymir
0
4
2
0.25
W
4
0
0
4
W
1
5
5
0.7
L
Mercury
Zenibtw
Mercury
2
5
1
0.5
L
3
3
3
1.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,228
Damage
33,026
61,663
Taken
68,966
37,574
Mitigated
35,389
28,173
Healing
23,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,774
4,613
0
1,750
10,609
8,003
197
5,682
4,667
43,692
2,252
W
8,105
3,137
0
4,530
11,577
5,017
344
2,402
9,135
0
55,629
L
Ravana
8,263
2,256
0
6,611
13,889
8,337
0
0
13,889
0
66,969
L
8,816
1,415
509
7,870
15,110
7,799
0
10,101
5,009
74,719
0
L
Ymir
LINNAN
Ymir
3,365
147
1,753
2,592
14,714
9,401
0
6,871
7,843
25,916
0
W
11,862
6,047
0
8,572
15,029
13,494
0
0
15,029
0
97,628
W
4,243
1,859
0
3,007
12,190
4,828
353
4,531
7,193
0
66,011
L
Mercury
Zenibtw
Mercury
6,062
2,445
0
1,320
14,796
5,908
0
3,539
11,257
0
71,151
L
6,520
1,707
0
2,948
10,457
3,944
438
1,906
8,551
52,648
2,019
W
12,244
777
679
9,635
12,258
6,232
139
5,440
6,818
96,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,627
Gold Earned
38,670
610
Minions Killed
485
0
Camps Cleared
0
1,490,499
Distance Traveled
1,521,419
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,940
496
68
4
0
281,153
2
W
Thor
9,112
570
98
6
0
338,931
1
L
Ravana
7,833
490
127
8
0
283,857
4
L
Hades
8,071
504
130
8
0
286,143
0
L
Ymir
6,805
425
32
2
0
291,706
2
W
Bellona
10,970
686
183
11
0
291,306
2
W
Izanami
8,500
531
104
7
0
258,240
5
L
Mercury
7,944
497
103
6
0
357,339
3
L
Freya
8,017
501
93
6
0
302,374
3
W
Hades
10,105
632
157
10
0
320,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role