Player Matchup

Neith
Neith
DeividTo
Neith
Level 6
God Stats
2W - 2L
1,430 SR
Queue Stats
10W - 6L
1,344 Elo+
Party 2
Kukulkan
Kukulkan
ElFabø
Kukulkan
Level 129
God Stats
7W - 0L
1,615 SR
Queue Stats
228W - 176L
1,497 Elo+
Party 2
Geb
Geb
MamaxSteel
Geb
Level 148
God Stats
3W - 3L
1,478 SR
Queue Stats
225W - 204L
1,490 Elo+
Party 2
Ne Zha
Ne Zha
Spine Fuzz
Ne Zha
Level 142
God Stats
2W - 2L
1,182 SR
Queue Stats
756W - 815L
1,461 Elo+
Solo
Horus
Horus
Ziurvi
Horus
Level 110
God Stats
25W - 37L
1,466 SR
Queue Stats
270W - 257L
1,503 Elo+
Solo
Team Averages
Level 107
1,434 SR
1,459 Elo+

VS

Team Averages
Level 76
1,471 SR
1,427 Elo+
Thor
Thor
AlixThaKilla
Thor
Level 66
God Stats
0W - 5L
1,232 SR
Queue Stats
190W - 215L
1,373 Elo+
Party 1
Shiva
Shiva
BIacaroni
Shiva
Level 60
God Stats
8W - 15L
1,381 SR
Queue Stats
185W - 226L
1,353 Elo+
Party 1
Kukulkan
Kukulkan
GaIfora
Kukulkan
Level 89
God Stats
24W - 7L
1,472 SR
Queue Stats
75W - 89L
1,362 Elo+
Party 1
Freya
Freya
Nurosis
Freya
Level 160
God Stats
67W - 51L
1,575 SR
Queue Stats
629W - 599L
1,488 Elo+
Solo
Ymir
Ymir
uhVarix
Ymir
Level 4
God Stats
2W - 2L
1,694 SR
Queue Stats
5W - 4L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DeividTo
Neith
11
3 / 3 / 3
6,771
564
6,467
8,034
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
ElFabø
Kukulkan
11
3 / 0 / 4
6,793
566
5,788
3,393
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 6
6,303
525
4,425
10,720
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
Spine Fuzz
Ne Zha
9
1 / 4 / 6
5,855
488
4,062
10,252
6,991
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Ziurvi
Horus
11
1 / 0 / 4
6,440
537
5,374
5,794
3,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,480
457
2,115
8,994
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
BIacaroni
Shiva
5
0 / 1 / 0
4,495
375
1,025
4,072
1,156
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
GaIfora
Kukulkan
10
0 / 2 / 0
5,537
461
4,079
5,067
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Nurosis
Freya
8
2 / 2 / 3
5,527
461
5,417
6,400
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
uhVarix
Ymir
9
5 / 4 / 2
6,717
560
5,430
15,082
12,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
10
Kills
8
8
Deaths
10
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Shiva
BIacaroni
Shiva
0
1
0
0
W
Neith
DeividTo
Neith
3
3
3
1.5
W
Kukulkan
ElFabø
Kukulkan
3
0
4
5
L
Kukulkan
GaIfora
Kukulkan
0
2
0
0
W
2
1
6
5
L
Freya
Nurosis
Freya
2
2
3
1.75
W
Ne Zha
Spine Fuzz
Ne Zha
1
4
6
1
W
Horus
Ziurvi
Horus
1
0
4
3
L
Ymir
uhVarix
Ymir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,116
Damage
18,066
38,193
Taken
39,615
19,477
Mitigated
21,295
12,135
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,115
267
0
3,864
8,994
3,246
0
1,593
7,265
0
27,962
L
Shiva
BIacaroni
Shiva
1,025
417
0
900
4,072
1,156
0
100
3,972
0
14,155
W
Neith
DeividTo
Neith
6,467
3,194
0
3,768
8,034
2,940
0
3,981
4,053
0
46,694
W
Kukulkan
ElFabø
Kukulkan
5,788
900
0
980
3,393
1,357
0
607
2,786
40,478
0
L
Kukulkan
GaIfora
Kukulkan
4,079
0
0
381
5,067
2,059
210
3,154
1,805
45,763
0
W
4,425
514
0
3,117
10,720
4,606
0
3,795
6,467
34,989
0
L
Freya
Nurosis
Freya
5,417
2,443
0
2,529
6,400
2,018
396
722
5,678
28,682
0
W
Ne Zha
Spine Fuzz
Ne Zha
4,062
1,031
0
1,554
10,252
6,991
0
4,867
5,385
0
18,176
W
Horus
Ziurvi
Horus
5,374
2,448
518
2,198
5,794
3,583
0
1,232
4,562
0
41,531
L
Ymir
uhVarix
Ymir
5,430
887
151
3,360
15,082
12,816
115
4,232
10,682
22,073
2,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
27,756
305
Minions Killed
230
0
Camps Cleared
0
1,170,500
Distance Traveled
938,896
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,480
457
58
5
0
260,233
3
L
Shiva
4,495
375
22
2
0
111,936
0
W
Neith
6,771
564
71
6
0
211,960
4
W
Kukulkan
6,793
566
91
8
0
225,199
5
L
Kukulkan
5,537
461
66
6
0
206,324
3
W
Geb
6,303
525
60
5
0
255,662
4
L
Freya
5,527
461
51
4
0
160,075
1
W
Ne Zha
5,855
488
20
2
0
217,037
2
W
Horus
6,440
537
63
5
0
260,642
3
L
Ymir
6,717
560
33
3
0
200,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role