Player Matchup

Ishtar
Ishtar
DaPyRo
Ishtar
Level 52
God Stats
8W - 4L
1,695 SR
Queue Stats
27W - 32L
1,487 Elo+
Party 1
Fenrir
Fenrir
Justuz
Fenrir
Level 138
God Stats
1W - 5L
1,380 SR
Queue Stats
261W - 266L
1,540 Elo+
Solo
Chronos
Chronos
PhatNutDaddy
Chronos
Level 83
God Stats
4W - 9L
1,434 SR
Queue Stats
42W - 35L
1,559 Elo+
Party 1
Shiva
Shiva
lil-sal56
Shiva
Level 92
God Stats
36W - 19L
1,707 SR
Queue Stats
743W - 753L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
loxinen
Baron Samedi
Level 111
God Stats
10W - 12L
1,452 SR
Queue Stats
73W - 83L
1,448 Elo+
Solo
Team Averages
Level 95
1,534 SR
1,516 Elo+

VS

Team Averages
Level 106
1,564 SR
1,478 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
FriskyMangoman
Rama
Level 128
God Stats
51W - 52L
1,572 SR
Queue Stats
134W - 151L
1,534 Elo+
Party 2
Maui
Maui
Mazzacre13
Maui
Level 149
God Stats
0W - 1L
1,672 SR
Queue Stats
107W - 136L
1,410 Elo+
Solo
Neith
Neith
TheSaltSenpai
Neith
Level 136
God Stats
3W - 5L
1,575 SR
Queue Stats
165W - 191L
1,544 Elo+
Party 2
Vulcan
Vulcan
th3_realperry
Vulcan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DaPyRo
Ishtar
16
6 / 1 / 7
8,780
878
12,753
9,529
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Justuz
Fenrir
15
4 / 1 / 7
8,335
834
8,069
13,502
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
PhatNutDaddy
Chronos
14
2 / 2 / 7
8,210
821
6,579
12,561
6,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
lil-sal56
Shiva
15
1 / 0 / 14
7,974
797
13,081
11,356
9,025
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
loxinen
Baron Samedi
15
6 / 2 / 8
8,510
851
7,826
5,959
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 3 / 2
7,437
744
6,557
14,287
13,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 6 / 2
7,874
787
9,729
13,165
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 2
7,562
756
2,802
11,014
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 2 / 2
7,564
756
11,814
8,879
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 2
7,528
753
6,340
8,325
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
19
Kills
6
6
Deaths
19
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
2
0.67
W
Ishtar
DaPyRo
Ishtar
6
1
7
9.5
L
3
6
2
0.67
W
Fenrir
Justuz
Fenrir
4
1
7
7.5
L
1
3
2
0.67
W
Chronos
PhatNutDaddy
Chronos
2
2
7
2.75
L
0
2
2
0.5
W
Shiva
lil-sal56
Shiva
1
0
14
8
W
Baron Samedi
loxinen
Baron Samedi
6
2
8
5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,308
Damage
37,242
52,907
Taken
55,670
31,072
Mitigated
38,023
19,565
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,557
510
1,270
1,201
14,287
13,113
0
4,455
9,473
0
16,965
W
Ishtar
DaPyRo
Ishtar
12,753
7,282
252
1,797
9,529
4,791
1,502
913
8,616
0
35,675
L
9,729
6,999
0
1,883
13,165
5,932
485
1,481
11,564
0
29,161
W
Fenrir
Justuz
Fenrir
8,069
3,182
0
5,279
13,502
7,010
476
1,819
11,683
0
34,325
L
2,802
482
0
1,050
11,014
10,296
0
2,504
8,400
9,444
0
W
Chronos
PhatNutDaddy
Chronos
6,579
2,162
1,379
2,035
12,561
6,069
451
3,602
8,959
20,446
0
L
11,814
4,680
0
4,348
8,879
4,702
423
2,539
6,218
0
36,721
W
Shiva
lil-sal56
Shiva
13,081
2,190
2,074
3,578
11,356
9,025
432
1,502
9,854
0
27,975
W
Baron Samedi
loxinen
Baron Samedi
7,826
584
1,941
1,230
5,959
4,177
927
1,306
4,653
18,697
0
L
6,340
1,933
0
49
8,325
3,980
0
2,603
5,610
23,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,809
Gold Earned
37,965
229
Minions Killed
198
0
Camps Cleared
0
1,154,324
Distance Traveled
957,833
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,437
744
25
3
0
220,168
3
W
Ishtar
8,780
878
66
7
0
236,044
1
L
Rama
7,874
787
48
5
0
174,960
1
W
Fenrir
8,335
834
55
6
0
238,568
2
L
Maui
7,562
756
9
1
0
199,417
2
W
Chronos
8,210
821
37
4
0
226,886
2
L
Neith
7,564
756
69
7
0
182,430
2
W
Shiva
7,974
797
33
3
0
235,541
0
W
Baron Samedi
8,510
851
38
4
0
217,285
2
L
Vulcan
7,528
753
47
5
0
180,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role