Player Matchup

Sol
Sol
C00KI--EZ
Sol
Level 114
God Stats
17W - 7L
1,744 SR
Queue Stats
322W - 366L
1,364 Elo+
Solo
Thor
Thor
Drtocino
Thor
Level 125
God Stats
5W - 8L
1,599 SR
Queue Stats
204W - 229L
1,423 Elo+
Solo
Danzaburou
Danzaburou
E_sWAYz3_
Danzaburou
Level 129
God Stats
11W - 7L
1,552 SR
Queue Stats
270W - 270L
1,417 Elo+
Solo
Amaterasu
Amaterasu
EddyRJ12
Amaterasu
Level 124
God Stats
4W - 2L
1,712 SR
Queue Stats
206W - 244L
1,405 Elo+
Solo
Cerberus
Cerberus
saltisailor
Cerberus
Level 155
God Stats
2W - 0L
1,285 SR
Queue Stats
310W - 327L
1,475 Elo+
Solo
Team Averages
Level 129
1,578 SR
1,417 Elo+

VS

Team Averages
Level 78
1,459 SR
1,429 Elo+
Izanami
Izanami
Afr0N1nja03
Izanami
Level 68
God Stats
3W - 6L
1,388 SR
Queue Stats
96W - 170L
1,374 Elo+
Solo
Janus
Janus
DarknessRusher
Janus
Level 69
God Stats
5W - 8L
1,448 SR
Queue Stats
190W - 212L
1,413 Elo+
Solo
Arachne
Arachne
REALcrasyfr34k55
Arachne
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 151L
1,474 Elo+
Party 1
Cerberus
Cerberus
mortalkombatcody
Cerberus
Level 88
God Stats
1W - 2L
1,269 SR
Queue Stats
213W - 290L
1,388 Elo+
Party 1
Mulan
Mulan
neffnickell
Mulan
Level 86
God Stats
8W - 6L
1,690 SR
Queue Stats
105W - 123L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 2
9,370
521
10,463
10,685
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
12
5 / 4 / 2
8,031
446
8,817
14,685
7,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
E_sWAYz3_
Danzaburou
14
8 / 2 / 1
8,963
498
17,330
14,949
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
EddyRJ12
Amaterasu
17
0 / 2 / 0
10,011
556
8,423
24,383
18,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
saltisailor
Cerberus
13
2 / 3 / 8
8,817
490
11,080
20,633
19,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Afr0N1nja03
Izanami
10
1 / 5 / 3
7,423
412
6,786
11,996
3,773
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 5 / 1
8,415
468
10,755
12,897
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 4 / 3
8,434
469
8,630
16,618
6,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 3
7,745
430
6,892
23,301
18,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 0 / 1
10,797
600
20,589
14,650
12,651
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
20
Kills
11
11
Deaths
20
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Afr0N1nja03
Izanami
1
5
3
0.5
W
5
0
2
6
L
3
5
1
0.7
W
Thor
5
4
2
1.5
W
Danzaburou
E_sWAYz3_
Danzaburou
8
2
1
4.25
W
Amaterasu
EddyRJ12
Amaterasu
0
2
0
0
L
4
4
3
1.38
L
0
6
3
0.25
L
3
0
1
3.5
W
Cerberus
saltisailor
Cerberus
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,113
Damage
53,652
85,335
Taken
79,462
57,413
Mitigated
46,963
38,806
Healing
25,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Afr0N1nja03
Izanami
6,786
4,891
0
1,075
11,996
3,773
0
4,149
7,847
0
33,056
W
10,463
4,208
0
6,181
10,685
5,223
3,959
6,076
4,609
65,929
9,241
L
10,755
576
0
2,332
12,897
5,114
0
6,346
6,551
67,949
0
W
Thor
8,817
3,645
0
2,005
14,685
7,753
0
2,054
12,631
0
50,300
W
Danzaburou
E_sWAYz3_
Danzaburou
17,330
10,027
0
8,173
14,949
6,000
140
4,397
10,552
48
79,154
W
Amaterasu
EddyRJ12
Amaterasu
8,423
5,325
0
16,375
24,383
18,529
0
184
24,199
0
94,936
L
8,630
5,897
0
4,366
16,618
6,599
0
3,791
12,827
0
50,913
L
6,892
668
249
7,842
23,301
18,826
0
5,952
17,349
45,598
0
L
20,589
6,123
0
9,436
14,650
12,651
0
0
14,650
184
104,614
W
Cerberus
saltisailor
Cerberus
11,080
1,409
0
6,072
20,633
19,908
0
5,120
15,513
46,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,192
Gold Earned
42,814
588
Minions Killed
513
0
Camps Cleared
0
1,557,130
Distance Traveled
1,732,613
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,423
412
58
3
0
317,114
4
W
Sol
9,370
521
130
7
0
313,274
3
L
Janus
8,415
468
106
6
0
328,940
6
W
Thor
8,031
446
69
4
0
327,845
5
W
Danzaburou
8,963
498
107
6
0
280,904
1
W
Amaterasu
10,011
556
184
10
0
311,397
4
L
Arachne
8,434
469
73
4
0
400,997
1
L
Cerberus
7,745
430
88
5
0
334,801
0
L
Mulan
10,797
600
188
10
0
350,761
0
W
Cerberus
8,817
490
98
5
0
323,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role