Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Silver I
EarnestLemon
Skadi
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,633 MMR
Party 2
Agni
Agni
Gold I
EarnestShroom
Agni
Gold I
Level 145
God Stats
1W - 1L
1,471 SR
Queue Stats
23W - 8L
1,894 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,490 SR
1,676 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,671 SR
1,656 MMR
Aphrodite
Aphrodite
Silver I
Rgee11111
Aphrodite
Silver I
Level 128
God Stats
6W - 7L
1,566 SR
Queue Stats
6W - 7L
1,600 MMR
Party 1
King Arthur
King Arthur
Platinum I
VainJester310
King Arthur
Platinum I
Level 157
God Stats
3W - 3L
1,568 SR
Queue Stats
399W - 446L
1,767 MMR
Solo
Arachne
Arachne
Silver I
lIlTYlIl4217
Arachne
Silver I
Level 80
God Stats
1W - 0L
1,879 SR
Queue Stats
6W - 7L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 4 / 6
10,803
569
12,121
24,620
32,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 4 / 4
12,511
658
17,029
18,614
8,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 5 / 3
12,422
654
21,130
14,556
6,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FayGuan YuAchillesAh Muzen CabAtlas

VS

Bans
ShivaChaacGebHerculesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Rgee11111
Aphrodite
19
2 / 3 / 10
12,978
683
16,927
17,186
10,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
VainJester310
King Arthur
18
6 / 4 / 6
13,000
684
21,274
29,351
41,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
lIlTYlIl4217
Arachne
18
5 / 4 / 2
12,780
673
13,236
19,905
10,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
11
Kills
13
13
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
6
1
L
4
4
4
1.5
L
6
5
3
1.5
W
Aphrodite
Rgee11111
Aphrodite
2
3
10
2.33
W
King Arthur
VainJester310
King Arthur
6
4
6
2.25
W
Arachne
lIlTYlIl4217
Arachne
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,280
Damage
51,437
57,790
Taken
66,442
47,818
Mitigated
62,349
9,536
Healing
23,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
12,121
5,643
2,087
4,940
24,620
32,301
0
4,453
18,812
0
32,201
L
17,029
9,437
0
2,009
18,614
8,838
398
6,111
11,762
0
64,785
L
21,130
880
0
500
14,556
6,679
0
5,391
8,467
53,563
0
W
Aphrodite
Rgee11111
Aphrodite
16,927
1,343
8,249
9,431
17,186
10,543
309
4,007
13,179
60,723
0
W
King Arthur
VainJester310
King Arthur
21,274
1,908
0
1,473
29,351
41,540
425
8,657
20,694
0
40,548
W
Arachne
lIlTYlIl4217
Arachne
13,236
8,260
0
4,024
19,905
10,266
982
8,882
11,023
0
50,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,736
Gold Earned
38,758
238
Minions Killed
205
6
Camps Cleared
11
939,497
Distance Traveled
1,098,952
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,803
569
31
2
1
359,893
5
L
Skadi
12,511
658
122
6
3
277,211
0
L
Agni
12,422
654
85
4
2
302,393
7
W
Aphrodite
12,978
683
113
6
3
361,761
6
W
King Arthur
13,000
684
32
2
0
344,527
1
W
Arachne
12,780
673
60
3
8
392,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role