Player Matchup

Tiamat
Tiamat
AzureApollo13
Tiamat
Level 109
God Stats
0W - 1L
1,716 SR
Queue Stats
35W - 39L
1,403 Elo+
Party 2
Lancelot
Lancelot
JayHawke13
Lancelot
Level 87
God Stats
3W - 8L
1,402 SR
Queue Stats
51W - 62L
1,447 Elo+
Party 2
Maui
Maui
MrGruntle
Maui
Level 106
God Stats
0W - 2L
1,275 SR
Queue Stats
105W - 172L
1,318 Elo+
Party 2
Team Averages
Level 101
1,465 SR
1,389 Elo+

VS

Team Averages
Level 85
1,481 SR
1,525 Elo+
Guan Yu
Guan Yu
GM Miyagi
Guan Yu
Level 29
God Stats
1W - 0L
1,683 SR
Queue Stats
118W - 101L
1,456 Elo+
Party 1
Vulcan
Vulcan
Pap1munyano
Vulcan
Level 117
God Stats
11W - 15L
1,212 SR
Queue Stats
1,177W - 1,481L
1,584 Elo+
Party 1
Xbalanque
Xbalanque
isoLopi
Xbalanque
Level 109
God Stats
6W - 5L
1,546 SR
Queue Stats
1,244W - 1,379L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
11,370
711
18,051
16,394
11,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
JayHawke13
Lancelot
14
4 / 5 / 3
10,490
656
10,261
15,334
8,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
14
1 / 5 / 7
10,814
676
5,464
22,503
29,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GM Miyagi
Guan Yu
15
0 / 2 / 12
11,559
722
6,000
15,122
17,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
17
6 / 3 / 4
11,846
740
21,633
11,730
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
isoLopi
Xbalanque
16
7 / 4 / 5
11,909
744
18,608
14,905
7,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
9
Kills
13
13
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Guan Yu
GM Miyagi
Guan Yu
0
2
12
3
L
Lancelot
JayHawke13
Lancelot
4
5
3
1.1
L
Maui
1
5
7
0.9
W
Vulcan
6
3
4
2.67
W
Xbalanque
isoLopi
Xbalanque
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
46,241
54,231
Taken
41,757
50,601
Mitigated
30,743
9,908
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,051
2,412
0
4,348
16,394
11,943
0
6,257
9,755
61,609
0
W
Guan Yu
GM Miyagi
Guan Yu
6,000
1,374
649
4,891
15,122
17,921
880
8,921
6,201
0
17,633
L
Lancelot
JayHawke13
Lancelot
10,261
1,920
0
737
15,334
8,829
0
6,321
8,695
0
32,291
L
Maui
5,464
1,208
1,158
3,665
22,503
29,829
0
8,324
13,817
14,247
0
W
Vulcan
21,633
10,617
88
3,481
11,730
5,677
650
7,144
4,586
68,532
0
W
Xbalanque
isoLopi
Xbalanque
18,608
7,413
0
3,371
14,905
7,145
0
7,972
6,933
0
49,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,674
Gold Earned
35,314
169
Minions Killed
204
4
Camps Cleared
7
894,978
Distance Traveled
895,779
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,370
711
105
7
3
295,695
1
W
Guan Yu
11,559
722
22
1
0
319,395
0
L
Lancelot
10,490
656
44
3
1
305,125
4
L
Maui
10,814
676
20
1
0
294,158
3
W
Vulcan
11,846
740
118
7
5
304,604
2
W
Xbalanque
11,909
744
64
4
2
271,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role