Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dobr1n
Ah Muzen Cab
Level 109
God Stats
4W - 3L
1,428 SR
Queue Stats
137W - 168L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
DrTxSmakosz
Ao Kuang
Level 140
God Stats
6W - 4L
1,446 SR
Queue Stats
387W - 395L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
SetaSo
Kuzenbo
Level 133
God Stats
6W - 9L
1,344 SR
Queue Stats
607W - 722L
1,533 Elo+
Solo
Team Averages
Level 127
1,406 SR
1,446 Elo+

VS

Team Averages
Level 53
1,423 SR
1,234 Elo+
Tiamat
Tiamat
Demiture
Tiamat
Level 28
God Stats
1W - 4L
1,284 SR
Queue Stats
3W - 21L
1,190 Elo+
Party 1
Artemis
Artemis
TrIckleSteR
Artemis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,302 Elo+
Party 1
Fenrir
Fenrir
mikuuuiu
Fenrir
Level 26
God Stats
3W - 5L
1,484 SR
Queue Stats
3W - 19L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dobr1n
Ah Muzen Cab
12
3 / 3 / 1
9,475
677
11,447
10,365
4,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
DrTxSmakosz
Ao Kuang
15
5 / 3 / 3
10,989
785
11,435
20,468
19,275
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
SetaSo
Kuzenbo
16
0 / 0 / 6
10,850
775
6,436
13,421
20,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Demiture
Tiamat
15
4 / 3 / 2
10,197
728
8,634
10,402
7,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
TrIckleSteR
Artemis
13
0 / 2 / 5
8,673
620
16,130
10,821
4,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
mikuuuiu
Fenrir
12
1 / 3 / 4
9,524
680
3,604
15,081
16,115
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
8
Kills
5
6
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Demiture
Tiamat
4
3
2
1.67
W
Ah Muzen Cab
Dobr1n
Ah Muzen Cab
3
3
1
1.17
W
Ao Kuang
DrTxSmakosz
Ao Kuang
5
3
3
2.17
W
Kuzenbo
SetaSo
Kuzenbo
0
0
6
3
L
Artemis
TrIckleSteR
Artemis
0
2
5
1.25
L
Fenrir
mikuuuiu
Fenrir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,318
Damage
28,368
44,254
Taken
36,304
44,441
Mitigated
28,444
16,515
Healing
5,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Demiture
Tiamat
8,634
439
177
3,047
10,402
7,449
0
5,536
4,866
33,573
0
W
Ah Muzen Cab
Dobr1n
Ah Muzen Cab
11,447
4,457
0
1,988
10,365
4,548
865
1,505
8,860
20
41,588
W
Ao Kuang
DrTxSmakosz
Ao Kuang
11,435
3,047
1,885
7,863
20,468
19,275
1,101
4,933
15,535
32,980
0
W
Kuzenbo
SetaSo
Kuzenbo
6,436
2,733
463
4,316
13,421
20,618
195
2,899
10,522
32,599
0
L
Artemis
TrIckleSteR
Artemis
16,130
7,719
0
1,251
10,821
4,880
0
4,056
6,765
0
54,598
L
Fenrir
mikuuuiu
Fenrir
3,604
782
0
1,334
15,081
16,115
0
8,410
6,671
0
8,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,314
Gold Earned
28,394
159
Minions Killed
141
9
Camps Cleared
3
739,235
Distance Traveled
811,240
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,197
728
52
4
0
275,290
3
W
Ah Muzen Cab
9,475
677
67
5
0
201,184
0
W
Ao Kuang
10,989
785
44
3
5
247,690
2
W
Kuzenbo
10,850
775
48
3
4
290,361
2
L
Artemis
8,673
620
82
6
2
248,637
5
L
Fenrir
9,524
680
7
1
1
287,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role