Player Matchup

Cerberus
Cerberus
FlecksFactor
Cerberus
Level 26
God Stats
2W - 1L
1,611 SR
Queue Stats
48W - 28L
1,617 Elo+
Party 1
Zeus
Zeus
Sidiskee
Zeus
Level 51
God Stats
3W - 2L
1,685 SR
Queue Stats
143W - 61L
1,711 Elo+
Party 1
Arachne
Arachne
TombErector
Arachne
Level 147
God Stats
1W - 0L
1,750 SR
Queue Stats
196W - 111L
1,687 Elo+
Party 1
Nu Wa
Nu Wa
liggynips
Nu Wa
Level 125
God Stats
11W - 4L
1,864 SR
Queue Stats
314W - 328L
1,494 Elo+
Solo
Terra
Terra
toxicplums
Terra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 11L
1,822 Elo+
Party 1
Team Averages
Level 101
1,682 SR
1,666 Elo+

VS

Team Averages
Level 62
1,545 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hly69
Morgan Le Fay
Level 109
God Stats
2W - 3L
1,557 SR
Queue Stats
132W - 152L
1,518 Elo+
Party 2
Ra
Ra
Jedussa
Ra
Level 133
God Stats
1W - 2L
1,427 SR
Queue Stats
113W - 126L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
Shillelaghstick
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,428 Elo+
Solo
Charybdis
Charybdis
SkrMcFlr
Charybdis
Level 29
God Stats
1W - 3L
1,742 SR
Queue Stats
108W - 72L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlecksFactor
Cerberus
14
1 / 1 / 16
8,641
864
4,226
12,351
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
15
6 / 1 / 9
9,411
941
18,465
9,194
4,061
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
TombErector
Arachne
14
2 / 2 / 13
8,608
861
5,929
12,659
10,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
liggynips
Nu Wa
15
1 / 0 / 13
8,342
834
10,310
3,687
1,681
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
15
6 / 0 / 11
9,387
939
8,429
15,757
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 1
7,148
715
7,449
5,107
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Hly69
Morgan Le Fay
12
0 / 3 / 3
6,414
641
7,824
8,596
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 2
7,075
708
2,284
13,458
8,835
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Shillelaghstick
Danzaburou
11
0 / 7 / 2
6,183
618
4,104
12,647
5,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
SkrMcFlr
Charybdis
13
1 / 2 / 2
6,800
680
8,486
10,014
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
16
Kills
3
4
Deaths
17
62
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
1
2.5
W
Cerberus
FlecksFactor
Cerberus
1
1
16
9
L
Morgan Le Fay
Hly69
Morgan Le Fay
0
3
3
0.5
L
0
4
2
0.25
L
Danzaburou
Shillelaghstick
Danzaburou
0
7
2
0.14
W
Zeus
6
1
9
10.5
L
Charybdis
SkrMcFlr
Charybdis
1
2
2
1
W
Arachne
TombErector
Arachne
2
2
13
4.25
W
Nu Wa
liggynips
Nu Wa
1
0
13
7.5
W
Terra
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,359
Damage
30,147
53,648
Taken
49,822
39,610
Mitigated
24,279
32,369
Healing
19,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,449
404
0
0
5,107
2,012
0
4,590
517
19,600
0
W
Cerberus
FlecksFactor
Cerberus
4,226
219
0
2,797
12,351
12,601
875
4,559
7,455
16,296
0
L
Morgan Le Fay
Hly69
Morgan Le Fay
7,824
672
993
1,496
8,596
3,763
0
7,178
1,418
20,288
0
L
2,284
125
5,938
5,063
13,458
8,835
0
12,107
1,351
16,869
0
L
Danzaburou
Shillelaghstick
Danzaburou
4,104
1,274
777
1,505
12,647
5,608
0
9,931
2,716
0
9,373
W
Zeus
18,465
1,680
2,781
1,571
9,194
4,061
1,800
3,117
5,952
29,752
0
L
Charybdis
SkrMcFlr
Charybdis
8,486
2,396
703
3,127
10,014
4,061
0
7,624
2,390
0
24,486
W
Arachne
TombErector
Arachne
5,929
3,812
4,102
5,074
12,659
10,979
58
3,532
8,696
0
8,597
W
Nu Wa
liggynips
Nu Wa
10,310
3,854
1,226
262
3,687
1,681
2,652
1,625
2,040
26,755
0
W
Terra
8,429
287
5,855
8,701
15,757
10,288
431
3,575
11,948
13,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
33,620
125
Minions Killed
147
0
Camps Cleared
0
942,055
Distance Traveled
828,530
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,148
715
32
3
0
160,924
0
W
Cerberus
8,641
864
48
5
0
194,632
0
L
Morgan Le Fay
6,414
641
30
3
0
178,744
1
L
Ra
7,075
708
26
3
0
181,646
1
L
Danzaburou
6,183
618
14
1
0
129,956
0
W
Zeus
9,411
941
21
2
0
173,331
0
L
Charybdis
6,800
680
45
5
0
177,260
0
W
Arachne
8,608
861
8
1
0
185,486
0
W
Nu Wa
8,342
834
35
4
0
161,518
0
W
Terra
9,387
939
13
1
0
227,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role