Player Matchup

Cerberus
Cerberus
Andy251
Cerberus
Level 160
God Stats
0W - 4L
1,239 SR
Queue Stats
169W - 147L
1,622 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Immith
Tsukuyomi
Level 154
God Stats
6W - 10L
1,622 SR
Queue Stats
283W - 291L
1,584 Elo+
Solo
Charybdis
Charybdis
Papapooi
Charybdis
Level 159
God Stats
6W - 5L
1,714 SR
Queue Stats
120W - 153L
1,572 Elo+
Solo
Lancelot
Lancelot
puppy1over11
Lancelot
Level 148
God Stats
1W - 1L
1,625 SR
Queue Stats
71W - 61L
1,646 Elo+
Party 2
Hades
Hades
zlJuniorlz
Hades
Level 156
God Stats
0W - 2L
1,269 SR
Queue Stats
65W - 61L
1,613 Elo+
Solo
Team Averages
Level 155
1,494 SR
1,607 Elo+

VS

Team Averages
Level 144
1,620 SR
1,585 Elo+
Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
KaneTempest
Ao Kuang
Level 156
God Stats
5W - 3L
1,772 SR
Queue Stats
300W - 227L
1,634 Elo+
Solo
Maui
Maui
TreborChu
Maui
Level 124
God Stats
5W - 8L
1,558 SR
Queue Stats
24W - 19L
1,645 Elo+
Solo
Scylla
Scylla
Volutate
Scylla
Level 124
God Stats
1W - 0L
1,721 SR
Queue Stats
77W - 48L
1,619 Elo+
Party 1
Neith
Neith
XxslipknotxX14
Neith
Level 160
God Stats
12W - 16L
1,547 SR
Queue Stats
407W - 436L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andy251
Cerberus
15
1 / 2 / 2
8,650
721
6,265
15,956
15,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Immith
Tsukuyomi
14
1 / 2 / 2
7,923
660
11,918
12,684
5,492
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Papapooi
Charybdis
16
2 / 2 / 2
8,901
742
11,289
9,493
4,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Lancelot
puppy1over11
Lancelot
13
0 / 3 / 1
7,439
620
4,463
10,316
7,655
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hades
13
0 / 3 / 2
7,583
632
6,655
14,770
13,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
2 / 2 / 8
8,335
695
5,916
10,556
9,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
KaneTempest
Ao Kuang
17
4 / 1 / 8
10,094
841
13,510
17,779
14,936
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Maui
15
1 / 1 / 8
9,098
758
5,379
12,848
12,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Scylla
Volutate
Scylla
15
5 / 0 / 5
8,974
748
16,117
7,292
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 0 / 9
8,574
715
11,209
6,648
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
4
Kills
12
12
Deaths
4
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
2
8
3
L
Cerberus
Andy251
Cerberus
1
2
2
1
L
Tsukuyomi
Immith
Tsukuyomi
1
2
2
1
W
Ao Kuang
KaneTempest
Ao Kuang
4
1
8
8
L
Charybdis
Papapooi
Charybdis
2
2
2
1.5
W
Maui
1
1
8
5
W
Scylla
Volutate
Scylla
5
0
5
7.5
W
0
0
9
4.5
L
Lancelot
puppy1over11
Lancelot
0
3
1
0.17
L
Hades
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,590
Damage
52,131
63,219
Taken
55,123
46,763
Mitigated
42,940
10,865
Healing
15,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,916
1,364
0
1,051
10,556
9,138
183
3,019
7,156
0
12,775
L
Cerberus
Andy251
Cerberus
6,265
318
0
4,936
15,956
15,653
0
8,310
7,362
24,519
0
L
Tsukuyomi
Immith
Tsukuyomi
11,918
3,142
0
297
12,684
5,492
0
8,270
4,316
0
28,586
W
Ao Kuang
KaneTempest
Ao Kuang
13,510
2,654
1,450
8,280
17,779
14,936
0
3,334
14,146
45,148
0
L
Charybdis
Papapooi
Charybdis
11,289
7,231
0
1,530
9,493
4,438
327
3,890
5,434
0
40,037
W
Maui
5,379
1,061
0
2,168
12,848
12,687
93
2,510
10,221
18,110
0
W
Scylla
Volutate
Scylla
16,117
1,631
0
497
7,292
2,635
284
2,061
5,101
38,290
0
W
11,209
3,846
0
1,781
6,648
3,544
2,042
931
5,579
0
44,021
L
Lancelot
puppy1over11
Lancelot
4,463
712
0
464
10,316
7,655
0
6,905
3,411
0
15,284
L
Hades
6,655
540
184
3,454
14,770
13,525
128
7,631
6,167
23,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,496
Gold Earned
45,075
251
Minions Killed
218
0
Camps Cleared
0
1,231,297
Distance Traveled
1,288,079
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,335
695
16
1
0
260,462
2
L
Cerberus
8,650
721
63
5
0
243,330
3
L
Tsukuyomi
7,923
660
45
4
0
284,920
2
W
Ao Kuang
10,094
841
54
5
0
279,651
2
L
Charybdis
8,901
742
85
7
0
229,788
1
W
Maui
9,098
758
22
2
0
249,519
3
W
Scylla
8,974
748
55
5
0
262,325
0
W
Neith
8,574
715
71
6
0
236,122
3
L
Lancelot
7,439
620
24
2
0
245,372
0
L
Hades
7,583
632
34
3
0
227,887
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role