Player Matchup

Awilix
Awilix
Namelessthehckr
Awilix
Level 124
God Stats
12W - 6L
1,633 SR
Queue Stats
192W - 144L
1,631 Elo+
Party 1
Horus
Horus
ShankDaisy71381
Horus
Level 148
God Stats
8W - 8L
1,245 SR
Queue Stats
330W - 254L
1,622 Elo+
Party 1
Arachne
Arachne
lmiskell3
Arachne
Level 123
God Stats
56W - 29L
1,626 SR
Queue Stats
213W - 166L
1,656 Elo+
Party 1
Team Averages
Level 132
1,501 SR
1,637 Elo+

VS

Team Averages
Level 115
1,461 SR
1,545 Elo+
Zhong Kui
Zhong Kui
JMonday42
Zhong Kui
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
JotunnsWill
Fenrir
Level 149
God Stats
20W - 35L
1,485 SR
Queue Stats
154W - 166L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
Kvvng_Huncho23
Gilgamesh
Level 142
God Stats
3W - 11L
1,398 SR
Queue Stats
153W - 167L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 11
12,211
763
24,563
17,263
9,912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 16
11,060
691
10,807
21,476
29,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
lmiskell3
Arachne
18
8 / 6 / 9
12,992
812
17,704
19,728
14,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JMonday42
Zhong Kui
14
2 / 6 / 5
9,888
618
16,429
17,994
12,298
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
4 / 8 / 6
11,837
740
11,619
23,008
26,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
Kvvng_Huncho23
Gilgamesh
14
6 / 5 / 4
10,996
687
16,438
18,514
23,944
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
19
Kills
12
13
Deaths
19
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
JMonday42
Zhong Kui
2
6
5
0.75
L
Fenrir
4
8
6
0.88
L
Gilgamesh
Kvvng_Huncho23
Gilgamesh
6
5
4
1.6
W
8
4
11
3.38
W
3
3
16
3.67
W
Arachne
lmiskell3
Arachne
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,074
Damage
44,486
58,467
Taken
59,516
53,556
Mitigated
62,245
19,488
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
JMonday42
Zhong Kui
16,429
996
0
3,864
17,994
12,298
130
108
17,886
41,953
0
L
Fenrir
11,619
4,687
859
3,091
23,008
26,003
615
234
22,774
0
36,856
L
Gilgamesh
Kvvng_Huncho23
Gilgamesh
16,438
5,559
577
1,520
18,514
23,944
304
78
18,436
0
36,730
W
24,563
12,102
0
2,174
17,263
9,912
848
4,843
12,420
0
49,196
W
10,807
3,784
4,480
8,020
21,476
29,629
267
5,717
15,759
0
24,772
W
Arachne
lmiskell3
Arachne
17,704
12,219
0
4,814
19,728
14,015
1,800
6,129
13,047
0
55,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,263
Gold Earned
32,721
147
Minions Killed
174
6
Camps Cleared
8
896,936
Distance Traveled
756,872
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,888
618
63
4
3
238,693
6
L
Fenrir
11,837
740
48
3
4
264,347
2
L
Gilgamesh
10,996
687
63
4
1
253,832
2
W
Awilix
12,211
763
41
3
3
318,595
3
W
Horus
11,060
691
18
1
0
287,985
3
W
Arachne
12,992
812
88
6
3
290,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role