Player Matchup

Neith
Neith
kaylagorl101
Neith
Level 29
God Stats
27W - 46L
1,444 SR
Queue Stats
47W - 76L
1,255 Elo+
Party 1
Freya
Freya
nahtE_rotcoD
Freya
Level 109
God Stats
8W - 4L
1,743 SR
Queue Stats
18W - 18L
1,464 Elo+
Party 1
Bacchus
Bacchus
sickyouth
Bacchus
Level 120
God Stats
4W - 12L
1,341 SR
Queue Stats
73W - 122L
1,287 Elo+
Party 1
Team Averages
Level 86
1,509 SR
1,335 Elo+

VS

Team Averages
Level 35
1,295 SR
1,169 Elo+
Izanami
Izanami
CNK Sharp
Izanami
Level 16
God Stats
1W - 5L
1,176 SR
Queue Stats
7W - 19L
1,115 Elo+
Party 2
Olorun
Olorun
ChiefLungChum
Olorun
Level 25
God Stats
5W - 12L
1,209 SR
Queue Stats
32W - 68L
1,206 Elo+
Party 2
Sylvanus
Sylvanus
Poorin Star
Sylvanus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 36L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,842
713
9,053
5,727
2,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 0 / 4
7,815
710
12,240
7,304
3,444
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
sickyouth
Bacchus
12
1 / 0 / 5
8,474
770
4,857
10,382
12,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CNK Sharp
Izanami
11
0 / 2 / 0
6,568
597
7,208
10,501
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 1 / 0
6,598
600
5,395
6,622
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Poorin Star
Sylvanus
11
0 / 3 / 0
6,492
590
4,797
13,976
13,976
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
CNK Sharp
Izanami
0
2
0
0
L
0
1
0
0
L
Sylvanus
Poorin Star
Sylvanus
0
3
0
0
W
3
0
1
3.5
W
2
0
4
4
W
Bacchus
sickyouth
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,150
Damage
17,400
23,413
Taken
31,099
18,835
Mitigated
23,034
9,886
Healing
11,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CNK Sharp
Izanami
7,208
4,216
0
934
10,501
5,190
0
7,678
2,823
0
29,517
L
5,395
2,287
2,127
2,096
6,622
3,868
0
4,279
2,343
18,622
1,822
L
Sylvanus
Poorin Star
Sylvanus
4,797
1,049
3,043
3,565
13,976
13,976
0
5,849
8,127
12,864
0
W
9,053
5,346
0
1,385
5,727
2,528
840
2,669
3,058
0
35,720
W
12,240
4,055
0
4,145
7,304
3,444
338
3,309
3,995
30,636
0
W
Bacchus
sickyouth
Bacchus
4,857
644
429
3,927
10,382
12,863
174
3,971
6,411
15,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,131
Gold Earned
19,658
126
Minions Killed
109
7
Camps Cleared
4
623,395
Distance Traveled
535,094
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,568
597
54
5
1
176,818
1
L
Olorun
6,598
600
43
4
2
187,229
1
L
Sylvanus
6,492
590
12
1
1
171,047
4
W
Neith
7,842
713
60
5
4
200,125
1
W
Freya
7,815
710
41
4
2
202,449
3
W
Bacchus
8,474
770
25
2
1
220,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role