Player Matchup

Thor
Thor
Bdders14
Thor
Level 39
God Stats
26W - 25L
1,269 SR
Queue Stats
54W - 71L
1,261 Elo+
Solo
Scylla
Scylla
Nyoh_AR
Scylla
Level 69
God Stats
25W - 28L
1,417 SR
Queue Stats
362W - 406L
1,408 Elo+
Solo
Athena
Athena
PublicEnemy0831
Athena
Level 86
God Stats
23W - 26L
1,464 SR
Queue Stats
260W - 295L
1,307 Elo+
Solo
Bellona
Bellona
ThatManDubs
Bellona
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,312 Elo+
Solo
Chiron
Chiron
citriclabel
Chiron
Level 85
God Stats
8W - 6L
1,449 SR
Queue Stats
18W - 32L
1,213 Elo+
Solo
Team Averages
Level 80
1,420 SR
1,300 Elo+

VS

Team Averages
Level 49
1,373 SR
1,374 Elo+
Guan Yu
Guan Yu
Alejandrozab10
Guan Yu
Level 33
God Stats
5W - 3L
1,234 SR
Queue Stats
28W - 19L
1,387 Elo+
Solo
Neith
Neith
Aypoz
Neith
Level 36
God Stats
2W - 6L
1,341 SR
Queue Stats
110W - 126L
1,350 Elo+
Solo
Nemesis
Nemesis
Chargersniper21
Nemesis
Level 88
God Stats
8W - 11L
1,523 SR
Queue Stats
99W - 113L
1,444 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MR-Boggs2010
Morgan Le Fay
Level 62
God Stats
2W - 4L
1,500 SR
Queue Stats
135W - 152L
1,377 Elo+
Solo
Cthulhu
Cthulhu
schwalby17
Cthulhu
Level 25
God Stats
2W - 4L
1,265 SR
Queue Stats
23W - 27L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
10 / 2 / 6
11,649
555
17,269
16,716
8,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Nyoh_AR
Scylla
17
3 / 1 / 3
11,100
529
10,224
8,950
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 0 / 5
10,293
490
8,062
19,715
25,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
ThatManDubs
Bellona
17
1 / 0 / 1
10,024
477
9,878
15,073
15,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
15
1 / 2 / 4
9,051
431
13,874
14,125
6,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 0
10,245
488
7,978
17,877
31,019
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Aypoz
Neith
14
1 / 3 / 2
8,461
403
8,714
13,873
6,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 0
9,816
467
11,893
19,376
8,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
MR-Boggs2010
Morgan Le Fay
16
0 / 3 / 1
9,210
439
5,383
12,807
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
schwalby17
Cthulhu
12
0 / 5 / 1
8,204
391
7,378
20,557
20,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
4
5
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Neith
Aypoz
Neith
1
3
2
0.67
W
Thor
10
2
6
6.5
L
3
7
0
0.43
L
Morgan Le Fay
MR-Boggs2010
Morgan Le Fay
0
3
1
0.17
W
Scylla
Nyoh_AR
Scylla
3
1
3
4.5
W
4
0
5
6.5
W
Bellona
ThatManDubs
Bellona
1
0
1
1.5
W
Chiron
1
2
4
1.5
L
Cthulhu
schwalby17
Cthulhu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,307
Damage
41,346
74,579
Taken
84,490
58,492
Mitigated
71,198
26,630
Healing
21,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,978
1,952
0
7,688
17,877
31,019
148
717
17,160
0
75,502
L
Neith
Aypoz
Neith
8,714
3,357
114
6,003
13,873
6,076
1,337
2,955
10,912
0
62,263
W
Thor
17,269
5,913
0
5,986
16,716
8,511
459
2,411
14,305
0
88,625
L
11,893
6,426
0
1,344
19,376
8,259
0
3,465
15,665
0
96,019
L
Morgan Le Fay
MR-Boggs2010
Morgan Le Fay
5,383
257
0
1,419
12,807
5,727
0
5,607
6,732
64,896
0
W
Scylla
Nyoh_AR
Scylla
10,224
847
9
3,489
8,950
3,323
2,676
3,708
5,242
82,441
0
W
8,062
2,124
496
2,323
19,715
25,014
29
4,627
15,088
49,981
2,129
W
Bellona
ThatManDubs
Bellona
9,878
4,913
0
8,700
15,073
15,359
1,291
0
15,073
0
73,806
W
Chiron
13,874
5,694
1,593
4,034
14,125
6,285
1,720
2,015
12,110
0
69,614
L
Cthulhu
schwalby17
Cthulhu
7,378
780
806
4,554
20,557
20,117
91
4,354
16,130
31,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,117
Gold Earned
45,936
538
Minions Killed
532
0
Camps Cleared
0
1,917,014
Distance Traveled
1,870,737
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,245
488
142
7
0
393,377
0
L
Neith
8,461
403
113
5
0
356,955
0
W
Thor
11,649
555
108
5
0
407,117
0
L
Nemesis
9,816
467
126
6
0
377,469
0
L
Morgan Le Fay
9,210
439
113
5
0
350,207
0
W
Scylla
11,100
529
136
6
0
367,328
1
W
Athena
10,293
490
78
4
0
404,514
1
W
Bellona
10,024
477
106
5
0
382,382
0
W
Chiron
9,051
431
110
5
0
355,673
3
L
Cthulhu
8,204
391
38
2
0
392,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role