Player Matchup

Janus
Janus
Silver V
Jinxta
Janus
Silver V
Level 93
God Stats
1W - 0L
1,451 SR
Queue Stats
7W - 10L
1,260 MMR
Party 2
Khepri
Khepri
Bronze V
lmJawnMorgan
Khepri
Bronze V
Level 125
God Stats
2W - 1L
1,555 SR
Queue Stats
2W - 1L
1,528 MMR
Party 2
Horus
Horus
Gold V
oLuzifer
Horus
Gold V
Level 129
God Stats
2W - 1L
1,866 SR
Queue Stats
5W - 4L
1,611 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,624 SR
1,466 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 62
1,473 SR
1,402 MMR
Baron Samedi
Baron Samedi
Bronze III
ElCanpesino
Baron Samedi
Bronze III
Level 60
God Stats
0W - 1L
1,403 SR
Queue Stats
4W - 7L
1,600 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
JorgeL007
Guan Yu
Silver IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,300 MMR
Party 1
Thanatos
Thanatos
Silver III
TacosDeGamora
Thanatos
Silver III
Level 62
God Stats
2W - 5L
1,517 SR
Queue Stats
23W - 36L
1,305 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jinxta
Janus
20
12 / 3 / 3
15,332
767
35,954
13,441
6,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
17
2 / 3 / 11
13,749
687
12,864
35,083
52,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Horus
oLuzifer
Horus
16
1 / 2 / 12
12,205
610
13,722
29,001
31,035
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
VamanaAresChang'eAtlasHera

VS

Bans
Xing TianHerculesYu HuangOdinMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElCanpesino
Baron Samedi
19
5 / 5 / 2
13,962
698
28,240
22,919
10,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
JorgeL007
Guan Yu
17
1 / 4 / 7
12,669
633
13,412
29,163
39,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
TacosDeGamora
Thanatos
16
2 / 6 / 4
11,759
588
16,141
21,726
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
15
Kills
8
8
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ElCanpesino
Baron Samedi
5
5
2
1.2
W
Janus
Jinxta
Janus
12
3
3
4.5
L
Guan Yu
JorgeL007
Guan Yu
1
4
7
1.13
L
Thanatos
TacosDeGamora
Thanatos
2
6
4
0.67
W
Khepri
2
3
11
2.5
W
Horus
oLuzifer
Horus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,540
Damage
57,793
77,525
Taken
73,808
89,732
Mitigated
59,081
21,684
Healing
28,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ElCanpesino
Baron Samedi
28,240
1,711
4,516
7,186
22,919
10,375
0
16,091
6,405
67,098
0
W
Janus
Jinxta
Janus
35,954
2,124
0
700
13,441
6,658
1,863
5,155
7,945
97,569
0
L
Guan Yu
JorgeL007
Guan Yu
13,412
2,086
1,638
5,737
29,163
39,199
303
17,135
11,420
0
40,365
L
Thanatos
TacosDeGamora
Thanatos
16,141
5,028
0
9,801
21,726
9,507
1,244
14,843
6,523
0
43,478
W
Khepri
12,864
1,277
4,060
3,060
35,083
52,039
418
13,420
21,415
30,312
0
W
Horus
oLuzifer
Horus
13,722
6,933
6,248
7,616
29,001
31,035
435
10,082
18,224
0
34,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,286
Gold Earned
38,390
208
Minions Killed
168
12
Camps Cleared
4
1,061,596
Distance Traveled
1,063,425
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,962
698
78
4
0
342,865
1
W
Janus
15,332
767
157
8
11
358,341
2
L
Guan Yu
12,669
633
38
2
2
352,520
0
L
Thanatos
11,759
588
52
3
2
368,040
7
W
Khepri
13,749
687
28
1
0
353,326
3
W
Horus
12,205
610
23
1
1
349,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role