Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
FireBall1357999
Ishtar
Level 120
God Stats
7W - 4L
1,824 SR
Queue Stats
22W - 13L
1,688 Elo+
Party 3
Odin
Odin
HydraSlayer4677
Odin
Level 58
God Stats
0W - 1L
1,512 SR
Queue Stats
3W - 2L
1,729 Elo+
Party 3
Arachne
Arachne
UwUNekoNekoNee
Arachne
Level 122
God Stats
26W - 26L
1,533 SR
Queue Stats
263W - 289L
1,466 Elo+
Party 2
Team Averages
Level 111
1,574 SR
1,576 Elo+

VS

Team Averages
Level 129
1,622 SR
1,596 Elo+
Xing Tian
Xing Tian
EAH1997
Xing Tian
Level 140
God Stats
38W - 34L
1,569 SR
Queue Stats
861W - 829L
1,524 Elo+
Party 1
Sobek
Sobek
Fallenhunter13
Sobek
Level 74
God Stats
2W - 0L
1,711 SR
Queue Stats
33W - 18L
1,618 Elo+
Party 4
Tiamat
Tiamat
GazapoSH
Tiamat
Level 155
God Stats
10W - 10L
1,495 SR
Queue Stats
843W - 808L
1,505 Elo+
Party 1
Loki
Loki
GnomishFireworks
Loki
Level 138
God Stats
10W - 3L
1,679 SR
Queue Stats
74W - 34L
1,647 Elo+
Party 4
Apollo
Apollo
StinkyGlizzy
Apollo
Level 138
God Stats
3W - 1L
1,656 SR
Queue Stats
52W - 18L
1,688 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
4 / 3 / 1
7,579
505
4,564
13,380
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
 
Ra
11
0 / 5 / 1
6,465
431
1,984
11,690
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 4 / 2
6,693
446
8,291
11,246
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 0
6,561
437
2,297
9,457
6,241
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,639
443
2,800
11,492
4,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EAH1997
Xing Tian
14
2 / 0 / 2
8,585
572
7,756
6,498
5,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 5
6,689
446
3,177
9,360
7,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
GazapoSH
Tiamat
15
4 / 1 / 4
8,949
597
9,963
7,511
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 2 / 7
8,237
549
8,331
9,536
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
14
5 / 2 / 2
8,822
588
10,123
11,881
4,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
16
16
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
3
1
1.5
L
Ra
 
Ra
0
5
1
0.1
W
Xing Tian
EAH1997
Xing Tian
2
0
2
3
W
1
1
5
3.5
L
1
4
2
0.5
W
Tiamat
GazapoSH
Tiamat
4
1
4
6
W
4
2
7
3.75
L
0
2
0
0
W
Apollo
5
2
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,936
Damage
39,350
57,265
Taken
44,786
30,625
Mitigated
26,526
10,880
Healing
16,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,564
798
624
2,391
13,380
10,643
104
3,668
9,704
20,379
0
L
Ra
 
Ra
1,984
53
479
2,860
11,690
5,109
342
6,346
5,310
44,546
0
W
Xing Tian
EAH1997
Xing Tian
7,756
124
0
840
6,498
5,803
462
555
5,943
48,360
0
W
3,177
233
354
1,802
9,360
7,023
0
1,896
7,464
14,808
2,792
L
8,291
4,924
0
2,281
11,246
3,820
365
1,836
9,410
0
49,755
W
Tiamat
GazapoSH
Tiamat
9,963
1,152
0
2,360
7,511
5,437
24
899
6,612
76,061
0
W
8,331
2,248
0
4,818
9,536
3,499
0
1,242
8,294
0
64,219
L
2,297
169
0
500
9,457
6,241
0
5,386
3,567
0
38,621
W
Apollo
10,123
4,243
0
6,538
11,881
4,764
0
2,100
9,781
0
76,723
L
2,800
2,010
0
1,745
11,492
4,812
0
2,931
8,455
0
51,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
41,282
364
Minions Killed
452
0
Camps Cleared
0
1,391,459
Distance Traveled
1,466,382
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,579
505
23
2
0
302,891
3
L
Ra
6,465
431
90
6
0
261,308
5
W
Xing Tian
8,585
572
91
6
0
276,519
9
W
Sobek
6,689
446
14
1
0
311,286
2
L
Ishtar
6,693
446
76
5
0
240,252
0
W
Tiamat
8,949
597
135
9
0
291,378
0
W
Loki
8,237
549
92
6
0
313,643
3
L
Odin
6,561
437
77
5
0
264,542
0
W
Apollo
8,822
588
120
8
0
273,556
6
L
Arachne
6,639
443
98
7
0
322,466
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role