Player Matchup

Hera
Hera
DevotedDmoney
Hera
Level 146
God Stats
4W - 3L
1,638 SR
Queue Stats
92W - 114L
1,463 Elo+
Party 1
Artemis
Artemis
Gidgidonihah147
Artemis
Level 65
God Stats
1W - 0L
1,253 SR
Queue Stats
13W - 10L
1,459 Elo+
Party 1
Ne Zha
Ne Zha
TheLulzyBro
Ne Zha
Level 156
God Stats
3W - 0L
1,962 SR
Queue Stats
88W - 43L
1,770 Elo+
Party 1
Team Averages
Level 122
1,618 SR
1,564 Elo+

VS

Team Averages
Level 121
1,386 SR
1,532 Elo+
Lancelot
Lancelot
MetShipTheGreat
Lancelot
Level 129
God Stats
1W - 6L
1,244 SR
Queue Stats
284W - 265L
1,605 Elo+
Party 2
Anubis
Anubis
failz199
Anubis
Level 128
God Stats
6W - 6L
1,496 SR
Queue Stats
141W - 107L
1,522 Elo+
Solo
Maui
Maui
pigeonkicker21
Maui
Level 107
God Stats
3W - 3L
1,417 SR
Queue Stats
92W - 118L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 5
9,644
742
16,664
7,643
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 4
9,478
729
12,121
10,153
3,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
13
0 / 2 / 12
8,972
690
8,792
18,381
16,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 5 / 3
7,807
601
11,963
15,752
7,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
failz199
Anubis
14
2 / 2 / 2
8,741
672
9,820
11,227
6,245
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 3
8,533
656
4,887
16,003
15,952
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
5
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
6
2
4
4
L
Lancelot
1
5
3
0.5
W
Ne Zha
0
2
12
3
L
Anubis
failz199
Anubis
2
2
2
1.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,577
Damage
26,670
36,177
Taken
42,982
23,902
Mitigated
29,352
4,528
Healing
8,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,664
5,913
0
977
7,643
3,279
25
3,263
4,380
40,893
0
W
12,121
7,388
0
1,257
10,153
3,888
938
5,547
4,606
0
27,059
L
Lancelot
11,963
2,221
0
2,130
15,752
7,155
0
6,481
9,271
0
31,957
W
Ne Zha
8,792
2,962
659
1,635
18,381
16,735
77
6,424
11,957
208
21,837
L
Anubis
failz199
Anubis
9,820
153
0
4,276
11,227
6,245
0
3,951
7,276
39,489
0
L
4,887
1,071
285
2,270
16,003
15,952
0
6,874
9,129
14,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,094
Gold Earned
25,081
114
Minions Killed
119
5
Camps Cleared
7
688,104
Distance Traveled
685,729
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,644
742
57
4
3
229,374
4
W
Artemis
9,478
729
45
3
1
212,084
0
L
Lancelot
7,807
601
41
3
4
262,764
0
W
Ne Zha
8,972
690
12
1
1
246,646
3
L
Anubis
8,741
672
66
5
2
207,429
1
L
Maui
8,533
656
12
1
1
215,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role