Player Matchup

Mulan
Mulan
BigTOnPC
Mulan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 110L
1,530 Elo+
Party 3
Lancelot
Lancelot
HearteartH1
Lancelot
Level 159
God Stats
7W - 7L
1,257 SR
Queue Stats
325W - 397L
1,470 Elo+
Party 2
Horus
Horus
SIRV3RG0TA
Horus
Level 127
God Stats
63W - 63L
1,620 SR
Queue Stats
197W - 239L
1,478 Elo+
Party 2
Janus
Janus
mifobleis
Janus
Level 147
God Stats
8W - 5L
1,561 SR
Queue Stats
306W - 330L
1,495 Elo+
Party 2
Rama
Rama
samisaqt1
Rama
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 21L
1,500 Elo+
Party 3
Team Averages
Level 108
1,488 SR
1,495 Elo+

VS

Team Averages
Level 77
1,534 SR
1,299 Elo+
Ishtar
Ishtar
EternalStudent0
Ishtar
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,271 Elo+
Party 1
Vulcan
Vulcan
Hundred I
Vulcan
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 12L
1,180 Elo+
Party 1
Ymir
Ymir
InZzane SkillZz
Ymir
Level 85
God Stats
1W - 2L
1,670 SR
Queue Stats
17W - 17L
1,271 Elo+
Party 1
King Arthur
King Arthur
Supra13King
King Arthur
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Susano
Susano
XxPeroxwhygenxX
Susano
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 54L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BigTOnPC
Mulan
7
1 / 0 / 0
4,255
709
3,851
3,026
1,168
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
HearteartH1
Lancelot
6
1 / 0 / 1
3,717
620
1,838
3,385
1,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
4
0 / 2 / 2
3,286
548
2,470
3,331
1,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
mifobleis
Janus
7
1 / 0 / 0
4,036
673
811
1,318
402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
1
0 / 0 / 0
2,663
444
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,600
600
2,031
2,429
583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Hundred I
Vulcan
7
1 / 0 / 0
3,866
644
531
1,895
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 1 / 2
3,759
627
1,370
4,938
2,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Supra13King
King Arthur
5
0 / 1 / 0
3,045
508
995
4,987
1,766
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

4
0 / 0 / 0
3,075
513
560
3,408
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
2
2
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
BigTOnPC
Mulan
1
0
0
1
W
1
1
1
1.5
L
Lancelot
HearteartH1
Lancelot
1
0
1
1.5
W
Vulcan
Hundred I
Vulcan
1
0
0
1
W
0
1
2
1
L
Horus
0
2
2
0.5
W
King Arthur
Supra13King
King Arthur
0
1
0
0
W
0
0
0
0
L
Janus
mifobleis
Janus
1
0
0
1
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,970
Damage
5,487
11,060
Taken
17,657
4,077
Mitigated
6,130
3,274
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BigTOnPC
Mulan
3,851
1,313
0
885
3,026
1,168
0
0
3,026
0
25,854
W
2,031
1,801
0
1,069
2,429
583
0
116
2,139
0
9,303
L
Lancelot
HearteartH1
Lancelot
1,838
698
0
750
3,385
1,058
0
737
2,648
0
13,458
W
Vulcan
Hundred I
Vulcan
531
179
0
365
1,895
580
175
220
1,597
22,028
0
W
1,370
641
0
1,162
4,938
2,336
182
351
4,481
8,225
0
L
Horus
2,470
1,184
143
996
3,331
1,449
0
785
2,546
0
8,245
W
King Arthur
Supra13King
King Arthur
995
144
0
926
4,987
1,766
0
0
4,987
0
9,664
W
560
215
0
1,950
3,408
865
0
0
3,408
0
7,145
L
Janus
mifobleis
Janus
811
108
0
500
1,318
402
0
379
939
19,889
0
L
Rama
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,957
Gold Earned
17,345
133
Minions Killed
99
0
Camps Cleared
0
489,654
Distance Traveled
583,814
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,255
709
47
8
0
113,899
2
W
Ishtar
3,600
600
13
2
0
99,655
0
L
Lancelot
3,717
620
23
4
0
136,996
2
W
Vulcan
3,866
644
40
7
0
118,498
0
W
Ymir
3,759
627
11
2
0
113,594
1
L
Horus
3,286
548
16
3
0
122,975
1
W
King Arthur
3,045
508
14
2
0
115,724
0
W
Susano
3,075
513
21
4
0
136,343
1
L
Janus
4,036
673
47
8
0
115,784
1
L
Rama
2,663
444
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role