Player Matchup

Gilgamesh
Gilgamesh
BRICKSonBRIX
Gilgamesh
Level 66
God Stats
6W - 1L
2,000 SR
Queue Stats
356W - 199L
1,620 Elo+
Party 1
Merlin
Merlin
FORBOWDEN
Merlin
Level 160
God Stats
8W - 12L
1,389 SR
Queue Stats
595W - 547L
1,499 Elo+
Party 1
Da Ji
Da Ji
II FEARxME II
Da Ji
Level 29
God Stats
21W - 17L
1,221 SR
Queue Stats
360W - 308L
1,422 Elo+
Party 1
Agni
Agni
Mr Nacho101
Agni
Level 122
God Stats
4W - 3L
1,441 SR
Queue Stats
421W - 334L
1,594 Elo+
Party 1
Lancelot
Lancelot
xX Cegerto Xx
Lancelot
Level 128
God Stats
4W - 1L
1,966 SR
Queue Stats
245W - 177L
1,597 Elo+
Party 1
Team Averages
Level 101
1,603 SR
1,546 Elo+

VS

Team Averages
Level 110
1,484 SR
1,436 Elo+
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Chiiniitoox09
Hercules
Level 158
God Stats
1W - 3L
1,502 SR
Queue Stats
368W - 371L
1,457 Elo+
Party 2
Artio
Artio
Diamond_Frog87
Artio
Level 84
God Stats
0W - 1L
1,588 SR
Queue Stats
20W - 14L
1,506 Elo+
Solo
Nox
Nox
JaySoSmoove2
Nox
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 147L
1,359 Elo+
Solo
Janus
Janus
Seindunkel
Janus
Level 99
God Stats
1W - 4L
1,330 SR
Queue Stats
100W - 132L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BRICKSonBRIX
Gilgamesh
20
5 / 3 / 17
11,727
733
18,351
18,350
22,482
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
FORBOWDEN
Merlin
19
3 / 2 / 11
11,295
706
15,444
12,211
6,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
10 / 5 / 14
11,782
736
20,775
15,889
9,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 2 / 11
11,333
708
21,387
11,336
5,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
xX Cegerto Xx
Lancelot
17
4 / 5 / 11
10,855
678
20,346
19,578
17,795
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
3 / 6 / 7
10,336
646
11,694
19,342
21,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Chiiniitoox09
Hercules
19
4 / 3 / 7
10,630
664
10,298
32,013
29,567
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 5 / 10
10,206
638
6,518
27,009
28,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 6 / 7
9,339
584
7,973
13,723
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
17
1 / 7 / 9
10,162
635
15,098
15,621
7,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
27
Kills
14
17
Deaths
27
64
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
6
7
1.08
W
Gilgamesh
BRICKSonBRIX
Gilgamesh
5
3
17
4.5
L
Hercules
Chiiniitoox09
Hercules
4
3
7
2.5
L
3
5
10
1.6
W
Merlin
FORBOWDEN
Merlin
3
2
11
4.25
W
10
5
14
3.4
L
3
6
7
1.08
W
5
2
11
5.25
L
Janus
1
7
9
0.79
W
Lancelot
xX Cegerto Xx
Lancelot
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,303
Damage
51,581
77,364
Taken
107,708
62,255
Mitigated
93,623
30,928
Healing
38,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,694
820
1,548
2,368
19,342
21,266
54
5,347
13,995
0
27,502
W
Gilgamesh
BRICKSonBRIX
Gilgamesh
18,351
2,697
7,370
5,887
18,350
22,482
47
5,669
12,149
0
39,821
L
Hercules
Chiiniitoox09
Hercules
10,298
3,087
1,221
13,740
32,013
29,567
800
15,173
16,840
0
21,692
L
6,518
601
2,672
9,583
27,009
28,574
709
10,272
16,737
9,373
0
W
Merlin
FORBOWDEN
Merlin
15,444
1,078
2,903
2,346
12,211
6,398
1,938
5,597
6,402
35,709
0
W
20,775
6,245
2,260
2,867
15,889
9,766
0
4,714
10,977
0
22,813
L
7,973
242
1,782
1,683
13,723
6,703
0
2,211
11,512
14,511
0
W
21,387
1,123
1,627
2,509
11,336
5,814
1,642
5,265
5,815
38,593
0
L
Janus
15,098
180
1,610
2,590
15,621
7,513
232
3,828
11,793
40,051
0
W
Lancelot
xX Cegerto Xx
Lancelot
20,346
3,264
1,362
1,797
19,578
17,795
686
6,713
12,432
0
31,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,992
Gold Earned
50,673
160
Minions Killed
136
0
Camps Cleared
0
1,576,848
Distance Traveled
1,393,599
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,336
646
25
2
0
267,964
1
W
Gilgamesh
11,727
733
40
3
0
323,481
8
L
Hercules
10,630
664
30
2
0
279,566
0
L
Artio
10,206
638
9
1
0
311,367
1
W
Merlin
11,295
706
40
3
0
304,042
1
W
Da Ji
11,782
736
2
0
0
310,282
0
L
Nox
9,339
584
13
1
0
264,115
0
W
Agni
11,333
708
51
3
0
305,930
0
L
Janus
10,162
635
59
4
0
270,587
0
W
Lancelot
10,855
678
27
2
0
333,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role