Player Matchup

Nemesis
Nemesis
Fret Millen
Nemesis
Level 123
God Stats
2W - 1L
1,844 SR
Queue Stats
60W - 49L
1,452 Elo+
Solo
Chaac
Chaac
GrandeGordo
Chaac
Level 29
God Stats
1W - 3L
1,740 SR
Queue Stats
74W - 74L
1,429 Elo+
Party 1
Chang'e
Chang'e
MasterNeo88
Chang'e
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,420 Elo+
Solo
Skadi
Skadi
Zhinebell
Skadi
Level 101
God Stats
0W - 3L
1,196 SR
Queue Stats
77W - 83L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
iiJDii
Kuzenbo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Party 1
Team Averages
Level 94
1,556 SR
1,466 Elo+

VS

Team Averages
Level 97
1,502 SR
1,586 Elo+
Artemis
Artemis
BigChungusCome69
Artemis
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 18L
1,674 Elo+
Party 2
Bakasura
Bakasura
Damnitsandrew
Bakasura
Level 122
God Stats
1W - 0L
1,724 SR
Queue Stats
30W - 31L
1,427 Elo+
Solo
Scylla
Scylla
FifaForever99
Scylla
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,655 Elo+
Party 2
Guan Yu
Guan Yu
ImposterIsSus
Guan Yu
Level 128
God Stats
3W - 0L
1,286 SR
Queue Stats
41W - 29L
1,674 Elo+
Party 2
Ah Puch
Ah Puch
tedster98
Ah Puch
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fret Millen
Nemesis
19
2 / 5 / 4
10,724
596
11,781
32,819
20,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
1 / 7 / 4
10,153
564
17,162
31,618
27,844
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
MasterNeo88
Chang'e
17
2 / 6 / 3
9,699
539
18,614
23,760
8,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Zhinebell
Skadi
19
3 / 5 / 3
10,756
598
22,233
15,669
6,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
iiJDii
Kuzenbo
16
1 / 4 / 5
9,441
525
8,042
20,147
25,067
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 15
13,495
750
38,793
19,302
10,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Damnitsandrew
Bakasura
20
4 / 3 / 18
13,666
759
15,801
24,777
23,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 1 / 12
13,316
740
23,106
17,160
9,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
19
5 / 2 / 17
12,011
667
15,319
24,815
29,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
tedster98
Ah Puch
16
1 / 2 / 18
11,060
614
21,438
14,269
6,908
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
107
9
Kills
27
27
Deaths
9
19
Assists
80
Player
Kills
Deaths
Assists
KDA
W
9
1
15
16.5
W
Bakasura
Damnitsandrew
Bakasura
4
3
18
4.33
W
8
1
12
14
L
Nemesis
Fret Millen
Nemesis
2
5
4
0.8
L
1
7
4
0.43
W
Guan Yu
5
2
17
6.75
L
Chang'e
MasterNeo88
Chang'e
2
6
3
0.58
L
Skadi
Zhinebell
Skadi
3
5
3
0.9
L
Kuzenbo
iiJDii
Kuzenbo
1
4
5
0.88
W
Ah Puch
tedster98
Ah Puch
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,832
Damage
114,457
124,013
Taken
100,323
88,226
Mitigated
80,028
44,053
Healing
64,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
38,793
18,179
2,760
5,925
19,302
10,982
3,467
6,247
13,055
0
67,032
W
Bakasura
Damnitsandrew
Bakasura
15,801
8,215
4,276
6,631
24,777
23,366
2,664
5,641
19,136
0
22,458
W
23,106
2,249
1,359
1,325
17,160
9,268
346
6,077
11,083
59,221
0
L
Nemesis
Fret Millen
Nemesis
11,781
4,019
745
9,702
32,819
20,260
0
10,489
21,456
0
23,148
L
17,162
1,192
2,111
6,558
31,618
27,844
0
12,169
18,618
0
31,523
W
Guan Yu
15,319
1,428
24,466
15,792
24,815
29,504
466
3,730
21,085
0
25,284
L
Chang'e
MasterNeo88
Chang'e
18,614
1,033
9,016
8,464
23,760
8,967
0
8,612
15,068
40,668
0
L
Skadi
Zhinebell
Skadi
22,233
7,056
441
347
15,669
6,088
0
4,726
10,943
0
57,074
L
Kuzenbo
iiJDii
Kuzenbo
8,042
2,602
2,119
4,550
20,147
25,067
0
8,548
11,260
12,457
0
W
Ah Puch
tedster98
Ah Puch
21,438
2,078
91
1,691
14,269
6,908
207
4,961
9,308
40,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,773
Gold Earned
63,548
228
Minions Killed
233
0
Camps Cleared
0
1,512,683
Distance Traveled
1,767,725
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,495
750
56
3
0
328,043
1
W
Bakasura
13,666
759
33
2
0
377,875
5
W
Scylla
13,316
740
75
4
0
345,812
0
L
Nemesis
10,724
596
38
2
0
311,931
0
L
Chaac
10,153
564
31
2
0
312,079
0
W
Guan Yu
12,011
667
17
1
0
393,052
0
L
Chang'e
9,699
539
53
3
0
282,810
0
L
Skadi
10,756
598
96
5
0
290,738
0
L
Kuzenbo
9,441
525
10
1
0
315,125
0
W
Ah Puch
11,060
614
52
3
0
322,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role