Player Matchup

The Morrigan
The Morrigan
Silver II
Astralsymere
The Morrigan
Silver II
Level 86
God Stats
4W - 6L
1,529 SR
Queue Stats
171W - 176L
1,021 MMR
Solo
Xing Tian
Xing Tian
Silver II
Demon Son13
Xing Tian
Silver II
Level 116
God Stats
1W - 2L
1,468 SR
Queue Stats
183W - 191L
992 MMR
Solo
Mulan
Mulan
Silver II
MU-DrunkenBoy1
Mulan
Silver II
Level 88
God Stats
35W - 33L
1,576 SR
Queue Stats
86W - 99L
1,045 MMR
Solo
Khepri
Khepri
Silver III
RABIDWIZARD EYE
Khepri
Silver III
Level 121
God Stats
1W - 2L
1,392 SR
Queue Stats
92W - 114L
984 MMR
Solo
Freya
Freya
Gold V
ThisIsEmerica
Freya
Gold V
Level 120
God Stats
7W - 14L
1,401 SR
Queue Stats
209W - 218L
1,210 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,473 SR
1,051 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,561 SR
1,165 MMR
Sylvanus
Sylvanus
Silver V
J KNIGHT5430
Sylvanus
Silver V
Level 107
God Stats
2W - 4L
1,458 SR
Queue Stats
12W - 23L
976 MMR
Solo
Jing Wei
Jing Wei
Silver III
KOACH420
Jing Wei
Silver III
Level 160
God Stats
9W - 7L
1,584 SR
Queue Stats
555W - 585L
826 MMR
Solo
Horus
Horus
Gold V
TOPHAMOFTHEPACK
Horus
Gold V
Level 129
God Stats
1W - 0L
1,604 SR
Queue Stats
28W - 32L
1,454 MMR
Party 1
Agni
Agni
Platinum IV
Tekkadan562
Agni
Platinum IV
Level 160
God Stats
3W - 2L
1,667 SR
Queue Stats
448W - 438L
1,691 MMR
Party 1
Loki
Loki
Silver IV
Tony Gibroni
Loki
Silver IV
Level 88
God Stats
1W - 0L
1,493 SR
Queue Stats
24W - 41L
879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Astralsymere
The Morrigan
17
4 / 3 / 2
11,793
454
10,213
12,745
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Demon Son13
Xing Tian
19
3 / 2 / 5
12,623
486
27,619
27,311
26,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 4 / 2
12,012
462
14,828
20,483
11,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
0 / 1 / 7
11,159
429
5,490
20,082
22,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 3 / 1
11,786
453
16,085
22,377
8,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HadesLancelotAtlasXbalanque

VS

Bans
Chang'eCabrakanArachneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
J KNIGHT5430
Sylvanus
16
2 / 0 / 4
11,961
460
9,419
23,432
34,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
KOACH420
Jing Wei
20
1 / 3 / 8
13,492
519
15,933
25,599
12,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 7
10,663
410
8,690
26,684
28,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 4 / 4
13,732
528
33,163
19,351
11,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 5 / 2
10,094
388
4,045
23,477
10,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
15
Kills
13
13
Deaths
15
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Astralsymere
The Morrigan
4
3
2
1.67
L
Xing Tian
Demon Son13
Xing Tian
3
2
5
2.75
W
Sylvanus
J KNIGHT5430
Sylvanus
2
0
4
4
W
Jing Wei
KOACH420
Jing Wei
1
3
8
1.67
L
7
4
2
2
L
0
1
7
3.5
W
1
3
7
1.5
W
9
4
4
2.75
L
1
3
1
0.5
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,235
Damage
71,250
102,998
Taken
118,543
74,007
Mitigated
97,306
36,602
Healing
49,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Astralsymere
The Morrigan
10,213
1,245
0
1,940
12,745
4,872
1,757
6,903
5,276
90,549
0
L
Xing Tian
Demon Son13
Xing Tian
27,619
2,038
0
5,719
27,311
26,499
544
7,659
18,391
110,621
0
W
Sylvanus
J KNIGHT5430
Sylvanus
9,419
1,797
7,062
10,335
23,432
34,553
552
13,283
9,810
46,398
1,749
W
Jing Wei
KOACH420
Jing Wei
15,933
13,367
0
9,372
25,599
12,305
3,841
12,180
13,320
0
134,971
L
14,828
1,209
0
10,088
20,483
11,448
372
5,447
14,468
0
95,363
L
5,490
529
862
4,432
20,082
22,935
385
10,774
8,926
31,325
6,412
W
8,690
3,187
4,263
9,276
26,684
28,435
152
10,684
15,351
0
51,007
W
33,163
1,783
0
975
19,351
11,311
753
11,594
7,559
123,244
0
L
16,085
4,580
0
13,561
22,377
8,253
593
9,788
12,285
110,569
0
W
4,045
850
0
7,871
23,477
10,702
1,376
9,998
13,184
0
70,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,373
Gold Earned
59,942
667
Minions Killed
561
0
Camps Cleared
0
2,297,028
Distance Traveled
2,314,162
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,793
454
144
6
0
441,129
3
L
Xing Tian
12,623
486
173
7
0
465,105
2
W
Sylvanus
11,961
460
64
2
0
444,270
1
W
Jing Wei
13,492
519
186
7
0
480,266
1
L
Mulan
12,012
462
130
5
0
420,715
4
L
Khepri
11,159
429
54
2
0
524,728
3
W
Horus
10,663
410
48
2
0
462,890
3
W
Agni
13,732
528
175
7
0
466,299
9
L
Freya
11,786
453
166
6
0
445,351
10
W
Loki
10,094
388
88
3
0
460,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role