Player Matchup

Fenrir
Fenrir
B MACHIN3
Fenrir
Level 129
God Stats
0W - 5L
1,074 SR
Queue Stats
262W - 246L
1,511 Elo+
Party 4
Ares
Ares
BeefLeaf
Ares
Level 160
God Stats
0W - 1L
1,720 SR
Queue Stats
29W - 22L
1,586 Elo+
Party 1
Janus
Janus
Mjames1992
Janus
Level 123
God Stats
1W - 1L
1,787 SR
Queue Stats
178W - 175L
1,506 Elo+
Party 4
Baba Yaga
Baba Yaga
RowMio
Baba Yaga
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,296 Elo+
Party 1
Zeus
Zeus
Texecutioner748
Zeus
Level 160
God Stats
3W - 2L
1,686 SR
Queue Stats
171W - 182L
1,510 Elo+
Party 1
Team Averages
Level 120
1,554 SR
1,482 Elo+

VS

Team Averages
Level 110
1,523 SR
1,501 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Fernambuco
Cerberus
Level 28
God Stats
3W - 2L
1,561 SR
Queue Stats
116W - 115L
1,432 Elo+
Solo
Artio
Artio
Hersheystainzz
Artio
Level 114
God Stats
5W - 3L
1,712 SR
Queue Stats
164W - 169L
1,535 Elo+
Party 2
Pele
Pele
Talpster
Pele
Level 102
God Stats
1W - 1L
1,341 SR
Queue Stats
159W - 138L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B MACHIN3
Fenrir
18
4 / 5 / 7
9,776
815
10,606
12,797
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
16
4 / 5 / 10
10,150
846
11,359
15,715
21,513
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Janus
12
3 / 4 / 3
8,254
688
4,199
5,616
2,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
RowMio
Baba Yaga
14
2 / 8 / 6
8,697
725
5,700
13,938
6,601
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
5 / 5 / 6
9,701
808
18,721
9,259
3,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
7 / 3 / 15
10,740
895
14,884
11,852
6,726
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
 
Hera
18
4 / 4 / 12
10,657
888
6,812
8,028
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Fernambuco
Cerberus
18
6 / 3 / 18
10,757
896
7,804
16,335
17,870
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 4 / 14
9,719
810
3,615
14,726
20,156
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
16
7 / 6 / 11
9,887
824
14,325
17,350
9,712
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
97
18
Kills
27
27
Deaths
20
32
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
15
4.83
W
Hera
 
Hera
4
4
12
2.5
L
Fenrir
B MACHIN3
Fenrir
4
5
7
1.5
L
Ares
4
5
10
1.8
W
Cerberus
Fernambuco
Cerberus
6
3
18
5
W
3
4
14
2.5
L
Janus
3
4
3
1.13
L
Baba Yaga
RowMio
Baba Yaga
2
8
6
0.63
W
Pele
7
6
11
2.08
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,585
Damage
47,440
57,325
Taken
68,291
48,594
Mitigated
59,146
7,339
Healing
20,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
14,884
1,490
3,263
2,366
11,852
6,726
3,736
8,459
3,342
34,528
0
W
Hera
 
Hera
6,812
1,938
904
429
8,028
4,682
1,231
5,158
2,735
28,265
0
L
Fenrir
B MACHIN3
Fenrir
10,606
2,202
537
1,922
12,797
14,533
0
6,333
6,464
0
18,933
L
Ares
11,359
932
355
933
15,715
21,513
0
7,354
8,361
16,432
0
W
Cerberus
Fernambuco
Cerberus
7,804
814
1,156
3,249
16,335
17,870
616
5,983
9,931
11,544
0
W
3,615
456
1,421
2,886
14,726
20,156
415
9,138
5,372
9,612
0
L
Janus
4,199
55
632
199
5,616
2,326
0
4,725
891
11,986
0
L
Baba Yaga
RowMio
Baba Yaga
5,700
536
94
1,787
13,938
6,601
0
7,451
6,487
13,715
0
W
Pele
14,325
3,012
455
4,662
17,350
9,712
1,738
11,241
5,972
0
27,282
L
18,721
1,365
102
778
9,259
3,621
0
7,252
2,007
40,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,578
Gold Earned
51,760
107
Minions Killed
129
0
Camps Cleared
0
1,017,461
Distance Traveled
1,079,423
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,740
895
38
3
0
202,615
0
W
Hera
10,657
888
45
4
0
225,107
1
L
Fenrir
9,776
815
17
1
0
261,135
3
L
Ares
10,150
846
7
1
0
223,578
2
W
Cerberus
10,757
896
5
0
0
217,683
0
W
Artio
9,719
810
16
1
0
232,584
0
L
Janus
8,254
688
18
2
0
112,741
2
L
Baba Yaga
8,697
725
8
1
0
216,906
0
W
Pele
9,887
824
25
2
0
201,434
0
L
Zeus
9,701
808
57
5
0
203,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role