Player Matchup

Merlin
Merlin
Bingthaat
Merlin
Level 122
God Stats
2W - 0L
1,519 SR
Queue Stats
23W - 31L
1,412 Elo+
Party 1
Mulan
Mulan
KiidGuapo13
Mulan
Level 88
God Stats
6W - 1L
1,471 SR
Queue Stats
122W - 85L
1,597 Elo+
Party 1
Erlang Shen
Erlang Shen
ltsMews
Erlang Shen
Level 153
God Stats
2W - 1L
1,308 SR
Queue Stats
55W - 28L
1,718 Elo+
Party 1
Team Averages
Level 121
1,432 SR
1,576 Elo+

VS

Team Averages
Level 114
1,500 SR
1,412 Elo+
Horus
Horus
Annenimi
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 234L
1,344 Elo+
Party 2
Nox
Nox
MisfitGing3r
Nox
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 255L
1,375 Elo+
Party 2
Achilles
Achilles
Naxdii
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bingthaat
Merlin
16
4 / 6 / 11
11,656
686
14,222
15,928
6,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 2 / 11
12,368
728
19,874
20,422
23,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
ltsMews
Erlang Shen
19
10 / 1 / 6
12,996
764
18,792
18,863
17,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Annenimi
Horus
14
1 / 7 / 4
10,071
592
8,219
21,092
21,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 3 / 6
10,916
642
16,449
13,260
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Naxdii
Achilles
15
6 / 9 / 3
11,785
693
15,632
25,156
11,415
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
19
Kills
9
9
Deaths
19
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
Annenimi
Horus
1
7
4
0.43
W
Merlin
Bingthaat
Merlin
4
6
11
1.58
W
5
2
11
5.25
L
2
3
6
1.67
L
Achilles
Naxdii
Achilles
6
9
3
0.83
W
Erlang Shen
ltsMews
Erlang Shen
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,888
Damage
40,300
55,213
Taken
59,508
47,063
Mitigated
40,101
24,945
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Annenimi
Horus
8,219
3,965
2,877
4,928
21,092
21,159
0
4,720
15,549
0
18,901
W
Merlin
Bingthaat
Merlin
14,222
1,337
518
4,708
15,928
6,188
861
4,411
11,382
50,806
0
W
19,874
2,438
327
12,468
20,422
23,053
483
6,464
13,109
0
42,008
L
16,449
2,321
456
1,298
13,260
7,527
0
3,576
9,454
56,856
0
L
Achilles
Naxdii
Achilles
15,632
4,717
0
3,170
25,156
11,415
0
6,248
18,204
0
29,011
W
Erlang Shen
ltsMews
Erlang Shen
18,792
9,550
0
6,924
18,863
17,822
1,051
5,873
12,571
0
58,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
32,772
182
Minions Killed
156
8
Camps Cleared
5
912,974
Distance Traveled
854,804
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,071
592
14
1
0
268,441
0
W
Merlin
11,656
686
64
4
3
261,984
1
W
Mulan
12,368
728
50
3
1
313,901
0
L
Nox
10,916
642
111
7
3
295,331
2
L
Achilles
11,785
693
31
2
2
291,032
3
W
Erlang Shen
12,996
764
68
4
4
337,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role