Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GeraltofMexico
Cthulhu
Level 26
God Stats
6W - 4L
1,617 SR
Queue Stats
22W - 28L
1,438 Elo+
Party 3
Arachne
Arachne
LemonsForYouToo
Arachne
Level 34
God Stats
3W - 3L
1,591 SR
Queue Stats
57W - 76L
1,442 Elo+
Solo
Olorun
Olorun
OctoberM
Olorun
Level 40
God Stats
0W - 1L
1,802 SR
Queue Stats
77W - 70L
1,450 Elo+
Party 1
Izanami
Izanami
bigpanda91
Izanami
Level 81
God Stats
30W - 33L
1,495 SR
Queue Stats
209W - 231L
1,443 Elo+
Party 3
Team Averages
Level 68
1,601 SR
1,455 Elo+

VS

Team Averages
Level 73
1,507 SR
1,456 Elo+
Poseidon
Poseidon
Devmorize
Poseidon
Level 65
God Stats
1W - 3L
1,205 SR
Queue Stats
19W - 25L
1,366 Elo+
Party 4
Mercury
Mercury
KotadSlayer
Mercury
Level 82
God Stats
10W - 5L
1,590 SR
Queue Stats
152W - 190L
1,415 Elo+
Party 4
Hercules
Hercules
Kozak117X
Hercules
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 118L
1,429 Elo+
Party 4
Artemis
Artemis
ParaTTV
Artemis
Level 27
God Stats
14W - 10L
1,651 SR
Queue Stats
51W - 58L
1,494 Elo+
Party 2
Maui
Maui
xTRIGGAxFINGGAx
Maui
Level 160
God Stats
16W - 21L
1,586 SR
Queue Stats
395W - 377L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 2 / 1
9,155
509
12,838
17,135
22,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
3 / 5 / 3
8,914
495
8,759
16,784
14,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 5 / 0
8,323
462
5,580
18,309
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
OctoberM
Olorun
10
0 / 8 / 0
6,608
367
2,351
13,711
6,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
bigpanda91
Izanami
15
4 / 6 / 1
9,206
511
10,548
12,940
5,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Devmorize
Poseidon
17
14 / 1 / 2
11,196
622
17,508
7,992
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
KotadSlayer
Mercury
14
5 / 1 / 1
9,010
501
6,183
12,102
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Kozak117X
Hercules
14
1 / 2 / 1
8,092
450
8,494
15,837
13,721
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
ParaTTV
Artemis
13
4 / 5 / 3
8,118
451
8,972
14,423
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 11
8,643
480
7,091
15,206
9,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
10
Kills
26
26
Deaths
10
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
2
1
1.25
W
Poseidon
Devmorize
Poseidon
14
1
2
15
L
3
5
3
0.9
W
Mercury
KotadSlayer
Mercury
5
1
1
5.5
W
Hercules
Kozak117X
Hercules
1
2
1
0.75
L
1
5
0
0.2
L
Olorun
OctoberM
Olorun
0
8
0
0
W
Artemis
ParaTTV
Artemis
4
5
3
1.1
L
Izanami
bigpanda91
Izanami
4
6
1
0.75
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,076
Damage
48,248
78,879
Taken
65,560
56,642
Mitigated
36,882
19,855
Healing
17,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
12,838
2,024
506
5,396
17,135
22,401
372
783
16,352
0
63,557
W
Poseidon
Devmorize
Poseidon
17,508
3,206
0
3,089
7,992
3,224
924
1,941
5,983
102,942
0
L
8,759
764
916
3,547
16,784
14,363
104
4,205
12,579
28,832
0
W
Mercury
KotadSlayer
Mercury
6,183
4,080
0
5,735
12,102
4,684
0
284
11,778
0
70,388
W
Hercules
Kozak117X
Hercules
8,494
2,201
0
2,584
15,837
13,721
0
396
15,441
63
46,509
L
5,580
4,176
0
3,867
18,309
8,403
0
3,212
15,097
0
71,252
L
Olorun
OctoberM
Olorun
2,351
1,722
470
1,984
13,711
6,020
660
8,210
5,501
29,573
0
W
Artemis
ParaTTV
Artemis
8,972
3,591
0
3,525
14,423
5,964
528
4,203
10,220
0
49,479
L
Izanami
bigpanda91
Izanami
10,548
6,314
480
2,689
12,940
5,455
3,007
6,070
6,870
0
84,365
W
7,091
1,911
0
2,219
15,206
9,289
0
4,628
9,582
28,030
14,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,206
Gold Earned
45,059
431
Minions Killed
474
0
Camps Cleared
0
1,577,013
Distance Traveled
1,691,095
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,155
509
98
5
0
351,190
1
W
Poseidon
11,196
622
164
9
0
372,134
5
L
Cthulhu
8,914
495
47
3
0
329,942
3
W
Mercury
9,010
501
115
6
0
376,720
1
W
Hercules
8,092
450
67
4
0
375,596
0
L
Arachne
8,323
462
108
6
0
330,080
0
L
Olorun
6,608
367
43
2
0
258,380
4
W
Artemis
8,118
451
63
4
0
249,858
6
L
Izanami
9,206
511
135
8
0
307,421
3
W
Maui
8,643
480
65
4
0
316,787
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role