Player Matchup

Morgan Le Fay
Morgan Le Fay
DaBaddestInMiami
Morgan Le Fay
Level 156
God Stats
2W - 1L
1,318 SR
Queue Stats
113W - 118L
1,580 Elo+
Solo
Jormungandr
Jormungandr
DireBlowfish3
Jormungandr
Level 143
God Stats
20W - 20L
1,566 SR
Queue Stats
516W - 502L
1,518 Elo+
Solo
Achilles
Achilles
YouTube Flexin
Achilles
Level 154
God Stats
1W - 0L
1,889 SR
Queue Stats
37W - 49L
1,442 Elo+
Party 1
Sol
Sol
aManNowPerished
Sol
Level 68
God Stats
22W - 15L
1,716 SR
Queue Stats
578W - 599L
1,541 Elo+
Solo
Thanatos
Thanatos
iMDoctorJones
Thanatos
Level 160
God Stats
8W - 5L
1,650 SR
Queue Stats
107W - 121L
1,466 Elo+
Party 1
Team Averages
Level 136
1,628 SR
1,509 Elo+

VS

Team Averages
Level 134
1,541 SR
1,510 Elo+
Agni
Agni
 
Agni
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AMaskedAngel
Bacchus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 58L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
DasaniWaterJug
Sun Wukong
Level 124
God Stats
0W - 3L
1,620 SR
Queue Stats
205W - 188L
1,510 Elo+
Party 2
Shiva
Shiva
TheOneWhoAnswers
Shiva
Level 157
God Stats
17W - 14L
1,583 SR
Queue Stats
200W - 187L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaBaddestInMiami
Morgan Le Fay
13
4 / 0 / 5
8,255
635
6,388
7,958
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
DireBlowfish3
Jormungandr
14
4 / 0 / 1
8,453
650
9,680
8,664
8,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
11
4 / 1 / 7
7,144
550
6,177
10,340
8,803
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 3
7,929
610
8,591
12,492
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
iMDoctorJones
Thanatos
14
10 / 1 / 6
8,779
675
9,975
10,846
5,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 5 / 1
6,625
510
4,853
8,197
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
11
0 / 4 / 0
6,095
469
6,288
12,844
5,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
AMaskedAngel
Bacchus
8
1 / 5 / 0
5,614
432
4,155
13,053
9,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
DasaniWaterJug
Sun Wukong
9
0 / 4 / 0
5,718
440
4,469
11,587
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 6 / 0
7,456
574
9,462
13,885
4,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
24
Kills
4
4
Deaths
24
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
1
0.1
L
Neith
 
Neith
0
4
0
0
L
Bacchus
AMaskedAngel
Bacchus
1
5
0
0.2
W
Morgan Le Fay
DaBaddestInMiami
Morgan Le Fay
4
0
5
6.5
L
Sun Wukong
DasaniWaterJug
Sun Wukong
0
4
0
0
W
Jormungandr
DireBlowfish3
Jormungandr
4
0
1
4.5
L
3
6
0
0.5
W
Achilles
4
1
7
7.5
W
2
2
3
1.75
W
Thanatos
iMDoctorJones
Thanatos
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,811
Damage
29,227
50,300
Taken
59,566
30,100
Mitigated
27,164
23,699
Healing
16,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,853
204
0
860
8,197
2,670
0
2,826
5,371
50,683
0
L
Neith
 
Neith
6,288
3,571
0
6,031
12,844
5,609
0
9,230
3,614
0
44,870
L
Bacchus
AMaskedAngel
Bacchus
4,155
554
268
2,745
13,053
9,130
0
3,665
9,388
15,565
0
W
Morgan Le Fay
DaBaddestInMiami
Morgan Le Fay
6,388
394
0
1,896
7,958
3,786
0
3,408
4,550
60,195
0
L
Sun Wukong
DasaniWaterJug
Sun Wukong
4,469
862
0
3,547
11,587
5,150
0
2,432
9,155
0
35,739
W
Jormungandr
DireBlowfish3
Jormungandr
9,680
5,399
130
2,524
8,664
8,922
330
0
8,664
62,932
0
L
9,462
1,952
301
3,032
13,885
4,605
0
6,506
7,379
0
54,696
W
Achilles
6,177
2,103
0
384
10,340
8,803
480
3,353
6,987
0
23,893
W
8,591
5,368
0
6,532
12,492
3,350
79
577
11,915
63,183
0
W
Thanatos
iMDoctorJones
Thanatos
9,975
3,969
0
12,233
10,846
5,239
0
1,670
9,176
0
51,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,560
Gold Earned
31,508
453
Minions Killed
357
0
Camps Cleared
0
1,308,362
Distance Traveled
1,284,521
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,625
510
100
8
0
256,585
1
L
Neith
6,095
469
73
6
0
213,804
0
L
Bacchus
5,614
432
13
1
0
263,850
10
W
Morgan Le Fay
8,255
635
108
8
0
271,576
4
L
Sun Wukong
5,718
440
73
6
0
293,968
5
W
Jormungandr
8,453
650
119
9
0
248,870
0
L
Shiva
7,456
574
98
8
0
256,314
1
W
Achilles
7,144
550
30
2
0
254,614
3
W
Sol
7,929
610
108
8
0
236,927
3
W
Thanatos
8,779
675
88
7
0
296,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role