Player Matchup

Cerberus
Cerberus
BigDaddyPenny
Cerberus
Level 25
God Stats
3W - 4L
1,810 SR
Queue Stats
85W - 111L
1,481 Elo+
Party 2
Janus
Janus
DavePie
Janus
Level 69
God Stats
40W - 40L
1,594 SR
Queue Stats
102W - 99L
1,557 Elo+
Party 2
Nike
Nike
Tuckfin
Nike
Level 84
God Stats
0W - 4L
1,285 SR
Queue Stats
244W - 224L
1,550 Elo+
Party 3
Ra
Ra
Vessillifero
Ra
Level 23
God Stats
5W - 2L
1,708 SR
Queue Stats
27W - 20L
1,523 Elo+
Party 3
Charybdis
Charybdis
lampmonster
Charybdis
Level 27
God Stats
2W - 5L
1,363 SR
Queue Stats
38W - 44L
1,460 Elo+
Party 3
Team Averages
Level 46
1,552 SR
1,514 Elo+

VS

Team Averages
Level 104
1,506 SR
1,596 Elo+
Thoth
Thoth
BlubberDuckey
Thoth
Level 117
God Stats
3W - 0L
1,678 SR
Queue Stats
48W - 43L
1,546 Elo+
Party 1
Nemesis
Nemesis
IdleBigGas
Nemesis
Level 50
God Stats
1W - 1L
1,289 SR
Queue Stats
4W - 2L
1,616 Elo+
Solo
Artemis
Artemis
TheBreadstick
Artemis
Level 147
God Stats
3W - 0L
1,624 SR
Queue Stats
16W - 6L
1,831 Elo+
Party 1
Kuzenbo
Kuzenbo
YubTub
Kuzenbo
Level 57
God Stats
5W - 3L
1,399 SR
Queue Stats
34W - 37L
1,395 Elo+
Solo
Nike
Nike
bobego1
Nike
Level 147
God Stats
2W - 2L
1,540 SR
Queue Stats
71W - 54L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigDaddyPenny
Cerberus
15
1 / 3 / 5
10,684
1,068
7,334
25,449
31,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
DavePie
Janus
15
3 / 5 / 3
10,390
1,039
11,302
12,913
4,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nike
Tuckfin
Nike
15
1 / 5 / 4
9,472
947
11,257
26,311
23,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 7 / 3
9,764
976
7,705
10,476
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
lampmonster
Charybdis
15
1 / 7 / 3
9,832
983
12,857
17,694
7,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

170

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 10
11,093
1,109
25,584
5,149
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
IdleBigGas
Nemesis
17
2 / 2 / 15
10,126
1,013
12,177
12,111
5,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
17
11 / 3 / 15
12,542
1,254
24,037
11,887
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
YubTub
Kuzenbo
17
3 / 0 / 16
11,530
1,153
9,930
9,845
18,080
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
bobego1
Nike
16
4 / 2 / 15
10,633
1,063
15,919
16,641
19,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
98
7
Kills
27
27
Deaths
7
18
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BigDaddyPenny
Cerberus
1
3
5
1.17
W
7
0
10
12
L
Janus
DavePie
Janus
3
5
3
0.9
W
Nemesis
IdleBigGas
Nemesis
2
2
15
4.75
W
Artemis
11
3
15
6.17
L
Nike
Tuckfin
Nike
1
5
4
0.6
L
1
7
3
0.36
W
Kuzenbo
YubTub
Kuzenbo
3
0
16
11
W
Nike
bobego1
Nike
4
2
15
5.75
L
Charybdis
lampmonster
Charybdis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,455
Damage
87,647
92,843
Taken
55,633
70,384
Mitigated
52,617
10,303
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BigDaddyPenny
Cerberus
7,334
469
0
4,191
25,449
31,427
0
10,992
14,000
16,177
0
W
25,584
979
0
0
5,149
2,384
0
2,050
3,099
45,855
0
L
Janus
DavePie
Janus
11,302
530
0
262
12,913
4,570
0
4,988
7,664
30,764
0
W
Nemesis
IdleBigGas
Nemesis
12,177
4,399
0
1,971
12,111
5,935
0
5,722
6,389
0
24,420
W
Artemis
24,037
12,660
0
3,492
11,887
6,740
0
5,881
6,006
0
39,427
L
Nike
Tuckfin
Nike
11,257
2,244
0
510
26,311
23,117
0
10,930
15,058
210
21,338
L
7,705
90
2,570
808
10,476
4,063
0
4,331
6,011
31,354
0
W
Kuzenbo
YubTub
Kuzenbo
9,930
3,435
0
951
9,845
18,080
0
4,252
5,593
16,701
0
W
Nike
bobego1
Nike
15,919
1,190
0
3,539
16,641
19,478
0
8,557
8,084
938
25,654
L
Charybdis
lampmonster
Charybdis
12,857
7,096
0
1,962
17,694
7,207
0
5,211
12,291
0
32,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
55,924
201
Minions Killed
154
5
Camps Cleared
6
906,595
Distance Traveled
971,125
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,684
1,068
21
2
1
202,256
0
W
Thoth
11,093
1,109
51
5
0
189,859
0
L
Janus
10,390
1,039
63
6
1
182,541
0
W
Nemesis
10,126
1,013
28
3
1
204,060
1
W
Artemis
12,542
1,254
33
3
4
173,879
0
L
Nike
9,472
947
13
1
0
185,078
0
L
Ra
9,764
976
62
6
0
188,661
0
W
Kuzenbo
11,530
1,153
15
2
0
206,908
0
W
Nike
10,633
1,063
27
3
1
196,419
0
L
Charybdis
9,832
983
42
4
3
148,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role