Player Matchup

Thor
Thor
Diamond V
BOLDINBLOOD
Thor
Diamond V
Level 160
God Stats
35W - 29L
1,681 SR
Queue Stats
689W - 686L
2,056 MMR
Solo
Izanami
Izanami
Diamond IV
Los2CHiLL
Izanami
Diamond IV
Level 77
God Stats
4W - 9L
1,438 SR
Queue Stats
291W - 281L
2,028 MMR
Solo
Geb
Geb
Platinum I
Prof-KingArthur
Geb
Platinum I
Level 98
God Stats
2W - 0L
1,766 SR
Queue Stats
248W - 242L
1,995 MMR
Solo
Aphrodite
Aphrodite
Platinum II
Replay_02
Aphrodite
Platinum II
Level 160
God Stats
25W - 34L
1,580 SR
Queue Stats
309W - 301L
1,937 MMR
Solo
Chaac
Chaac
Platinum II
RiSe Hectic
Chaac
Platinum II
Level 160
God Stats
3W - 3L
1,709 SR
Queue Stats
207W - 195L
2,008 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,635 SR
2,005 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,606 SR
2,024 MMR
Atlas
Atlas
Platinum I
Agent_SZer0
Atlas
Platinum I
Level 160
God Stats
48W - 61L
1,556 SR
Queue Stats
703W - 697L
1,962 MMR
Solo
Mulan
Mulan
Diamond IV
Chloe-Misaki
Mulan
Diamond IV
Level 153
God Stats
7W - 6L
1,599 SR
Queue Stats
74W - 59L
2,115 MMR
Party 1
The Morrigan
The Morrigan
Platinum I
Violette-Misaki
The Morrigan
Platinum I
Level 160
God Stats
6W - 2L
1,720 SR
Queue Stats
68W - 55L
2,071 MMR
Party 1
Hun Batz
Hun Batz
Platinum I
joehennyy
Hun Batz
Platinum I
Level 125
God Stats
9W - 13L
1,549 SR
Queue Stats
458W - 460L
1,949 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 7
12,941
588
17,781
23,232
16,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Los2CHiLL
Izanami
17
1 / 2 / 6
11,396
518
11,376
16,606
7,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 7 / 7
10,218
464
4,785
25,632
30,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
Replay_02
Aphrodite
18
3 / 2 / 6
11,862
539
9,582
15,225
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 5 / 9
12,006
546
18,382
30,854
22,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
9,893
450
11,109
26,214
36,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 5 / 9
10,280
467
17,068
26,213
28,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Violette-Misaki
The Morrigan
17
4 / 3 / 6
10,122
460
14,796
14,537
6,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
joehennyy
Hun Batz
18
5 / 4 / 9
10,918
496
15,552
19,195
9,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
15
Kills
19
20
Deaths
15
35
Assists
27
Player
Kills
Deaths
Assists
KDA
L
6
3
3
2.5
W
7
4
7
2.63
L
4
5
9
1.7
W
Izanami
Los2CHiLL
Izanami
1
2
6
2
W
1
7
7
0.64
W
Aphrodite
Replay_02
Aphrodite
3
2
6
3
W
3
5
9
1.5
L
The Morrigan
Violette-Misaki
The Morrigan
4
3
6
2.33
L
Hun Batz
joehennyy
Hun Batz
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,906
Damage
58,525
111,549
Taken
86,159
83,074
Mitigated
81,795
50,344
Healing
16,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,109
3,768
414
2,768
26,214
36,220
0
5,152
20,835
55,432
0
W
17,781
3,666
0
7,445
23,232
16,301
712
5,497
17,735
0
90,978
L
17,068
2,272
0
11,976
26,213
28,731
0
6,156
18,898
201
70,953
W
Izanami
Los2CHiLL
Izanami
11,376
7,303
0
6,328
16,606
7,133
6,803
4,096
12,459
0
113,896
W
4,785
967
0
4,017
25,632
30,045
462
7,446
18,186
27,534
0
W
Aphrodite
Replay_02
Aphrodite
9,582
709
10,464
10,842
15,225
7,514
2,480
3,987
11,238
113,779
0
W
18,382
3,432
0
11,248
30,854
22,081
633
10,356
20,498
22
111,605
L
The Morrigan
Violette-Misaki
The Morrigan
14,796
2,578
0
784
14,537
6,905
189
2,635
11,629
80,481
3,365
L
Hun Batz
joehennyy
Hun Batz
15,552
4,589
0
861
19,195
9,939
0
5,387
13,649
14
111,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,423
Gold Earned
41,213
651
Minions Killed
460
0
Camps Cleared
0
2,030,654
Distance Traveled
1,629,838
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,893
450
67
3
0
419,301
4
W
Thor
12,941
588
143
7
0
371,816
3
L
Mulan
10,280
467
102
5
0
362,122
7
W
Izanami
11,396
518
164
7
0
401,457
3
W
Geb
10,218
464
30
1
0
368,911
1
W
Aphrodite
11,862
539
177
8
0
418,235
3
W
Chaac
12,006
546
137
6
0
470,235
1
L
The Morrigan
10,122
460
139
6
0
409,553
4
L
Hun Batz
10,918
496
152
7
0
438,862
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role