Player Matchup

Jing Wei
Jing Wei
Arvak1
Jing Wei
Level 99
God Stats
1W - 0L
1,240 SR
Queue Stats
61W - 52L
1,499 Elo+
Solo
Bacchus
Bacchus
Pango101
Bacchus
Level 25
God Stats
3W - 0L
1,808 SR
Queue Stats
33W - 22L
1,574 Elo+
Party 2
Ares
Ares
demonman101
Ares
Level 156
God Stats
1W - 0L
1,322 SR
Queue Stats
33W - 22L
1,574 Elo+
Party 2
Team Averages
Level 93
1,457 SR
1,549 Elo+

VS

Team Averages
Level 122
1,683 SR
1,586 Elo+
Aphrodite
Aphrodite
DampPrisonPocket
Aphrodite
Level 139
God Stats
2W - 2L
1,722 SR
Queue Stats
296W - 256L
1,606 Elo+
Party 1
Artemis
Artemis
Taz3rrrFac3
Artemis
Level 69
God Stats
2W - 1L
1,939 SR
Queue Stats
172W - 183L
1,563 Elo+
Party 1
Geb
Geb
cfig0709
Geb
Level 157
God Stats
0W - 3L
1,389 SR
Queue Stats
330W - 272L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arvak1
Jing Wei
16
7 / 2 / 4
11,637
727
23,364
13,060
6,884
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Pango101
Bacchus
15
1 / 1 / 10
9,990
624
11,813
15,580
16,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 1 / 8
11,814
738
14,831
21,176
28,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
15
1 / 4 / 3
9,665
604
15,367
14,857
8,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Taz3rrrFac3
Artemis
13
0 / 4 / 2
9,119
570
13,031
17,406
7,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 2
10,538
659
9,756
24,035
29,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
3
4
Deaths
11
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Arvak1
Jing Wei
7
2
4
4.5
L
Aphrodite
1
4
3
0.63
W
Bacchus
Pango101
Bacchus
1
1
10
6
L
Artemis
Taz3rrrFac3
Artemis
0
4
2
0.25
L
2
3
2
1
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,008
Damage
38,154
49,816
Taken
56,298
50,948
Mitigated
46,335
6,714
Healing
24,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Arvak1
Jing Wei
23,364
17,583
0
1,843
13,060
6,884
651
7,103
5,957
0
65,617
L
Aphrodite
15,367
1,441
7,832
8,228
14,857
8,783
0
7,561
7,011
42,339
0
W
Bacchus
Pango101
Bacchus
11,813
854
0
2,518
15,580
16,011
540
8,712
6,868
19,755
0
L
Artemis
Taz3rrrFac3
Artemis
13,031
6,090
618
4,050
17,406
7,912
0
9,295
7,739
0
42,401
L
9,756
1,218
323
3,212
24,035
29,640
0
8,700
14,847
21,735
0
W
14,831
1,050
0
2,353
21,176
28,053
107
9,662
11,514
34,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
29,322
152
Minions Killed
159
8
Camps Cleared
6
917,369
Distance Traveled
906,512
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,637
727
92
6
4
303,146
6
L
Aphrodite
9,665
604
77
5
3
291,629
2
W
Bacchus
9,990
624
28
2
2
296,425
2
L
Artemis
9,119
570
60
4
1
280,692
1
L
Geb
10,538
659
22
1
2
334,191
4
W
Ares
11,814
738
32
2
2
317,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role