Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold V
THEWOLFARTORIAS
Ah Muzen Cab
Gold V
Level 156
God Stats
2W - 0L
1,687 SR
Queue Stats
117W - 115L
1,372 MMR
Party 2
Ah Puch
Ah Puch
Gold V
Vargascalamity
Ah Puch
Gold V
Level 123
God Stats
1W - 0L
1,688 SR
Queue Stats
116W - 115L
1,312 MMR
Party 2
Guan Yu
Guan Yu
Gold V
babilon_15
Guan Yu
Gold V
Level 151
God Stats
1W - 0L
1,636 SR
Queue Stats
117W - 115L
1,372 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,670 SR
1,352 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 67
1,316 SR
1,201 MMR
Hou Yi
Hou Yi
Bronze IV
 
Hou Yi
Bronze IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Bronze IV
Daniel_Olivero
Hel
Bronze IV
Level 61
God Stats
0W - 1L
1,050 SR
Queue Stats
0W - 7L
1,101 MMR
Party 1
Ymir
Ymir
Bronze IV
xdeivid_115
Ymir
Bronze IV
Level 56
God Stats
0W - 3L
1,398 SR
Queue Stats
0W - 10L
1,003 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
THEWOLFARTORIAS
Ah Muzen Cab
14
5 / 2 / 9
9,695
808
16,501
9,760
4,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 9
9,783
815
19,964
7,388
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
babilon_15
Guan Yu
14
6 / 2 / 9
9,581
798
11,724
14,556
15,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AphroditeVulcanFenrirAtlasBaron Samedi

VS

Bans
CthulhuAchillesHeraTyrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 6 / 0
9,616
801
11,184
18,959
6,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 5 / 3
7,244
604
4,045
15,231
7,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 4
8,108
676
2,593
18,569
15,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
5
5
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
6
0
0.83
L
0
5
3
0.3
W
Ah Muzen Cab
THEWOLFARTORIAS
Ah Muzen Cab
5
2
9
4.75
W
5
1
9
9.5
W
Guan Yu
babilon_15
Guan Yu
6
2
9
5.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,189
Damage
17,822
31,704
Taken
52,759
22,938
Mitigated
30,357
11,792
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,184
4,272
0
1,429
18,959
6,809
0
5,993
12,966
0
22,296
L
4,045
101
3,672
3,884
15,231
7,604
0
6,239
8,992
14,967
0
W
Ah Muzen Cab
THEWOLFARTORIAS
Ah Muzen Cab
16,501
5,272
0
2,062
9,760
4,270
709
2,426
7,334
0
52,632
W
19,964
348
0
1,649
7,388
3,465
711
1,641
5,747
43,428
0
W
Guan Yu
babilon_15
Guan Yu
11,724
1,301
1,780
6,301
14,556
15,203
410
3,181
11,179
0
20,524
L
2,593
837
0
2,148
18,569
15,944
0
7,732
10,837
10,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
24,968
132
Minions Killed
92
11
Camps Cleared
0
676,518
Distance Traveled
610,433
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,616
801
37
3
0
187,034
1
L
Hel
7,244
604
38
3
0
214,095
3
W
Ah Muzen Cab
9,695
808
76
6
6
221,162
0
W
Ah Puch
9,783
815
43
4
3
224,904
1
W
Guan Yu
9,581
798
13
1
2
230,452
2
L
Ymir
8,108
676
17
1
0
209,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role