Player Matchup

Nu Wa
Nu Wa
ChewyStickz
Nu Wa
Level 89
God Stats
332W - 238L
1,640 SR
Queue Stats
646W - 691L
1,434 Elo+
Solo
Bacchus
Bacchus
IroncladProduct
Bacchus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
MYACCY06
Sun Wukong
Level 157
God Stats
5W - 12L
1,347 SR
Queue Stats
531W - 599L
1,466 Elo+
Solo
Xbalanque
Xbalanque
SHADYBRAH
Xbalanque
Level 157
God Stats
20W - 17L
1,526 SR
Queue Stats
134W - 136L
1,427 Elo+
Solo
Pele
Pele
UrbanWinter977
Pele
Level 118
God Stats
3W - 1L
1,474 SR
Queue Stats
36W - 32L
1,477 Elo+
Party 1
Team Averages
Level 125
1,497 SR
1,454 Elo+

VS

Team Averages
Level 100
1,502 SR
1,488 Elo+
Horus
Horus
 
Horus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Botsito123456789
Agni
Level 53
God Stats
3W - 4L
1,472 SR
Queue Stats
124W - 150L
1,457 Elo+
Solo
Arachne
Arachne
GrandSage
Arachne
Level 106
God Stats
3W - 3L
1,327 SR
Queue Stats
180W - 156L
1,528 Elo+
Party 2
Chaac
Chaac
super-fabs13
Chaac
Level 106
God Stats
6W - 5L
1,713 SR
Queue Stats
38W - 48L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 3
8,628
863
14,368
5,536
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 0 / 9
7,767
777
4,032
8,598
9,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
MYACCY06
Sun Wukong
14
2 / 0 / 8
8,146
815
8,009
8,008
8,524
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
SHADYBRAH
Xbalanque
16
1 / 1 / 5
8,255
826
7,494
10,169
4,438
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 7
7,808
781
6,091
10,205
4,238
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 2 / 1
6,855
686
6,587
11,089
9,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ishtar
 
Ishtar
11
0 / 2 / 0
6,526
653
2,072
5,447
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 2 / 1
8,076
808
7,014
7,529
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
GrandSage
Arachne
15
2 / 2 / 0
7,798
780
3,106
9,971
5,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 5 / 3
7,173
717
9,231
12,973
8,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
13
Kills
3
3
Deaths
13
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
1
0.25
L
Ishtar
 
Ishtar
0
2
0
0
L
1
2
1
0.75
W
8
1
3
9.5
L
Arachne
GrandSage
Arachne
2
2
0
1
W
0
0
9
4.5
W
Sun Wukong
MYACCY06
Sun Wukong
2
0
8
6
W
Xbalanque
SHADYBRAH
Xbalanque
1
1
5
3.5
W
2
1
7
5.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,994
Damage
28,010
42,516
Taken
47,009
28,559
Mitigated
29,112
4,968
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,587
3,092
1,298
3,311
11,089
9,340
192
4,667
6,422
0
13,691
L
Ishtar
 
Ishtar
2,072
634
0
229
5,447
2,132
220
1,856
3,591
0
13,186
L
7,014
775
0
325
7,529
3,218
84
2,818
4,711
42,883
0
W
14,368
5,357
212
615
5,536
2,235
419
1,111
4,296
34,211
0
L
Arachne
GrandSage
Arachne
3,106
1,496
0
2,661
9,971
5,972
739
2,818
7,153
0
32,225
W
4,032
547
0
1,340
8,598
9,124
0
1,913
6,640
13,704
0
W
Sun Wukong
MYACCY06
Sun Wukong
8,009
2,662
0
1,165
8,008
8,524
0
1,295
6,486
0
22,648
W
Xbalanque
SHADYBRAH
Xbalanque
7,494
1,839
0
450
10,169
4,438
1,176
1,178
8,822
0
40,538
W
6,091
1,153
0
1,186
10,205
4,238
798
1,517
8,397
0
25,824
L
9,231
1,175
0
1,883
12,973
8,450
0
6,241
6,732
0
27,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,604
Gold Earned
36,428
239
Minions Killed
229
0
Camps Cleared
0
1,135,891
Distance Traveled
923,424
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,855
686
16
2
0
218,024
2
L
Ishtar
6,526
653
24
2
0
82,452
2
L
Agni
8,076
808
87
9
0
215,381
3
W
Nu Wa
8,628
863
40
4
0
214,008
1
L
Arachne
7,798
780
68
7
0
208,756
1
W
Bacchus
7,767
777
17
2
0
227,226
1
W
Sun Wukong
8,146
815
47
5
0
212,916
0
W
Xbalanque
8,255
826
93
9
0
237,028
1
W
Pele
7,808
781
42
4
0
244,713
2
L
Chaac
7,173
717
34
3
0
198,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role