Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
Its Sinister
Ah Muzen Cab
Masters
Level 160
God Stats
25W - 5L
2,004 SR
Queue Stats
321W - 219L
2,543 MMR
Party 1
Terra
Terra
Gold II
Oreoooo
Terra
Gold II
Level 160
God Stats
1W - 0L
1,497 SR
Queue Stats
60W - 25L
2,439 MMR
Solo
Janus
Janus
Masters
Palmtree1997
Janus
Masters
Level 156
God Stats
13W - 13L
1,649 SR
Queue Stats
380W - 299L
2,338 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,717 SR
2,440 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,640 SR
2,489 MMR
Guan Yu
Guan Yu
Diamond III
Janegrubsen
Guan Yu
Diamond III
Level 141
God Stats
10W - 10L
1,671 SR
Queue Stats
322W - 357L
2,358 MMR
Solo
Bacchus
Bacchus
Diamond III
namechanged167
Bacchus
Diamond III
Level 160
God Stats
25W - 24L
1,632 SR
Queue Stats
163W - 194L
2,343 MMR
Solo
Eset
Eset
Masters
Ðaddý
Eset
Masters
Level 87
God Stats
11W - 19L
1,618 SR
Queue Stats
353W - 431L
2,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Its Sinister
Ah Muzen Cab
15
1 / 1 / 3
10,032
669
15,015
14,944
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
Oreoooo
Terra
15
1 / 2 / 4
11,380
759
8,004
13,654
15,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 3
10,909
727
10,896
8,883
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SobekAchillesAthenaShivaAtlas

VS

Bans
Ne ZhaOdinThothFenrirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Janegrubsen
Guan Yu
12
0 / 3 / 2
9,313
621
5,556
17,441
15,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
1 / 1 / 3
10,135
676
11,232
14,584
19,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
Ðaddý
Eset
14
3 / 2 / 1
9,929
662
9,471
11,187
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
5
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Its Sinister
Ah Muzen Cab
1
1
3
2.5
L
Guan Yu
Janegrubsen
Guan Yu
0
3
2
0.33
W
Terra
Oreoooo
Terra
1
2
4
1.5
W
3
1
3
4.5
L
1
1
3
2.5
L
Eset
Ðaddý
Eset
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,915
Damage
26,259
37,481
Taken
43,212
30,071
Mitigated
39,931
20,323
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Its Sinister
Ah Muzen Cab
15,015
5,790
0
8,584
14,944
10,527
2,071
9,659
5,285
0
44,634
L
Guan Yu
Janegrubsen
Guan Yu
5,556
547
1,474
4,506
17,441
15,091
0
7,308
9,432
0
16,937
W
Terra
Oreoooo
Terra
8,004
1,518
1,188
6,229
13,654
15,601
333
5,338
8,316
22,603
0
W
10,896
965
116
4,206
8,883
3,943
1,029
6,393
2,490
62,006
0
L
11,232
611
0
3,059
14,584
19,401
0
5,436
8,581
30,742
0
L
Eset
Ðaddý
Eset
9,471
184
1,016
697
11,187
5,439
0
6,217
4,647
45,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,321
Gold Earned
29,377
198
Minions Killed
164
12
Camps Cleared
1
879,916
Distance Traveled
854,483
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,032
669
53
4
6
298,884
1
L
Guan Yu
9,313
621
26
2
0
256,407
2
W
Terra
11,380
759
33
2
2
287,388
1
W
Janus
10,909
727
112
7
4
293,644
2
L
Bacchus
10,135
676
61
4
0
302,150
6
L
Eset
9,929
662
77
5
1
295,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role