Player Matchup

Ares
Ares
Benhopkins2000
Ares
Level 78
God Stats
8W - 5L
1,483 SR
Queue Stats
160W - 173L
1,444 Elo+
Party 3
Hades
Hades
EJ50BEDTIMEST550
Hades
Level 22
God Stats
2W - 3L
1,258 SR
Queue Stats
29W - 34L
1,361 Elo+
Party 3
King Arthur
King Arthur
Raden_Falconclaw
King Arthur
Level 27
God Stats
2W - 9L
1,236 SR
Queue Stats
18W - 35L
1,311 Elo+
Party 1
Thor
Thor
dizmthekiwi
Thor
Level 65
God Stats
0W - 3L
1,819 SR
Queue Stats
122W - 146L
1,436 Elo+
Party 3
Medusa
Medusa
wwa-Slater
Medusa
Level 39
God Stats
15W - 19L
1,256 SR
Queue Stats
26W - 50L
1,328 Elo+
Party 1
Team Averages
Level 46
1,410 SR
1,376 Elo+

VS

Team Averages
Level 99
1,491 SR
1,574 Elo+
Rama
Rama
BlazySusan
Rama
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
ChiryoS
Cliodhna
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ra
Ra
Georgiepants
Ra
Level 123
God Stats
1W - 1L
1,412 SR
Queue Stats
42W - 25L
1,622 Elo+
Party 2
Maui
Maui
Tsyuukii
Maui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,621 Elo+
Party 2
Baron Samedi
Baron Samedi
xINXVI_
Baron Samedi
Level 127
God Stats
1W - 0L
1,541 SR
Queue Stats
45W - 29L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,391
457
3,625
9,076
7,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

10
0 / 5 / 0
5,777
413
2,261
10,881
5,586
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Raden_Falconclaw
King Arthur
8
0 / 1 / 0
5,806
415
3,493
7,376
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,691
407
3,580
12,416
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
wwa-Slater
Medusa
10
0 / 4 / 0
5,754
411
3,495
9,600
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
8,828
631
11,026
10,681
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
ChiryoS
Cliodhna
12
4 / 0 / 3
7,452
532
5,264
7,870
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
3 / 0 / 4
8,447
603
6,075
3,833
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
13
2 / 1 / 3
8,161
583
3,655
10,243
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
xINXVI_
Baron Samedi
11
1 / 0 / 7
7,765
555
4,062
8,419
4,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
16
16
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
6
0
3
7.5
W
Cliodhna
ChiryoS
Cliodhna
4
0
3
5.5
L
0
5
0
0
W
3
0
4
5
L
King Arthur
Raden_Falconclaw
King Arthur
0
1
0
0
W
Maui
2
1
3
3.5
L
0
4
0
0
L
Medusa
wwa-Slater
Medusa
0
4
0
0
W
Baron Samedi
xINXVI_
Baron Samedi
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,454
Damage
30,082
49,349
Taken
41,046
24,814
Mitigated
22,246
14,385
Healing
23,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,625
348
0
2,960
9,076
7,263
0
2,991
5,354
37,551
0
W
11,026
8,506
0
7,347
10,681
4,267
1,162
141
10,540
0
80,375
W
Cliodhna
ChiryoS
Cliodhna
5,264
1,031
0
4,086
7,870
3,048
0
804
7,066
0
43,723
L
2,261
39
51
2,698
10,881
5,586
0
5,870
5,011
31,245
0
W
6,075
824
555
1,126
3,833
1,644
774
996
2,837
77,685
0
L
King Arthur
Raden_Falconclaw
King Arthur
3,493
742
0
977
7,376
4,972
0
304
7,072
0
21,249
W
Maui
3,655
760
0
4,134
10,243
8,655
0
2,940
6,618
47,750
0
L
3,580
706
0
4,595
12,416
4,163
0
2,767
9,575
0
33,686
L
Medusa
wwa-Slater
Medusa
3,495
1,190
0
3,104
9,600
2,830
0
1,055
8,545
0
38,981
W
Baron Samedi
xINXVI_
Baron Samedi
4,062
555
3,269
3,235
8,419
4,632
112
320
8,099
25,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,419
Gold Earned
40,653
291
Minions Killed
488
0
Camps Cleared
0
1,198,120
Distance Traveled
1,379,630
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,391
457
65
5
0
210,970
1
W
Rama
8,828
631
148
11
0
267,593
3
W
Cliodhna
7,452
532
78
6
0
324,266
0
L
Hades
5,777
413
55
4
0
209,840
1
W
Ra
8,447
603
131
9
0
294,643
5
L
King Arthur
5,806
415
38
3
0
253,544
1
W
Maui
8,161
583
101
7
0
241,548
9
L
Thor
5,691
407
69
5
0
275,932
7
L
Medusa
5,754
411
64
5
0
247,834
4
W
Baron Samedi
7,765
555
30
2
0
251,580
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role