Player Matchup

Arachne
Arachne
Fr33p
Arachne
Level 74
God Stats
6W - 6L
1,520 SR
Queue Stats
105W - 115L
1,434 Elo+
Party 1
Merlin
Merlin
IHATELIFE23
Merlin
Level 107
God Stats
74W - 88L
1,436 SR
Queue Stats
155W - 176L
1,419 Elo+
Party 1
Bellona
Bellona
Praxees
Bellona
Level 79
God Stats
0W - 3L
1,048 SR
Queue Stats
96W - 109L
1,429 Elo+
Party 1
Artio
Artio
Roderik91
Artio
Level 124
God Stats
9W - 4L
1,602 SR
Queue Stats
74W - 81L
1,486 Elo+
Solo
Hou Yi
Hou Yi
SmiteLaptopboi69
Hou Yi
Level 82
God Stats
2W - 4L
1,232 SR
Queue Stats
144W - 166L
1,421 Elo+
Party 1
Team Averages
Level 93
1,368 SR
1,438 Elo+

VS

Team Averages
Level 83
1,549 SR
1,458 Elo+
Chernobog
Chernobog
THEGAMER91902
Chernobog
Level 115
God Stats
23W - 14L
1,584 SR
Queue Stats
275W - 305L
1,476 Elo+
Solo
Atlas
Atlas
TJ232
Atlas
Level 66
God Stats
3W - 1L
1,600 SR
Queue Stats
153W - 180L
1,417 Elo+
Party 2
Bellona
Bellona
arturito38
Bellona
Level 106
God Stats
3W - 3L
1,382 SR
Queue Stats
25W - 24L
1,408 Elo+
Solo
Chronos
Chronos
iiTzCptSpaulding
Chronos
Level 60
God Stats
3W - 0L
1,797 SR
Queue Stats
70W - 56L
1,523 Elo+
Solo
Loki
Loki
resttt-_-
Loki
Level 68
God Stats
15W - 28L
1,380 SR
Queue Stats
170W - 194L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fr33p
Arachne
14
2 / 3 / 0
8,436
469
7,318
16,380
8,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
13
0 / 7 / 1
8,248
458
7,851
14,290
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Praxees
Bellona
14
0 / 4 / 0
8,657
481
7,632
17,839
21,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Roderik91
Artio
11
0 / 3 / 0
7,382
410
4,383
15,360
14,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 3 / 0
7,356
409
7,129
12,190
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
THEGAMER91902
Chernobog
16
2 / 0 / 11
9,570
532
9,171
12,158
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
TJ232
Atlas
13
1 / 1 / 11
8,827
490
8,031
12,549
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
arturito38
Bellona
17
4 / 1 / 3
10,978
610
15,795
16,758
21,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 0 / 5
10,658
592
11,143
10,224
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
17
8 / 0 / 5
10,457
581
7,328
12,973
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
2
Kills
20
20
Deaths
2
1
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Arachne
Fr33p
Arachne
2
3
0
0.67
L
Merlin
0
7
1
0.07
L
Bellona
Praxees
Bellona
0
4
0
0
L
Artio
Roderik91
Artio
0
3
0
0
L
0
3
0
0
W
Chernobog
THEGAMER91902
Chernobog
2
0
11
7.5
W
Atlas
TJ232
Atlas
1
1
11
6.5
W
Bellona
arturito38
Bellona
4
1
3
5.5
W
5
0
5
7.5
W
Loki
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,313
Damage
51,468
76,059
Taken
64,662
54,869
Mitigated
48,009
23,390
Healing
26,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Fr33p
Arachne
7,318
4,398
0
5,443
16,380
8,147
0
4,645
11,735
0
68,484
L
Merlin
7,851
287
0
601
14,290
5,613
44
5,395
8,895
64,495
0
L
Bellona
Praxees
Bellona
7,632
5,028
0
6,770
17,839
21,203
0
0
17,839
0
67,639
L
Artio
Roderik91
Artio
4,383
544
920
5,880
15,360
14,876
0
3,924
11,436
24,771
0
L
7,129
3,269
0
3,776
12,190
5,030
0
5,630
6,560
0
66,286
W
Chernobog
THEGAMER91902
Chernobog
9,171
5,890
0
7,547
12,158
5,354
483
3,003
9,155
0
77,544
W
Atlas
TJ232
Atlas
8,031
3,952
66
2,365
12,549
10,642
87
4,069
8,480
27,616
0
W
Bellona
arturito38
Bellona
15,795
6,796
0
7,632
16,758
21,833
0
0
16,758
0
93,660
W
11,143
3,794
0
3,615
10,224
4,614
1,155
3,835
6,389
96,064
0
W
Loki
7,328
1,849
0
5,218
12,973
5,566
142
2,299
10,674
0
83,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,079
Gold Earned
50,490
490
Minions Killed
613
0
Camps Cleared
0
1,607,000
Distance Traveled
1,789,154
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,436
469
103
6
0
397,937
3
L
Merlin
8,248
458
112
6
0
279,723
5
L
Bellona
8,657
481
145
8
0
285,578
7
L
Artio
7,382
410
30
2
0
335,451
4
L
Hou Yi
7,356
409
100
6
0
308,311
5
W
Chernobog
9,570
532
121
7
0
322,209
3
W
Atlas
8,827
490
35
2
0
324,115
5
W
Bellona
10,978
610
178
10
0
344,410
5
W
Chronos
10,658
592
148
8
0
387,148
11
W
Loki
10,457
581
131
7
0
411,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role