Player Matchup

Maui
Maui
 
Maui
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bosrast
Thanatos
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,455 Elo+
Party 2
Nox
Nox
Nevsong
Nox
Level 47
God Stats
1W - 2L
1,702 SR
Queue Stats
7W - 8L
1,455 Elo+
Party 2
Neith
Neith
TheSalMonKiD
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,470 Elo+
Party 1
Chaac
Chaac
Thissaa
Chaac
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 18L
1,344 Elo+
Party 1
Team Averages
Level 33
1,540 SR
1,445 Elo+

VS

Team Averages
Level 74
1,354 SR
1,464 Elo+
Rama
Rama
DamonGod
Rama
Level 109
God Stats
3W - 3L
1,398 SR
Queue Stats
47W - 36L
1,544 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
KapinOfTheShip
Ah Muzen Cab
Level 43
God Stats
5W - 2L
1,472 SR
Queue Stats
165W - 145L
1,541 Elo+
Party 3
Kuzenbo
Kuzenbo
PeaceMonkey
Kuzenbo
Level 73
God Stats
1W - 1L
1,484 SR
Queue Stats
60W - 64L
1,428 Elo+
Solo
Discordia
Discordia
Sukalala
Discordia
Level 44
God Stats
1W - 5L
1,118 SR
Queue Stats
109W - 131L
1,327 Elo+
Solo
Fenrir
Fenrir
killjoes
Fenrir
Level 102
God Stats
1W - 1L
1,300 SR
Queue Stats
6W - 4L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 1 / 0
4,432
403
1,029
5,052
2,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Bosrast
Thanatos
7
1 / 4 / 0
4,966
451
3,278
8,490
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
9
1 / 2 / 0
5,353
487
4,026
5,487
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 1
4,594
418
4,261
3,861
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Thissaa
Chaac
8
0 / 5 / 0
4,571
416
2,724
9,186
3,832
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 0 / 3
5,808
528
3,277
4,631
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
KapinOfTheShip
Ah Muzen Cab
13
7 / 0 / 2
8,248
750
8,249
6,728
2,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
PeaceMonkey
Kuzenbo
9
0 / 1 / 2
5,942
540
2,591
7,522
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Sukalala
Discordia
12
0 / 0 / 3
6,836
621
2,230
5,078
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
killjoes
Fenrir
11
6 / 1 / 2
6,927
630
4,744
8,614
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
13
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
0
0
L
Thanatos
Bosrast
Thanatos
1
4
0
0.25
W
Rama
0
0
3
1.5
W
Ah Muzen Cab
KapinOfTheShip
Ah Muzen Cab
7
0
2
8
L
Nox
1
2
0
0.5
W
Kuzenbo
PeaceMonkey
Kuzenbo
0
1
2
1
W
Discordia
Sukalala
Discordia
0
0
3
1.5
L
0
1
1
0.5
L
Chaac
Thissaa
Chaac
0
5
0
0
W
Fenrir
killjoes
Fenrir
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,318
Damage
21,091
32,076
Taken
32,573
12,959
Mitigated
16,046
10,078
Healing
14,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,029
170
117
1,258
5,052
2,257
0
1,358
3,694
11,646
0
L
Thanatos
Bosrast
Thanatos
3,278
966
0
5,336
8,490
3,396
0
638
7,852
0
23,439
W
Rama
3,277
2,815
0
3,116
4,631
1,505
1,296
505
4,126
0
39,577
W
Ah Muzen Cab
KapinOfTheShip
Ah Muzen Cab
8,249
3,422
0
3,842
6,728
2,784
0
276
6,452
0
57,561
L
Nox
4,026
99
0
1,250
5,487
2,118
0
1,729
3,758
32,106
0
W
Kuzenbo
PeaceMonkey
Kuzenbo
2,591
1,043
0
2,590
7,522
6,549
0
807
6,715
16,533
1,951
W
Discordia
Sukalala
Discordia
2,230
389
0
2,402
5,078
1,888
441
2,384
2,694
50,015
0
L
4,261
1,880
0
1,137
3,861
1,356
0
846
3,015
0
29,679
L
Chaac
Thissaa
Chaac
2,724
633
0
980
9,186
3,832
0
0
9,186
0
21,313
W
Fenrir
killjoes
Fenrir
4,744
1,550
0
2,235
8,614
3,320
0
1,083
7,531
0
42,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,916
Gold Earned
33,761
221
Minions Killed
382
0
Camps Cleared
0
1,013,909
Distance Traveled
1,037,231
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,432
403
21
2
0
225,604
0
L
Thanatos
4,966
451
39
4
0
193,636
3
W
Rama
5,808
528
73
7
0
188,552
3
W
Ah Muzen Cab
8,248
750
111
10
0
212,076
2
L
Nox
5,353
487
64
6
0
201,131
2
W
Kuzenbo
5,942
540
30
3
0
214,092
3
W
Discordia
6,836
621
100
9
0
198,869
4
L
Neith
4,594
418
54
5
0
194,773
0
L
Chaac
4,571
416
43
4
0
198,765
1
W
Fenrir
6,927
630
68
6
0
223,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role